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Perfect Dark and REGTA both have an issue where pushing down slightly on my circle pad will cause the stick to drift (very slow walk movements occur when i'm not interacting with it) This problem is not prevalent at all in normal 3DS applications, games and usage at least from the games I've tried. Even going to Circle Pad calibration in the system settings does not indicate any sign on drift, despite attempting to replicate the same movements which cause the issues I'm having.
Is the deadzone more sensitive in homebrew applications compared to normal 3DS games? I really don't want to have to replace the circle pad, especially with the 3DS and N3DS reaching "antique" level pricing online
Is the deadzone more sensitive in homebrew applications compared to normal 3DS games? I really don't want to have to replace the circle pad, especially with the 3DS and N3DS reaching "antique" level pricing online





