Hacking WADEdiiT v0.1

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Ac_K

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Hi,

I've finished to code the first version of my tool for edit WAD file(s),
Now you can unpack your WAD, modify it, and repack it.
The WAD is automatically trucha signed and is ready to install with WADManager !

WADEdiiT.PNG


Download WADEdiiT v0.1


Many features will come in the future versions. But i'm listening about any ideas, bugs or problems !

Thanks, and C Ya !
 
I understand the WAD Format with the source of BFGR and the Structure description on WiiBrew
wink.gif

After this, I coded all in C#... If I'm not mistaken, BFGR it's coded in C... So when you see the new version of my WADEdiiT, you look what my tool it isn't a wrapper of BFGR
wink.gif
 
Awesome

Ac_K said:
I understand the WAD Format with the source of BFGR and the Structure description on WiiBrew
wink.gif

After this, I coded all in C#... If I'm not mistaken, BFGR it's coded in C... So when you see the new version of my WADEdiiT, you look what my tool it isn't a wrapper of BFGR
wink.gif


+

QUOTE(Ac_K @ Mar 1 2009, 06:42 PM) @madridi4ever:
This option come in the next version
wink.gif

Even more awesome!
biggrin.gif
 
Ac_K said:
@madridi4ever:
This option come in the next version
wink.gif

Thanks man, its about time we had a better wad packer.
The best one up to this point was trent fox's wad packer, but sadly it does not pack dlc well. Does your program do that?
 
a great tool for wad packing.

bfgr's wadunpacker sometime add "0a" after "0d", and this one doesn't.

but something i cant understand. there're some different between the tickets resigned.

wadediit.jpg
 
The difference between BGFR WADTools and my own is:

- in BGFR the ticket is generated with a "generic" ticket include in source code.
- in my own, I signed the ticket file... I'm not included Nintendo code in my source code.

But I thinks all works fine... Just try the installation of the 2 WAD ^^ The BGFR created WAD and my own created WAD.

New version coming soon I hope !
 
Ac_K said:
The difference between BGFR WADTools and my own is:

- in BGFR the ticket is generated with a "generic" ticket include in source code.
- in my own, I signed the ticket file... I'm not included Nintendo code in my source code.

...in this case i show the pic, i trucha signed both tmd & ticket by bgfr's wadpacker.

u can see ticket signed by bfgr delete more info than urs... i'm just curious what info it is, cause bfgr delete it and u keep it.
 
It's because BFGR delete the Ticket information for share the WAD anywhere:
The 60 first bytes are the Signature Issuer.
The 10 next bytes is in the "generic" ticket in source code of BFGR... It's the Ticket ID.
And the last byte is the SHA1 BruteForce for make the Trucha Sign...
 

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