So, you're saying that the others bytes are the same between WiiU/vWii NG ID?
And nah, IMHO the only sensitive informations is the NG ID in the first 4 bytes; I'll send my 12 bytes to you tomorrow, when I can access my PC .
Also, I don't know if vWii use the same chip of WiiU mode, but even if this is the case, maybe you need to call the seeprom with raw read calls...It's gonna be complex...
Well. Of course you have to toggle the GPIO lines directly and bitbang the SPI data at a precise clock. That is as low level as it can get with software on the Wii U. But the code is already available to the public here:
https://github.com/dimok789/seeprom2sd/blob/master/arm_kernel/source/main.c#L54
You can basically use the exact same code on the Wii U and Wii as the IC is of the same type just of a different size. The HW registers got even the same address and the processor clock is equal on both systems. It's 1:1 usable.
Hmm I see. So Maxternal already tried dumping the seeprom from vWii. Since he got an empty file this must mean the SPI pins are locked out for the vWii. That's too badBad news: https://gbatemp.net/threads/dump-mi...umper-for-vwii-wii.358977/page-2#post-4853842
Read the next post...
Last edited by dimok,