Shuny said:Oh yeah, that's was my uber-complicated-theory : Could we use an lan adapter to access a hard drive and make an Iso loader?
It's possible, but it would require a lot of different protocol conversions, slowing it down dramatically.
Shuny said:Oh yeah, that's was my uber-complicated-theory : Could we use an lan adapter to access a hard drive and make an Iso loader?

Hmmmpf, objection.teq said:Shuny said:Oh yeah, that's was my uber-complicated-theory : Could we use an lan adapter to access a hard drive and make an Iso loader?
It's possible, but it would require a lot of different protocol conversions, slowing it down dramatically.
Shuny said:Hmmmpf, objection.teq said:Shuny said:Oh yeah, that's was my uber-complicated-theory : Could we use an lan adapter to access a hard drive and make an Iso loader?
It's possible, but it would require a lot of different protocol conversions, slowing it down dramatically.
http://i170.photobucket.com/albums/u258/ex...harddriving.jpg
Some hard drives gives direct access to their content throught the ethernet cable![]()

A max. of 4Gb buffer for a max 8.5Gb of game ?QUOTE said:Objection to your objection: It does so through several TCP layers.
You would have to write a driver for the USB LAN adapter that lets the emulator know it's sending FAT commands over TCP, and then be able to recieve data in the same fashion. Not only that, but it's possible that USB 2.0 is enabled via software requests sent to Starlet, which would require having IOS loaded.
Conclusion: More trouble than it's worth. Better solution would be to use the front SD for a buffer and settle on streaming via USB 1.0.
teq said:assassda said:dont you remember streaming to gamecube through homebrew?teq said:It would require tapping into the starlet and controlling IOS internally, which seems nearly impossible without additional hardware.
why does it seem so impossible to use USB?
The difference is that the Starlet prevents direct access to the system.
Using USB is also hindered by the fact that it's currently limited to USB1.0 data rates.
Once Starlet is completely hacked and USB2 is enabled, an ISO loader isn't out of the question... but I don't see that happening without additional hardware on the Starlet.
Shuny said:A max. of 4Gb buffer for a max 8.5Gb of game ?
It would take a lot of time to load the bufferAnd if the data required isn't in the buffer... moar load time![]()
![]()
Actually, a maximum of 2GB. But bear with me and do the math:
The DVDROM drive in the Wii has a maximum of 8MB in cache. The cache has a burst rate of 2048KB. A 2GB SD card would give you 2GB of precache, essentially limiting reading from the hard drive for a very long time. Burst read rates for an SD card are upwards of 16MB.
So, technically, there would be less load time and disk thrashing. If you need a good example, look up Ready Boost.
HowardCWell then it'd be a rather moot point wouldn't it. If starlet was hacked we could ignore the "non wii disc" complaints sent to it by the dvd drive and simply run burned discs.

teq said:Shuny said:A max. of 4Gb buffer for a max 8.5Gb of game ?
It would take a lot of time to load the bufferAnd if the data required isn't in the buffer... moar load time![]()
![]()
Actually, a maximum of 2GB. But bear with me and do the math:
The DVDROM drive in the Wii has a maximum of 8MB in cache. The cache has a burst rate of 2048KB. A 2GB SD card would give you 2GB of precache, essentially limiting reading from the hard drive for a very long time. Burst read rates for an SD card are upwards of 16MB.
So, technically, there would be less load time and disk thrashing. If you need a good example, look up Ready Boost.
HowardCWell then it'd be a rather moot point wouldn't it. If starlet was hacked we could ignore the "non wii disc" complaints sent to it by the dvd drive and simply run burned discs.
Not without a drivechip.
It's the drive that limits burned discs.
teq said:Shuny said:Oh yeah, that's was my uber-complicated-theory : Could we use an lan adapter to access a hard drive and make an Iso loader?
It's possible, but it would require a lot of different protocol conversions, slowing it down dramatically.
Mysticcal said:teq said:Shuny said:Oh yeah, that's was my uber-complicated-theory : Could we use an lan adapter to access a hard drive and make an Iso loader?
It's possible, but it would require a lot of different protocol conversions, slowing it down dramatically.
I get 15MB/s network transfer though my router, 5-6MB/s wireless
considering USB1.1 gets 1.5, I think it would take a pretty huge slowdown to make it not realistic
plus. it gives us a chance to have network backup rather then a required drive.

Anyway, the streaming can't be faster than 1.5Mb/s which is way too slow to play a game. Your buffer would be useless because the game will always need the full capacity of the USB 1.1 and creating some buffer will just make the game laggingteq said:I take it you don't understand what a buffer is...
A buffer is essentially a cache that is only occupied with data that is ready to stream. It ensures smooth playback and compensates for any mechanical issues that would cause the streame to hiccup.
So, you wouldn't be "precaching" anything... you would just be buffering more data ahead of time. As data goes out, more comes in, but the bulk of it would already be accessible from the SD card.
Your reference to Brawl is also flawed because we are no longer talking about a DVD, so there are no layers and seek times are a lot faster. Not only that, but the videos aren't cached, they are streamed from the disc.

Your post was certified 100% useless.jan777 said:@ everyone:here's a thought: make your own one