Hacking Wii Disk Images for loaders

marcouf

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djbubba2002 said:
marcouf said:
Hi,
Covers are in 160x224 dimension with a litte reflection.
You can make your own cover. Look on the archive.
http://www.mediafire.com/?sharekey=08709ef...04e75f6e8ebb871
enjoy

blackavj.jpg
whiteyjh.jpg


Do you take the Full Dvd cover and drop it or , what
When i drop it on the .exe , it takes it to photoshop , what is the next step ..


1 - Put "ACoverWii" in your desktop
2 - The folder "Scipts Photoshop" in
C:\Users\Administrateur\AppData\Roaming\Adobe\Adobe Photoshop CS3\Paramètres prédéfinis\
or
Copy "CoverWii.atn" in
C:\Users\Administrateur\AppData\Roaming\Adobe\Adobe Photoshop CS3\Paramètres prédéfinis\Scripts Photoshop\

3 - Copy the covers Wii in the folder "ACoverWii" & drag and drop on "cover3D.exe"
4 - The covers are now in the folder "png" with the good dimension (160x224) and reflection.

QUOTE(nindim @ Apr 24 2009, 07:44 PM)
Is it just me, or do the 3D boxes look a little fat....?
Yes, it's not really the official box of the game, I would like they look like an extern hard drive...
 

pretender13

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QUOTE said:
(marcouf @ Apr 24 2009, 09:40 AM)
1 - Put "ACoverWii" in your desktop
2 - The folder "Scipts Photoshop" in
C:\Users\Administrateur\AppData\Roaming\Adobe\Adobe Photoshop CS3\Paramètres prédéfinis\
or
Copy "CoverWii.atn" in
C:\Users\Administrateur\AppData\Roaming\Adobe\Adobe Photoshop CS3\Paramètres prédéfinis\Scripts Photoshop\

3 - Copy the covers Wii in the folder "ACoverWii" & drag and drop on "cover3D.exe"
4 - The covers are now in the folder "png" with the good dimension (160x224) and reflection.


Have tried this but get the following errors:
The object "layer "Calque 0"" is not currently available.
The object "layer "Calque 1"" is not currently available.
The object "layer "Calque 2"" is not currently available.
The object "layer "Calque 3 copie"" is not currently available.
the command "move" is not currently available.
the command "merge visible" is not currently available.
the command "Gradient" is not currently available.
the command "make" is not currently available.
the command "set" is not currently available.
the command "fill" is not currently available.
the command "transform" is not currently available.

Using Photoshop Cs4
action script located in C:\Users\Username\AppData\Roaming\Adobe\Adobe Photoshop CS4\Presets\Actions
 

djtaz

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BlindDude said:
These all have a 4 letter name code... I thought the loader reads 3 or 6 and thats it?

Im not too sure of that myself , but i think the 4th letter is a good idea because it tells the region and some discs are different regions, especially the Japanese and Korean ones and have totally different images , so if we can cater for everyone it would be best.
 

marcouf

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pretender13 said:
Have tried this but get the following errors:
The object "layer "Calque 0"" is not currently available.
The object "layer "Calque 1"" is not currently available.
The object "layer "Calque 2"" is not currently available.
The object "layer "Calque 3 copie"" is not currently available.
the command "move" is not currently available.
the command "merge visible" is not currently available.
the command "Gradient" is not currently available.
the command "make" is not currently available.
the command "set" is not currently available.
the command "fill" is not currently available.
the command "transform" is not currently available.

Using Photoshop Cs4
action script located in C:\Users\Username\AppData\Roaming\Adobe\Adobe Photoshop CS4\Presets\Actions

It is maybe a problem of language... Layer (english) Calque (french)...
Try on a french version of cs3.

edit : you must put the full covers.
 

BlindDude

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djtaz said:
BlindDude said:
These all have a 4 letter name code... I thought the loader reads 3 or 6 and thats it?

Im not too sure of that myself , but i think the 4th letter is a good idea because it tells the region and some discs are different regions, especially the Japanese and Korean ones and have totally different images , so if we can cater for everyone it would be best.

I hear ya.. But if the loader is looking for 3 or 6,, these wont work... Hopefully the loaders can addapt to the 4 letter code... Much better IMO.

Except while renaming the 700+ disks, I found that there were aroun 4-5 games that have the same 3 letters in the begging and only the last 2 differed.. So maybe the 6 letter is the best way to go..


Hell if I know.. im just rambling... sorry
 

pretender13

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marcouf said:
pretender13 said:
Have tried this but get the following errors:
The object "layer "Calque 0"" is not currently available.
The object "layer "Calque 1"" is not currently available.
The object "layer "Calque 2"" is not currently available.
The object "layer "Calque 3 copie"" is not currently available.
the command "move" is not currently available.
the command "merge visible" is not currently available.
the command "Gradient" is not currently available.
the command "make" is not currently available.
the command "set" is not currently available.
the command "fill" is not currently available.
the command "transform" is not currently available.

Using Photoshop Cs4
action script located in C:\Users\Username\AppData\Roaming\Adobe\Adobe Photoshop CS4\Presets\Actions

It is maybe a problem of language... Layer (english) Calque (french)...
Try on a french version of cs3.

edit : you must put the full covers.


k i'll try that, thanks
smile.gif
 

nindim

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BlindDude said:
djtaz said:
BlindDude said:
These all have a 4 letter name code... I thought the loader reads 3 or 6 and thats it?

Im not too sure of that myself , but i think the 4th letter is a good idea because it tells the region and some discs are different regions, especially the Japanese and Korean ones and have totally different images , so if we can cater for everyone it would be best.

I hear ya.. But if the loader is looking for 3 or 6,, these wont work... Hopefully the loaders can addapt to the 4 letter code... Much better IMO.

Except while renaming the 700+ disks, I found that there were aroun 4-5 games that have the same 3 letters in the begging and only the last 2 differed.. So maybe the 6 letter is the best way to go..


Hell if I know.. im just rambling... sorry

All games have unique IDs, whatever you were basing it off of probably had an error, or maybe it was regional variations of the same game (with different enough names for you to think they were separate games). Any idea what the games were?

Regarding the loaders, they should look for the 4 digit, then 3 digit (for disc art). Maybe this could even be handled on the script side on the website, but we can't leave everything to djtaz!
 

djtaz

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nindim said:
All games have unique IDs, whatever you were basing it off of probably had an error, or maybe it was regional variations of the same game (with different enough names for you to think they were separate games). Any idea what the games were?

Regarding the loaders, they should look for the 4 digit, then 3 digit (for disc art). Maybe this could even be handled on the script side on the website, but we can't leave everything to djtaz!
The server already checks for 4 digits and then for 3 digits in the High Quality folder and then finally in the original folder.
In fact it first checks for the exact 4 digit code, then it checks for a 4 digit code of a different region and then a 3 digit 'region free' code all in the high quality section , then defaults back to the normal 160x160 images originally uploaded.
I suppose i could take a look into making it output a 3 digit code only no matter which image it found - its all possible really.



reddevilmeuk said:
QUOTE(reddevilmeuk @ Apr 24 2009, 06:55 PM) just tried using the 3d covers in usb loader and they dont work? get a garbled image..... any reason for this?

anyone?

A bit more explanation may be required - what images did you get , where did you get them , what size were they , what do you mean by garbled , where are you seeing garbled (pc or wii) what loader are you using .... you know , a little bit of info makes it easier for everyone to answer questions.
 

nindim

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djtaz said:
The server already checks for 4 digits and then for 3 digits in the High Quality folder and then finally in the original folder.
In fact it first checks for the exact 4 digit code, then it checks for a 4 digit code of a different region and then a 3 digit 'region free' code all in the high quality section , then defaults back to the normal 160x160 images originally uploaded.
I suppose i could take a look into making it output a 3 digit code only no matter which image it found - its all possible really.

I didn't realise you'd already implemented that djtaz
smile.gif
Not sure what the bets way forward is tbh, maybe we need to start a dialogue with the devs who are actually using the disc art, I think it's Nixx that implemented the auto download stuff for the GUI USB LOADER. I'll pm him and try and get him to post here.

reddevilmeuk said:
QUOTE(reddevilmeuk @ Apr 24 2009, 06:55 PM) just tried using the 3d covers in usb loader and they dont work? get a garbled image..... any reason for this?

anyone?

If your're using the loader that has the disc art support, then you need to make sure your cover art is divisible by 4, most of the covers use 160 x 224 I think.
 

djtaz

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nindim said:
Regarding the loaders, they should look for the 4 digit, then 3 digit (for disc art). Maybe this could even be handled on the script side on the website, but we can't leave everything to djtaz!

Well there was a bit of a quick fix for it - i added an extra 3 digit code to the site and now you can save the images with 3 digit codes no matter what
Im not sure how auto download loader will handle this , but it works from the site links

http://www.theotherzone.com/wii/diskart/160/160/RUUP.png/RUU would be an example of the link
if you right click and save as you get a 3 digit code.

If required you can add the .png the end

http://www.theotherzone.com/wii/diskart/16...UUP.png/RUU.png
http://www.theotherzone.com/wii/diskart/160/160/RUUP.png/RUU
http://www.theotherzone.com/wii/diskart/16....png/RUU456.png
http://www.theotherzone.com/wii/diskart/16...R-YOU-WANT-HERE

They all work , but the top 2 give the correct 3 digit code.
 

nindim

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djtaz said:
nindim said:
Regarding the loaders, they should look for the 4 digit, then 3 digit (for disc art). Maybe this could even be handled on the script side on the website, but we can't leave everything to djtaz!

Well there was a bit of a quick fix for it - i added an extra 3 digit code to the site and now you can save the images with 3 digit codes no matter what
Im not sure how auto download loader will handle this , but it works from the site links

http://www.theotherzone.com/wii/diskart/160/160/RUUP.png/RUU would be an example of the link
if you right click and save as you get a 3 digit code.

If required you can add the .png the end

http://www.theotherzone.com/wii/diskart/16...UUP.png/RUU.png
http://www.theotherzone.com/wii/diskart/160/160/RUUP.png/RUU
http://www.theotherzone.com/wii/diskart/16....png/RUU456.png
http://www.theotherzone.com/wii/diskart/16...R-YOU-WANT-HERE

They all work , but the top 2 give the correct 3 digit code.


I just tried this:

http://www.theotherzone.com/wii/diskart/160/160/RJ2P.png/RJ2

I know it doesn't have official or HQ custom, so I should get back a low quality custom..... But instead I get no disc image. It should be Quantum of Solace. Any idea?
 

djtaz

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nindim said:
djtaz said:
nindim said:
Regarding the loaders, they should look for the 4 digit, then 3 digit (for disc art). Maybe this could even be handled on the script side on the website, but we can't leave everything to djtaz!

Well there was a bit of a quick fix for it - i added an extra 3 digit code to the site and now you can save the images with 3 digit codes no matter what
Im not sure how auto download loader will handle this , but it works from the site links

http://www.theotherzone.com/wii/diskart/160/160/RUUP.png/RUU would be an example of the link
if you right click and save as you get a 3 digit code.

If required you can add the .png the end

http://www.theotherzone.com/wii/diskart/16...UUP.png/RUU.png
http://www.theotherzone.com/wii/diskart/160/160/RUUP.png/RUU
http://www.theotherzone.com/wii/diskart/16....png/RUU456.png
http://www.theotherzone.com/wii/diskart/16...R-YOU-WANT-HERE

They all work , but the top 2 give the correct 3 digit code.


I just tried this:

http://www.theotherzone.com/wii/diskart/160/160/RJ2P.png/RJ2

I know it doesn't have official or HQ custom, so I should get back a low quality custom..... But instead I get no disc image. It should be Quantum of Solace. Any idea?
Hmmm - the checks i implimented were on the Pal.php page - so the diskart redirect doesnt do any actual checks itself which is why you dont get the image.
It will work from the website itself , but may be a problem going forward for loaders so ill see what i can do about that.
 

djtaz

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nindim said:
I just tried this:

http://www.theotherzone.com/wii/diskart/160/160/RJ2P.png/RJ2

I know it doesn't have official or HQ custom, so I should get back a low quality custom..... But instead I get no disc image. It should be Quantum of Solace. Any idea?


Can you try a few more now ?
I should have that fixed on the re-direct link side.

I have also made it a hell of a lot easier :

www.theotherzone.com/wii/diskart/ {width} / {height} / { Game ID of any length }
http://www.theotherzone.com/wii/diskart/160/160/RI3
http://www.theotherzone.com/wii/diskart/160/160/RI3P
http://www.theotherzone.com/wii/diskart/160/160/RI3P00
 
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