vita2hos: Translation layer from Vita to Horizon OS

fvig2001

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Wow didn't think this would happen. Wonder how they'll handle the back touch pad. I guess you could do it like the vita tv with the analogs + a button.

I just hope they can figure out a workaround to make the application run in 32 bit mode without affecting other homebrew. like adding another override key
 
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xTheRussianx

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Interesting. Would it be possible to do the same for the PS3? The PS3 CellOS, like the Vita OS, is also based on FreeBSD and NetBSD. Theoretically it should be possible. Would be pretty damn neat.
 

FLRIZDARKK

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Interesting. Would it be possible to do the same for the PS3? The PS3 CellOS, like the Vita OS, is also based on FreeBSD and NetBSD. Theoretically it should be possible. Would be pretty damn neat.
This is not a OS port, it has to do with both being the same architecture (ARM) and that it's basically backwards compatible with Vita's executables (again, architecture wise)
 
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masagrator

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Interesting. Would it be possible to do the same for the PS3? The PS3 CellOS, like the Vita OS, is also based on FreeBSD and NetBSD. Theoretically it should be possible. Would be pretty damn neat.
PS3's CELL is a PowerPC architecture. Vita is 32-bit ARM architecture. Switch is 64-bit ARM architecture which is backward compatible with 32-bit ARM instruction set thanks to Aarch32. This is why Vita to HOS wrapper is possible.
 

Disco Inferno

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I can't wait to install HENkaku Enso on my Nintendo Switch, I wonder if I'll be able to spoof my firmware version so I can access PSN and the Vita store.
 
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Deleted member 323844

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I can't wait to install HENkaku Enso on my Nintendo Switch, I wonder if I'll be able to spoof my firmware version so I can access PSN and the Vita store.
This is only for apps. That would require the entire system and even the Vita's WebKit to run the exploit. That's waaaaay out of the scope of this project.
 

faithvoid

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Genuinely never expected to see a project like this pop up and I'm super excited to see where it might go, especially once someone begins implementing a GPU renderer/wrapper of some sort. With this, the Android AArch64 .so loader used in the Max Payne switch port, projects like Box86/64 on Linux, and a little bit of polish on them all, the future is looking real bright for the Switch emulation community!
 
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Darth Meteos

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People, you're not reacting enough. Some crazy motherfucker has made a way to NATIVELY RUN VITA APPLICATIONS ON SWITCH.

FUCKING NATIVELY.


this is the craziest dream i've ever had
they say there's no such thing as stupid questions, but if someone asked if vita games would ever run on switch two days ago i'd have roasted them with the flames of the sun itself
 

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Xerpi has added this to the readme:

This is still in very early stages and therefore it can only run very simple CPU-rendered PlayStation Vita homebrews.

There is very initial 3D graphics support (it can run vitasdk's GXM triangle and cube samples by hardcoding _vita2hos_'s GLSL shaders to match the Cg shaders the samples use).
 
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aesop

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This is amazing news! Can't wait to play Dragons Crown on my Switch! How far off are we from running games?
 

Flame

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giphy.gif


I tell ya Xerpi is a witch. he does black magic...

which us mere mortals don't understand.
 

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