Yes, it's not really the official box of the game, I would like they look like an extern hard drive...djbubba2002 said:Is it just me, or do the 3D boxes look a little fat....?marcouf said:Hi,
Covers are in 160x224 dimension with a litte reflection.
You can make your own cover. Look on the archive.
http://www.mediafire.com/?sharekey=08709ef...04e75f6e8ebb871
enjoy
![]()
![]()
Do you take the Full Dvd cover and drop it or , what
When i drop it on the .exe , it takes it to photoshop , what is the next step ..
1 - Put "ACoverWii" in your desktop
2 - The folder "Scipts Photoshop" in
C:\Users\Administrateur\AppData\Roaming\Adobe\Adobe Photoshop CS3\Paramètres prédéfinis\
or
Copy "CoverWii.atn" in
C:\Users\Administrateur\AppData\Roaming\Adobe\Adobe Photoshop CS3\Paramètres prédéfinis\Scripts Photoshop\
3 - Copy the covers Wii in the folder "ACoverWii" & drag and drop on "cover3D.exe"
4 - The covers are now in the folder "png" with the good dimension (160x224) and reflection.
QUOTE(nindim @ Apr 24 2009, 07:44 PM)
vettacossx said:Disc-0304_-_Kidz_Sports_Crazy_Golf_USA_WII-ZRY
need this ID as well
These all have a 4 letter name code... I thought the loader reads 3 or 6 and thats it?wii94 said:Here i have rezised the Original 109 disc lables of nindim to 160x160![]()
![]()
...![]()
Download:
http://rapidshare.com/files/225291301/109_...Disc_Labels.rar
Password: wii94
QUOTE said:Kidz Sports Crazy Mini Golf Pal R3GXUG - i presume the US version is R3GExx
QUOTE said:(marcouf @ Apr 24 2009, 09:40 AM)
1 - Put "ACoverWii" in your desktop
2 - The folder "Scipts Photoshop" in
C:\Users\Administrateur\AppData\Roaming\Adobe\Adobe Photoshop CS3\Paramètres prédéfinis\
or
Copy "CoverWii.atn" in
C:\Users\Administrateur\AppData\Roaming\Adobe\Adobe Photoshop CS3\Paramètres prédéfinis\Scripts Photoshop\
3 - Copy the covers Wii in the folder "ACoverWii" & drag and drop on "cover3D.exe"
4 - The covers are now in the folder "png" with the good dimension (160x224) and reflection.
BlindDude said:These all have a 4 letter name code... I thought the loader reads 3 or 6 and thats it?
pretender13 said:Have tried this but get the following errors:
The object "layer "Calque 0"" is not currently available.
The object "layer "Calque 1"" is not currently available.
The object "layer "Calque 2"" is not currently available.
The object "layer "Calque 3 copie"" is not currently available.
the command "move" is not currently available.
the command "merge visible" is not currently available.
the command "Gradient" is not currently available.
the command "make" is not currently available.
the command "set" is not currently available.
the command "fill" is not currently available.
the command "transform" is not currently available.
Using Photoshop Cs4
action script located in C:\Users\Username\AppData\Roaming\Adobe\Adobe Photoshop CS4\Presets\Actions
djtaz said:BlindDude said:These all have a 4 letter name code... I thought the loader reads 3 or 6 and thats it?
Im not too sure of that myself , but i think the 4th letter is a good idea because it tells the region and some discs are different regions, especially the Japanese and Korean ones and have totally different images , so if we can cater for everyone it would be best.
marcouf said:pretender13 said:Have tried this but get the following errors:
The object "layer "Calque 0"" is not currently available.
The object "layer "Calque 1"" is not currently available.
The object "layer "Calque 2"" is not currently available.
The object "layer "Calque 3 copie"" is not currently available.
the command "move" is not currently available.
the command "merge visible" is not currently available.
the command "Gradient" is not currently available.
the command "make" is not currently available.
the command "set" is not currently available.
the command "fill" is not currently available.
the command "transform" is not currently available.
Using Photoshop Cs4
action script located in C:\Users\Username\AppData\Roaming\Adobe\Adobe Photoshop CS4\Presets\Actions
It is maybe a problem of language... Layer (english) Calque (french)...
Try on a french version of cs3.
edit : you must put the full covers.
BlindDude said:djtaz said:BlindDude said:These all have a 4 letter name code... I thought the loader reads 3 or 6 and thats it?
Im not too sure of that myself , but i think the 4th letter is a good idea because it tells the region and some discs are different regions, especially the Japanese and Korean ones and have totally different images , so if we can cater for everyone it would be best.
I hear ya.. But if the loader is looking for 3 or 6,, these wont work... Hopefully the loaders can addapt to the 4 letter code... Much better IMO.
Except while renaming the 700+ disks, I found that there were aroun 4-5 games that have the same 3 letters in the begging and only the last 2 differed.. So maybe the 6 letter is the best way to go..
Hell if I know.. im just rambling... sorry
reddevilmeuk said:just tried using the 3d covers in usb loader and they dont work? get a garbled image..... any reason for this?
reddevilmeuk said:reddevilmeuk said:just tried using the 3d covers in usb loader and they dont work? get a garbled image..... any reason for this?
anyone?
nindim said:All games have unique IDs, whatever you were basing it off of probably had an error, or maybe it was regional variations of the same game (with different enough names for you to think they were separate games). Any idea what the games were?
Regarding the loaders, they should look for the 4 digit, then 3 digit (for disc art). Maybe this could even be handled on the script side on the website, but we can't leave everything to djtaz!
The server already checks for 4 digits and then for 3 digits in the High Quality folder and then finally in the original folder.
In fact it first checks for the exact 4 digit code, then it checks for a 4 digit code of a different region and then a 3 digit 'region free' code all in the high quality section , then defaults back to the normal 160x160 images originally uploaded.
I suppose i could take a look into making it output a 3 digit code only no matter which image it found - its all possible really.
reddevilmeuk said:QUOTE(reddevilmeuk @ Apr 24 2009, 06:55 PM) just tried using the 3d covers in usb loader and they dont work? get a garbled image..... any reason for this?
anyone?
djtaz said:The server already checks for 4 digits and then for 3 digits in the High Quality folder and then finally in the original folder.
In fact it first checks for the exact 4 digit code, then it checks for a 4 digit code of a different region and then a 3 digit 'region free' code all in the high quality section , then defaults back to the normal 160x160 images originally uploaded.
I suppose i could take a look into making it output a 3 digit code only no matter which image it found - its all possible really.
I didn't realise you'd already implemented that djtazNot sure what the bets way forward is tbh, maybe we need to start a dialogue with the devs who are actually using the disc art, I think it's Nixx that implemented the auto download stuff for the GUI USB LOADER. I'll pm him and try and get him to post here.![]()
reddevilmeuk said:QUOTE(reddevilmeuk @ Apr 24 2009, 06:55 PM) just tried using the 3d covers in usb loader and they dont work? get a garbled image..... any reason for this?
anyone?
nindim said:Regarding the loaders, they should look for the 4 digit, then 3 digit (for disc art). Maybe this could even be handled on the script side on the website, but we can't leave everything to djtaz!
djtaz said:nindim said:Regarding the loaders, they should look for the 4 digit, then 3 digit (for disc art). Maybe this could even be handled on the script side on the website, but we can't leave everything to djtaz!
Well there was a bit of a quick fix for it - i added an extra 3 digit code to the site and now you can save the images with 3 digit codes no matter what
Im not sure how auto download loader will handle this , but it works from the site links
http://www.theotherzone.com/wii/diskart/160/160/RUUP.png/RUU would be an example of the link
if you right click and save as you get a 3 digit code.
If required you can add the .png the end
http://www.theotherzone.com/wii/diskart/16...UUP.png/RUU.png
http://www.theotherzone.com/wii/diskart/160/160/RUUP.png/RUU
http://www.theotherzone.com/wii/diskart/16....png/RUU456.png
http://www.theotherzone.com/wii/diskart/16...R-YOU-WANT-HERE
They all work , but the top 2 give the correct 3 digit code.
Hmmm - the checks i implimented were on the Pal.php page - so the diskart redirect doesnt do any actual checks itself which is why you dont get the image.nindim said:djtaz said:nindim said:Regarding the loaders, they should look for the 4 digit, then 3 digit (for disc art). Maybe this could even be handled on the script side on the website, but we can't leave everything to djtaz!
Well there was a bit of a quick fix for it - i added an extra 3 digit code to the site and now you can save the images with 3 digit codes no matter what
Im not sure how auto download loader will handle this , but it works from the site links
http://www.theotherzone.com/wii/diskart/160/160/RUUP.png/RUU would be an example of the link
if you right click and save as you get a 3 digit code.
If required you can add the .png the end
http://www.theotherzone.com/wii/diskart/16...UUP.png/RUU.png
http://www.theotherzone.com/wii/diskart/160/160/RUUP.png/RUU
http://www.theotherzone.com/wii/diskart/16....png/RUU456.png
http://www.theotherzone.com/wii/diskart/16...R-YOU-WANT-HERE
They all work , but the top 2 give the correct 3 digit code.
I just tried this:
http://www.theotherzone.com/wii/diskart/160/160/RJ2P.png/RJ2
I know it doesn't have official or HQ custom, so I should get back a low quality custom..... But instead I get no disc image. It should be Quantum of Solace. Any idea?
nindim said:I just tried this:
http://www.theotherzone.com/wii/diskart/160/160/RJ2P.png/RJ2
I know it doesn't have official or HQ custom, so I should get back a low quality custom..... But instead I get no disc image. It should be Quantum of Solace. Any idea?