Haptic Feedback is nothing new, Steam Controller has had this function for a few years, Nintendo included this function in 2017 in JoyCons and the Switch Pro Controller and now we will see this in Playstation 5 DualSense, but one thing took me by surprise, the new Xbox Series X controller will have the same old Rumble we've been used to since the Nintendo 64 Rumble Pak in 1997, why?, I can't think of a good reason for that, if it was to cut costs why then not keep exactly the same control as the Xbox One ?
Another thing I've been asking myself for a long time is, will it now become standard in the industry with the PS5 ?, HD Rumble/Haptic Feedback can be very immersive if used well, the problem is that there are very few games that use it correctly, even on Nintendo Switch big titles like Zelda Breath of the Wild use the standard rumble and on Steam I can't remember any game that uses Haptic Feedback other than Okami HD, will it be that now with the function present in Playstation 5 companies will strive to use the function more?