- Joined
- Sep 13, 2009
- Messages
- 31,487
- Solutions
- 2
- Reaction score
- 32,216
- Trophies
- 3
- Location
- Gaming Grotto
- XP
- 31,054
- Country

...Another company that knows how to make proper pads:Yes, GC analog sticks needs to make a comeback.
The octagonal shapes around the sticks, the grip, the satisfying sound it made when you slammed it to one direction.
I don't know how I would have made it trough F-Zero GX without it.
1. Analog sticks in the most logical positions - the left one right under the thumb where it's supposed to be, the right one right under the control buttons as it's second-priority on that side. That's it, Microsoft! Improve on the already "smart" layouts of the Dreamcast (which had just one stick, but it was placed exactly where it belonged) and GameCube!
2. Analog triggers borrowed from the Dreamcast. Too bad they don't have the "second button" underneath like the GameCube ones had (when you fully pressed the analog, you could hear a "click" - another function could be mapped to that) but they'll do.
3. Relatively ergonomical shape.
...On the other hand, a company that will never learn how to make proper pads:
1. LOL@[member='Sony'], it's not the 1990'ties anymore - when will you learn that humans have thumbs on the inner, not the outer side of their hands? Nobody gives a damn about the D-Pad anymore so stop putting it on the glorified spot for crying out loud - your controllers are entirely capable of *dislodging* the left thumb.
2. Sleek surface on those analogs, really. They're totally not going to be slippery if you don't put any protruding pattern on their surface. Even the XBox has those 4 dots around the edges, c'mon Sony - learn from other successful designs!
@[member='plasma dragon007']
We did our best not to mention third-party controllers, otherwise we'd spend a century here debating which one was the best.
EDIT: We have a member named SONY? Really? Talk about being a fan.










