Wii Framebuffer Questions

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So, i was trying to manipulate the framebuffer of the Wii to inject custom images and trying to "reverse-engineer" the format used (mostly using Linux on the console), but unlike the 3DS framebuffer that i could easily understand the format and that was documented, but i found almost nothing about the Wii framebuffer and while trying to understand the image format myself using a raw dump of the framebuffer i managed to get some mostly "clean" PNGs but the colors weren't correct, i know it's kind of useless, but...

Does anyone know the format of the framebuffer of the Wii and how can i convert images to raw format compatible with the framebuffer or vice-versa ?
And does the format changes depending on the screen used or some other parameters ?
 
So, i was trying to manipulate the framebuffer of the Wii to inject custom images and trying to "reverse-engineer" the format used (mostly using Linux on the console), but unlike the 3DS framebuffer that i could easily understand the format and that was documented, but i found almost nothing about the Wii framebuffer and while trying to understand the image format myself using a raw dump of the framebuffer i managed to get some mostly "clean" PNGs but the colors weren't correct, i know it's kind of useless, but...
Does anyone know the format of the framebuffer of the Wii and how can i convert images to raw format compatible with the framebuffer or vice-versa ?
And does the format changes depending on the screen used or some other parameters ?
 

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