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Discussion in '3DS - Homebrew Development and Emulators' started by nooby89, Oct 10, 2016.
I have never understood !
It's already answered here:
— Posts automatically merged - Please don't double post! —
But you don't need arm9loaderhax_s.bin to active screeninit, yes ?
That depends on what build you use.
If you use the merged build, you can quickly change from noscreeninit to screeninit just by renaming the bin.
If not, then you have to reinstall a9lh to other build or to the merged build.
I use 3DSafe, it is screeinit ?
It depends on what version of A9LH you have installed. Previously some either handled screen init or not all the time, and the file name wasn't selectable.
Only in the most recent builds of aurora's A9LH is it selectable via the filename.
I did the tutorial like one years ago (with RedNAND and all this stuff).
I have screeninit ?
I don't use 3DSafe (like, what's the point for me?), but i think yes, it needs screeninit? Someone should correct me on this, i'm not really sure.
Yes, that one is merged, maybe.
The one i installed was the screeninit only, and i think it's gone now.
You can identify if you have screeninit installed already by watching carefully as your system boots up. With screen init you will see the backlight turn on briefly then back off, before it turns back on once more and stays lit for use. Without screen init there is no initial flash of the backlight while booting up, so it looks like a stock system where the light only turns on once.
So my 3DS have screeninit