Never lets me sleep at night. Why, just why? I think it's not switch's fault per se, it really lies on developer's conscience, mostly but... Just think about it.
Xenoblade 2 is 4.3mb. Totally fine, it's a huge ass RPG with open world and fat character cast.
Fire Emblem is 16.3mb. Also tolerable, hard to say if it's as big as X2, but certainly a lot of stats to track.
Cris Tales is 64.4mb. Black Book is 48.4 Hey, what? These RPGs are pretty small in scale, and each take more than FE and X2 combined?
Smash bros is 106mb. A lot of stats, but that's a just a fighting game. Same with Blazblue and 32.4
Freakin monster is Dragon Quest Builders 2 with 2000 (!) megabytes of storage. I know there are large custom worlds to save, but when zipped with tinfoil it's a few dozen times smaller.
My theory that if the game has multiple save slots (sometimes a hundred of them), the save file of the switch just hogs up all of this space at once. Which is really a lazy way to organize a save file, no matter how many slots you actually use.
So the more you play, the less and less space you'll have on your NAND. You could zip up and store old saves on homebrew enable switch, or pay a penny for cloud storage if you vanilla.
Thanks at least that when you delete your game, you won't delete your save by default like it was on vita. That was much more stupid than just some bloated saves.
Xenoblade 2 is 4.3mb. Totally fine, it's a huge ass RPG with open world and fat character cast.
Fire Emblem is 16.3mb. Also tolerable, hard to say if it's as big as X2, but certainly a lot of stats to track.
Cris Tales is 64.4mb. Black Book is 48.4 Hey, what? These RPGs are pretty small in scale, and each take more than FE and X2 combined?
Smash bros is 106mb. A lot of stats, but that's a just a fighting game. Same with Blazblue and 32.4
Freakin monster is Dragon Quest Builders 2 with 2000 (!) megabytes of storage. I know there are large custom worlds to save, but when zipped with tinfoil it's a few dozen times smaller.
My theory that if the game has multiple save slots (sometimes a hundred of them), the save file of the switch just hogs up all of this space at once. Which is really a lazy way to organize a save file, no matter how many slots you actually use.
So the more you play, the less and less space you'll have on your NAND. You could zip up and store old saves on homebrew enable switch, or pay a penny for cloud storage if you vanilla.
Thanks at least that when you delete your game, you won't delete your save by default like it was on vita. That was much more stupid than just some bloated saves.