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I'm looking into making a sort of tcpgecko for wii because usb gecko is discontinued. The best way I can think of doing this is an assembly program that's loaded into 0x80001800 and then VI is hooked to this - this is how USB Gecko worked. Now, is it viable to access the networking sockets in assembly to communicate with a computer like tcpgecko for the wii u? Is there any good documentation for the hardware (hollywood) registers used by the networking sockets?






