This question comes up a lot, and I have answered it in a lot of detail elsewhere so I'll just make this quick. Every app that runs on a wii has a mem location that it runs in. Usually there is never a conflict because there are strict rules on what runs in what memory space. App loaders work by reading in an app, loading it into memory that it is not using and switching to it(in short). I'm not farmiliar with Zantzue Rescue, but basically it's an app loader. Well so is Wii Mod(and MMM for that matter). But the only way for an app loader to be able to load another app loader is if they don't use the same memory location. Smarter app loaders might be able to find a way around this, I haven't heard of it for the wii though. So app loaders can not launch all other app loaders. And there will always be app loaders that can't launch a particular app loader(in this case Wii Mod).
Now why can MMM load from Zantzue Rescue? Because it uses a different mem location than Wii Mod. Which mem space? Don't know MMM is closed source.
Now why can MMM load from Zantzue Rescue? Because it uses a different mem location than Wii Mod. Which mem space? Don't know MMM is closed source.