@wiimanofthenorth
1) Makes sense.
2) I'll have a think about that.
3) You mean the display background, or the actual PNG images? I think it would be better to change the colours as a feature in the loader, using vertex colours.
For 3, I can only explain from what I see in Wiiflow or CFG. The 3D cases within wiiflow can be changed by using hex numbers within the titles_custom.ini file. Which I'm sure you know. Currently that has to be hand typed in. Just thought it would be kinda cool to be able to choose the case colour while sending everything across to the USB drive. So the end use can just start using Wiiflow without having to mess about even more. (Even the wiiflow people do decide to add a case colour changer some day?)
Messing around with the colours though, I need notice one thing. Since your program doesn't currently check for [COVERS] it takes what ever is after the game code as being the game name. So a game gets called the hex number colour.
When the custom file is loaded into your program and say you had this in the titles_custom.ini file and knowing that R9JP69=Rock Band: The Beatles
Code:
[TITLES]
R33P69=Rock Band: AC/DC Live Song Pack
R34E69=Rock Band: Country Track Pack
R36E69=Rock Band: Green Day
[COVERS]
R9JP69=#FF0000FF
The game title for Rock Band: The Beatles is displayed as #FF0000FF.
So to fix that one right now one has to have...
CODE[TITLES]
R33P69=Rock Band: AC/DC Live Song Pack
R34E69=Rock Band: Country Track Pack
R36E69=Rock Band: Green Day
R9JP69=Rock Band: The Beatles
[COVERS]
R9JP69=#FF0000FF