Hacking Vita Retroarch Nightly Builds!

0x40

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It just needs recompiling as a .vpk. If somebody more skilled than me can do it for us, it'd be appreciated!
You don't need to recompile it if it's already a .velf. A .vpk is just a zip with a .velf and some other stuff like a bubble icon, so downloading one of the .vpks on the HENkaku page and replacing the binary should work.
 

OneUp

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You don't need to recompile it if it's already a .velf. A .vpk is just a zip with a .velf and some other stuff like a bubble icon, so downloading one of the .vpks on the HENkaku page and replacing the binary should work.

This didn't seem to work with SNES9XNext: I renamed the retroarch velf version to eboot.bin and replaced the SNES9X.vpk's eboot.bin and I get "FAiled to install the package: 0x80101127"
 
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This didn't seem to work with SNES9XNext: I renamed the retroarch velf version to eboot.bin and replaced the SNES9X.vpk's eboot.bin and I get "FAiled to install the package: 0x80101127"

Didn't work for me either. Guessing that there probably needs to be something fixed about the packages before they work on Henkaku, otherwise someone would have already posted the .vpks by now. Oh well, just gotta wait until they update the nightlies.
 

TerraCadence

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This didn't seem to work with SNES9XNext: I renamed the retroarch velf version to eboot.bin and replaced the SNES9X.vpk's eboot.bin and I get "FAiled to install the package: 0x80101127"

From what I gather, it's more than just renaming the velf.

https://gist.github.com/xyzz/8902bfc152940e0bd97199cc72609fd8

You need to use the unofficial SDK to create the eboot.bin and param.sfo. I tried with CPS2 and it installed, but gave an error on booting.
 

TerraCadence

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how do you install .velf files ?

.velf files were used with the now depreciated rejuvinate exploit. HENkaku uses .vpk files to install properly formatted homebrew to the vita's home menu. I've been testing the retroarch .velf files by following the instructions I linked above to compile them as eboot.bin files, but every time I try to boot the program on my Vita I get the C1-9654-4 error, so some changes may need to be made to the source before they'll work with HENkaku.
 
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Smoker1

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Which would be better:
Staying on 3.51 for ARK and Reju or going to 3.60? Read there is a way to get VHBL up on that FW, but dont know if the Emu's I already have on my Vita will work. Specifically the CPS1 and 2 along with MVSPSP. Also the Variantsof those Emulators that allow for Hacked/Homebrew Arcade Roms
 

sj33

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Which would be better:
Staying on 3.51 for ARK and Reju or going to 3.60? Read there is a way to get VHBL up on that FW, but dont know if the Emu's I already have on my Vita will work. Specifically the CPS1 and 2 along with MVSPSP. Also the Variantsof those Emulators that allow for Hacked/Homebrew Arcade Roms
I'd switch to 3.60 if you want native Vita homebrew. Henkaku is much better than Rejuvenate as it gives us full access to the file system and the system resources. And as you say, VHBL works.

I switched from 3.18 and was unsure, but I'm glad I did. All future scene developments are going to come from Henkaku.
 
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TerraCadence

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Which would be better:
Staying on 3.51 for ARK and Reju or going to 3.60? Read there is a way to get VHBL up on that FW, but dont know if the Emu's I already have on my Vita will work. Specifically the CPS1 and 2 along with MVSPSP. Also the Variantsof those Emulators that allow for Hacked/Homebrew Arcade Roms

CPS1PSP, CPS2PSP, MVSPSP don't seem to work in vhbl on 3.60. I tried, and the software loaded, but it was unable to actually load my games. It gave an error about being unable to write a cache file, so the issue may be writing to the PSP/GAME/ folder, I'm not sure.
 

Smoker1

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CPS1PSP, CPS2PSP, MVSPSP don't seem to work in vhbl on 3.60. I tried, and the software loaded, but it was unable to actually load my games. It gave an error about being unable to write a cache file, so the issue may be writing to the PSP/GAME/ folder, I'm not sure.
CPS2 and MVS require a Cache made on PC with the RomConvert File. CPS1 should not require it. only thing it would need to create is a .ini and nvram. Would prep everything on a PSP first then take all those Files and go from there. Extra work, but should be fine after
 

Smoker1

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Well hopefully they can work HENkaku to work with 3.51. Seems a bit complicated to go to 3.60 and try to get VHBL. Dont want to lose ARK and risk not getting anything running. Just wish could get RA running easier.
 
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Well hopefully they can work HENkaku to work with 3.51. Seems a bit complicated to go to 3.60 and try to get VHBL. Dont want to lose ARK and risk not getting anything running. Just wish could get RA running easier.

Make sure to get that 3.60 update file so you can update just in case. I'd wager that in a couple of months the emulation on Vita will be fantastic. Snes9x 1.52 runs great for a port of an older version of an emulator.
 
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jimmyleen

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Make sure to get that 3.60 update file so you can update just in case. I'd wager that in a couple of months the emulation on Vita will be fantastic. Snes9x 1.52 runs great for a port of an older version of an emulator.

Pretty soon we will most likely be able to run psp roms, and those other things that people can do with the 3ds but can't be talked about on this website.

--------------------- MERGED ---------------------------

So people use qcma now? I thought the one to use was opencma.

Openqcma is qcma, for some reason the devs decided to name it qcma instead.
 

sj33

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Pretty soon we will most likely be able to run psp roms, and those other things that people can do with the 3ds but can't be talked about on this website.
We can talk about the actual processes of running ISOs and roms - that's why the Loadiine and USB Loader threads are so active. We just can't actually link to ISOs or roms.
 
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zekepliskin

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This HENkaku business is interesting and kinda exciting from a homebrew point of view, but until we can do all the stuff my current FW 3.51 Vita does (TN-V11, PS1 Loader, Rejuvenate for emulators) - which it currently can't - I'd rather wait. Maybe RetroArch will start doing VPK nightlies, but for now all I can see is Rejuvenate VELFs, or in fact the last two days worth are 147B files so something must be broken with the compiling or uploading.
 

Xuman

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Ill give it a month. I already have it installed and its wonderous to finally have even just a little homebrew (finally got me a custome theme).

With what the Vita can do, i honestly think the community will make much more use for it than sony did. Its virtually a playstation hub, so i wouldnt be surprised if we may even get to the point that ps4 brew would work in tandem with psv brew someday.

Of course thats just a dream, but my point is for those iffy on doing this, give it a month for something amazing to happen.
 
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