Thanks for the update. Looking forward to what the public release holds in store for us all
By saying ETA on public release, it's already developed in the hands of private?
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Correct me if I'm wrong, but mainly IOSU will provide two major things:I'd just like to take this moment to remind any prospective developers that IOSUhax will not affect homebrew in any way. The tools available now (wut and maybe HBL) are going to be identical (from a programming standpoint) to what they'll be when you're installing RPXs to the home menu and replacing boot code or whatever. Don't wait - have something cool in the works!
(About the only real benefit for homebrew developers that an IOSU exploit holds is being able to fiddle with the IOSU; which retail games certainly don't need to do. The kernel exploit gives us all the power of a retail game [other than USB])
Still very cool to see updates and stuff. If you're having trouble, it might be worth reaching out to the wider community: I know a few people (with hardmods/no fear) that would certainly give a helping hand.
We already have Internet (HBAS) but yeah, USB is the only thing. That post was trying to stop developers from thinking we need IOSU. USB isn't that big of a deal for development anyway.Correct me if I'm wrong, but mainly IOSU will provide two major things:
AFAIK those are the only things which are still inaccessible through kernel, and only IOSU can provide access to those.
- Internet access from the Homebrew App.
- USB access (rw+x)
Out of that I think the rest i salready provided by kernel
Correct me if I'm wrong, but mainly IOSU will provide two major things:
AFAIK those are the only things which are still inaccessible through kernel, and only IOSU can provide access to those.
- Internet access from the Homebrew App.
- USB access (rw+x)
Out of that I think the rest i salready provided by kernel
Woo I have nothing to fear. Where do I apply? XDStill very cool to see updates and stuff. If you're having trouble, it might be worth reaching out to the wider community: I know a few people (with hardmods/no fear) that would certainly give a helping hand.
We already have Internet (HBAS) but yeah, USB is the only thing. That post was trying to stop developers from thinking we need IOSU. USB isn't that big of a deal for development anyway.
lol, that's definitely going to affect homebrew. the apis probably are going to be identical for userland, but that doesn't mean it will be for everything else, like for the ppc boot code. and the ios exploit will give way more power than a retail game, afaik... and that's not the only real benefit, you are just lacking of imaginationI'd just like to take this moment to remind any prospective developers that IOSUhax will not affect homebrew in any way. The tools available now (wut and maybe HBL) are going to be identical (from a programming standpoint) to what they'll be when you're installing RPXs to the home menu and replacing boot code or whatever. Don't wait - have something cool in the works!
(About the only real benefit for homebrew developers that an IOSU exploit holds is being able to fiddle with the IOSU; which retail games certainly don't need to do. The kernel exploit gives us all the power of a retail game [other than USB])
As the one of maybe five (vgmoose reckons 10) active homebrew developers on the scene, I hope that imagination isn't something I lacklol, that's definitely going to affect homebrew. the apis probably are going to be identical for userland, but that doesn't mean it will be for everything else, like for the ppc boot code. and the ios exploit will give way more power than a retail game, afaik... and that's not the only real benefit, you are just lacking of imagination
Don't forget that sweet vWii access with the Gamepad.As the one of maybe five (vgmoose reckons 10) active homebrew developers on the scene, I hope that imagination isn't something I lack
While access to stuff like the boot code is cool and all, what my post was getting at is that it isn't really going to affect the development of your average emulator or whatever. As for number-crunching power, the ARM (aka IOSU) isn't going to blow you away - it's clocked at 200MHz (thanks Nikki). The PPC kernel exploit gives us full control of the PowerPCs (all three of them) which are each clocked at a much more reasonable 1.2GHz. I wasn't kidding when I said we had the power of a retail game; and tbh the Wii U doesn't have much more to give.
You have to remember that the IOSU is only responsible for enforcing permissions and plays a very small part in running normal games. We've already tricked it into thinking that homebrew is a retail game, all that's left is stuff like USB and Nintendo Network for "backups" (note that this isn't internet - it's Nintendo Network specifically that's the issue. Homebrew and things can already access the internet just fine.)
That and boot-time sig patching, of course. Still excited for that one!
There's an IDA database around somewhere, iirc.Y'all can start working on reversing the entire cafe2wii binary now so you can test it when IOSU custom loading is available so you won't need to wait for Gamepad access :\ The key is public
Let me correct you, what we need is a Backup Loader just like the Wii.We need internet access for "backup" games. Just like at the Wii.
Emunand, disabling checks and installing titles, anything that was on the Wii. (Except for a boot exploit)I'd just like to take this moment to remind any prospective developers that IOSUhax will not affect homebrew in any way. The tools available now (wut and maybe HBL) are going to be identical (from a programming standpoint) to what they'll be when you're installing RPXs to the home menu and replacing boot code or whatever. Don't wait - have something cool in the works!
(About the only real benefit for homebrew developers that an IOSU exploit holds is being able to fiddle with the IOSU; which retail games certainly don't need to do. The kernel exploit gives us all the power of a retail game [other than USB])
Still very cool to see updates and stuff. If you're having trouble, it might be worth reaching out to the wider community: I know a few people (with hardmods/no fear) that would certainly give a helping hand.
Let me correct you, what we need is a Backup Loader just like the Wii.
Loadiine is nothing like Backup loaders on the Wii. (In terms of how Loadiine works)
I didn't say that the look is different, I said that it (Loadiine) work in an entirely different way.