1. Rinnegatamante

    OP Rinnegatamante GBAtemp Psycho!
    Member

    Joined:
    Nov 24, 2014
    Messages:
    3,161
    Country:
    Italy
    After 2 days, we reached the goal to port our LUA core made for PSP/PSVITA to 3DS and we run the first LUA script on this console!
    [​IMG]
    [​IMG]
    Lua Player Plus is officially the first LUA interpreter available for 3DS. At this time, it allows only basic screen functions in order to make an hello world but we're working hard to implement a lot of features in the near future.

    As for the PSP/PSVITA version, LPP is completely opensource and source code can be found on our GitHub repository: https://github.com/Rinnegatamante/lpp-3ds

    Official Documentation: http://rinnegatamante.netsons.org/lpp-3ds_doc.html

    I would thank Aurelio for testing our interpreter during the development.
     
  2. williamcesar2

    williamcesar2 GBAtemp Advanced Fan
    Member

    Joined:
    Jun 21, 2013
    Messages:
    673
    Country:
    United States
    Very Nice !!!
     
  3. cracker

    cracker Nyah!
    Member

    Joined:
    Aug 24, 2005
    Messages:
    3,522
    Country:
    United States
    Great job! I know many people will be happy about this.
     
  4. Woodbin

    Woodbin Advanced Member
    Newcomer

    Joined:
    Sep 16, 2012
    Messages:
    80
    Country:
    Holy crap. This is great! Is this just an interpreter or does it have sort of a notepad+keyboard functionality? If not, any plans on making it? Because it would be great to code & run on the go with 3DS.
     
  5. Rinnegatamante

    OP Rinnegatamante GBAtemp Psycho!
    Member

    Joined:
    Nov 24, 2014
    Messages:
    3,161
    Country:
    Italy
    At this time, is just an interpreter but, in the future, we will implement keyboards for input (like Danzeff) and I/O functions so everyone could make his personal IDE.
     
    Woodbin likes this.
  6. Woodbin

    Woodbin Advanced Member
    Newcomer

    Joined:
    Sep 16, 2012
    Messages:
    80
    Country:
    M'kay then. Gonna compile & try it during the week. I remember when I was fooling around with Lua it looked like an amazing language to prototype in, so being able to code in the wild would be effing great. At the moment I'm waiting for Puchikon3 to be dumped (or rather waiting for the dump to be found, heh), but this will definitely be better after some development. Looking forward, keep up the good work guys.
     
  7. gudenau

    gudenau Largely ignored
    Member

    Joined:
    Jul 7, 2010
    Messages:
    3,647
    Country:
    United States
    Just let the people make an ide in the interpreter, so you can focus on the libraries for the 3ds!
     
  8. shawnanastasio

    shawnanastasio Advanced Member
    Newcomer

    Joined:
    May 15, 2011
    Messages:
    98
    Country:
    United States
    Looks pretty awesome, however upon compiling it and trying to run it, my 3DS crashes to the home menu..
     
  9. cearp

    cearp 瓜老外
    Developer

    Joined:
    May 26, 2008
    Messages:
    8,324
    Country:
    Tuvalu
    officially the first unofficial lua player :D
    very cool work, well done :)
     
  10. WaryLouka

    WaryLouka Official Representative of the SuperCard Team
    Banned

    Joined:
    Jun 22, 2013
    Messages:
    216
    Country:
    United States
    I find this a bit useless without a framework (ex. Love2D).
    Porting Love2D to 3DS would require to port SDL2 tho, I'm not sure if it has been done yet.
     
  11. Woodbin

    Woodbin Advanced Member
    Newcomer

    Joined:
    Sep 16, 2012
    Messages:
    80
    Country:
    Rikku is porting SDL to 3DS
     
    Margen67 likes this.
  12. Rinnegatamante

    OP Rinnegatamante GBAtemp Psycho!
    Member

    Joined:
    Nov 24, 2014
    Messages:
    3,161
    Country:
    Italy
    You have to put our hello world sample in the root of your SD card named as index.lua.

    LPP has its proper framework (on PSP/PSVITA it supports osLib, Gu3D, intrafont, video play, audio play, Go!Cam support, ecc...).
     
  13. Kibido

    Kibido GBAtemp Advanced Fan
    Member

    Joined:
    Apr 3, 2014
    Messages:
    641
    Country:
    Italy
    I have no idea of what you're talking about, but it's cool to see so many Italians having an important role in the hacking scene. Wasn't expecting it, good job.
     
    ztoben, Jhyrachy and AlbertoSONIC like this.
  14. WaryLouka

    WaryLouka Official Representative of the SuperCard Team
    Banned

    Joined:
    Jun 22, 2013
    Messages:
    216
    Country:
    United States
  15. Rinnegatamante

    OP Rinnegatamante GBAtemp Psycho!
    Member

    Joined:
    Nov 24, 2014
    Messages:
    3,161
    Country:
    Italy
    SLiV3R likes this.
  16. clienthax

    clienthax GBAtemp Regular
    Member

    Joined:
    Oct 21, 2009
    Messages:
    100
    Country:
    hes working on both.
     
  17. flarn2006

    flarn2006 GBAtemp Fan
    Member

    Joined:
    Apr 6, 2014
    Messages:
    378
    Country:
    United States
    Where are the binaries?
     
  18. clienthax

    clienthax GBAtemp Regular
    Member

    Joined:
    Oct 21, 2009
    Messages:
    100
    Country:
    Its a WIP, are you incapible of compiling it yourself?
     
  19. Rinnegatamante

    OP Rinnegatamante GBAtemp Psycho!
    Member

    Joined:
    Nov 24, 2014
    Messages:
    3,161
    Country:
    Italy
    We will release an official binary compilation only when we will be satisfied of the results.
     
  20. flarn2006

    flarn2006 GBAtemp Fan
    Member

    Joined:
    Apr 6, 2014
    Messages:
    378
    Country:
    United States
    I just didn't want to have to worry about setting up the compilation tools if I didn't have to. I'll try compiling it, and if it works, I'll post the binary somewhere.

    EDIT: Compiled version attached.
     

    Attached Files:

    cearp and Woodbin like this.
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - Interpreter, Player, First