@kLik@0x40
Can you test with all the renderers? OpenGL, Direct3D and Software.. Obviously software will be OK though. Check the log to see which renderer is actually in use, because if "preferred" renderer isn't available the app will try to init something else.
I used to have a problem with memory alignment that caused something like this. eg. Some graphics drivers align the memory to 4 bytes, others don't. But I solved that a long time ago.
Although this does sound a little different, it's definitely graphics driver related.
Does you card support NPOT textures? I have code that's supposed to deal with that without resizing the image, but maybe it doesn't work as it should.
@zafira_
You need to tell WBM where your covers should be saved. By default, it uses some folders in the WBM cover folder. You can set the base folder in the Options->Settings->Covers tab. See the image..
@kavid
Thanks.
@lejong2002
I was confused as to why this would happen, but I found that I left the default cover renderer as OpenGL. Could that be the cause? There's 3 options.
1. Update your graphics drivers.
2. Copy your old settings.ini to the WBM folder.
3. Edit the settings.ini to show "Renderer=0" to set it to software.
If none of that helps, send me one of the old logs from when it crashed.
@dun4cheap
I'll add the ability to set cover folders for all the loaders. So you can enable CFG and GX at the same time.
I've got a few good ideas now for having "per drive" info. Basically, you'll be able to configure the cover folders, display name for the drive menus, whether the drive should be auto mounted on startup/insertion, the location of the games folder (so you can use it like the custom folder feature) etc. This info would be stored in a drive.info file in the root of the drive. A config dialog will be available under something like "Tools->Configure this drive.."
This could probably replace a few of the current options. Like the drive display names, startup drives etc. Anything that could be used differently per drive.