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Eh. It's not a traditional JRPG, that's for sure.sure, M&L is made by Intelligent Systems, but i dont think it'd qualify as a JRPG.
=P
Eh. It's not a traditional JRPG, that's for sure.sure, M&L is made by Intelligent Systems, but i dont think it'd qualify as a JRPG.
=P
sure, M&L is made by Intelligent Systems, but i dont think it'd qualify as a JRPG.
=P
That's what I was gonna say. I looked up Intelligent Systems, and they're a Japanese company.So a Japanese RPG doesn't qualify as a Japanese RPG?
Maybe by using an analogy, I can make my point clear:If this is relating to my points then the whole point I have been making is that I did play the game, found it to be boring within an hour, and decided to not flog myself with a 50+ hour adventure through mediocrity just to say "I have played this game thoroughly and I can say it's bad."
Maybe by using an analogy, I can make my point clear:
When J.K. Rowlings sent the first few chapters of Harry Potter to publishing agencies, all of them said it was shit. Only one agency thought it was good.
How the heck does that have anything to do with this??Maybe by using an analogy, I can make my point clear:
When J.K. Rowlings sent the first few chapters of Harry Potter to publishing agencies, all of them said it was shit. Only one agency thought it was good.
I completely agree. Incidentally, Xenoblade Chronicles captured my heart from the very beginning.That's more of an "It'll never catch on!" sort of thing, so it doesn't exactly work here.
Just because a game is huge is not an excuse for it to have an unengaging, dull opening. If the opening of a game fails to offer anything that would capture a player's interest, the blame lies with the developer, not the player.
Analogy: the cognitive process of transferring information or meaning from a particular subject (the HP thing) to another subject (Premature dismissal of games).How the heck does that have anything to do with this??
exactly.Eh. It's not a traditional JRPG, that's for sure.
So a Japanese RPG doesn't qualify as a Japanese RPG?
i get (both) your point, but i'd argue it's a misnomer.That's what I was gonna say. I looked up Intelligent Systems, and they're a Japanese company.
Analogy: the cognitive process of transferring information or meaning from a particular subject (the HP thing) to another subject (Premature dismissal of games).
i guess that would apply more to a scenario like Nintendo (a publisher) turning Pokemon down several times,Maybe by using an analogy, I can make my point clear:
When J.K. Rowlings sent the first few chapters of Harry Potter to publishing agencies, all of them said it was shit. Only one agency thought it was good.
I know what analogy means.Analogy: the cognitive process of transferring information or meaning from a particular subject (the HP thing) to another subject (Premature dismissal of games).
Precisely.He was saying your analogy was shit.
How very mature of you.He was saying your analogy was shit.
You're probably right. I still believe a premature dismissal of a game is an inadequate evaluation of a game.i guess that would apply more to a scenario like Nintendo (a publisher) turning Pokemon down several times,
rather an a player not wanting to play a whole game.
How very succinct and to the point of you.
I completely agree. Incidentally, Xenoblade Chronicles captured my heart from the very beginning.
prematural dismissal of anything, and then proceeding to qualify it as a whole, is wrong. (games, books, films, songs, people etc)You're probably right. I still believe a premature dismissal of a game is an inadequate evaluation of a game.
I didn't mean to be condescending. The guy literally asked wtf I was talking about, so I explained it. If I offended you xwatchmanx, I'm sorry because that was not my intention.(Edit: Plus, your response to xwatchmanx was incredibly condescending and patronizing. I think you lost any sort of "maturity high ground" in this matter from the get-go.)
Disagreement is the basis of this discussion. I simply stated my opinion on the matter, and for some reason I get bitched at for doing so.Ok, that's great for you, but there's obviously disagreement here on that point. Is that view only legitimate as long you agree?
It's cool. I wasn't offended.I didn't mean to be condescending. The guy literally asked wtf I was talking about, so I explained it. If I offended you xwatchmanx, I'm sorry because that was not my intention.
Funny to see the Wii leading the poll here, but this is a Nintendo site...
It's far easier to name a dozen quality titles from the PS3 or 360 library than it is from the Wii library. I give it to the 360 based on the game quality to price point ratio along with a far better online service (you get what you pay for...). Sony definitely had the console with the most potential but they squandered it all away with poor decisions and dev's weak utilization of the power available to them. Nintendo made their money off of a gimmick. I don't think motion controls themselves are a gimmick. It's the idea of foregoing any sort of technological leap to put out a console where motion control was the only thing it had going for it. Can you imagine what kinds of adventures Mario, Link, and Samus would have had if the Wii had any sort of power behind it?