Which is better for a Sonic styled game? OpenGL or SDL2?

Coolsonickirby

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Hey, I started learning C++ a few weeks ago and I want to start making engines. I'm wondering which is better for a Classic Sonic styled game, OpenGL or SDL2? Any help is appreciated. Thanks.
 

CMDreamer

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It totally depends on the focused hardware you intend it to be played on.

But for sake of "simpleness", and ease of programming, I'd use SDL2. Sonic styled games are mostly a 2D platform/adventure games, so then unless you'd like to use Pixel Shaders and all that fancy (and useless IMO), graphical effects in excess, I'd use SDL2.

If you intend to make a Klonoa styled game themed as Sonic, then you might use OpenGL.

Do you have any graphics style idea beforehand?
 
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