Virtual Game Maker DS v0.98

Urza

hi
OP
Member
Joined
Jul 18, 2007
Messages
6,493
Trophies
0
XP
742
Country
United States
Virtual Game Maker DS v0.98
Game-making software for Nintendo DS


An update to Globoeil's game-making application for DS. It comes with three new demos and alot of bug fixes. Download and very large changelog (in French) below.

[title:Changelog]Les nouveautés de cette version:
- Possiblité d'ajouter de la gravité pour faire des jeux en 2D!! (gravité à direction, vitesse et puissance modifiable, un peu comme dans Mario Galaxy)
- Gameplay au Stylus! On peut à présent faire de nombreux jeux ou mini-jeux au stylet!
- Une interface toute nouvelle, améliorée et avec une finition poussée jusque dans les moindres détails (dans la mesure du possible et du rationnel bien sûr)
- Une version entièrement testée en beta, et exempte de tout bug critique, graphique, failles et autres à l'exception du PINK BUG (il peut arriver que les graphismes tirent au rose selon le linker, mais il disparait très simplement quand on revient dans la map)

-Avec cette version, ce n'est pas une démo qui sortira mais 3: Un Zelda, un Mario, et un jeu au Stylet, pour démontrer les capacités du logiciel.

Pour les connaisseurs de VGMDS, et qui ont développé une allergie à l'anglais, voici la liste des changements apportés, entièrement traduite rien que pour vous!
-Tous les bugs reliés à la POO ont été corrigés
- Qualité des animations grandement améliorée (plus d'effet de clignotement sur le héros)
- Zelda Demo (full gameplay complet)
- Nouvelle condition: (IF touching clone of model XXX) == Si je touche un clone du modèle [XXX]...
- Nouvelle condition: Si je suis touché ou non par le stylet
- Gravité pour heros & evenements, sur toutes directions (Mario Galaxy!)
- Nouveau VGMDS "Aqua" Theme
- Le clavier virtuel pour entrer du texte a été amélioré (TAB=INSERT, on peut faire la touche retour chariot et no a un curseur!)
- Le texte de l'instruction "Message" peut être pleinement édité!
- ADMOV: Approcher ou s'éloigner du plus proche clone du modèle [XXX]
- ADVMOV: Avancer tant qu'on ne rencontre aucun obstacle (qui veut programmer des Bob-Ombs?)
- VGXDS: Si le héros est SUR l'évenement (pareil que si il le touche mais en beaucoup plus strict)

Bugs corrigés:
Directions inversées dans "IF EVENT IS FACING..."
(if (if X else (if Y else (if Z else O endif)endif)endif)endif): procédure inattendue.
VGMDS: Bugs graphiques mineurs lors de la prévisualisation des charsets
VGMDS: La taille minimum d'une map est maintenant de 16x12!
VGMDS: Minimisation des menus
VGXDS: Ecrans noir de transitions améliorés (seul le héros reste visible).
VGRDS: Le menu de pause occasionne un plantage régulier
VGRDS: Corruption graphique à la suite d'une instruction de type TELEPORT sur la même carte
VGRDS: Problèmes mineurs avec les nouveaux évenements et leurs parents.
VGRDS: A présent les évenements commmuns à toutes les cartes et le reste de la mémoire peuvent être effacés séparement, et tout est exportable et importable==battle system importable & exportable!
VGRDS: Corruption mineure lors des collisions?
VGRDS: Animations du héros améliorées
VGMDS: Création d'une nouvelle map -> bug fatal
VGMDS: Plus de clignotement d'écran!!!
VGRDS: amélioration du système de collision evenementhéros
[Non fixé pour le moment, mais bug très très mineur]VGXDS: Pink-color bug
Plus tout un tas de petits bugs non décrits ici...
Pour la petite histoire, les beta-testeurs n'ont toujorus pas trouvé de bugs dans la beta, qui a été encore améliorée depuis...

download.gif
Download
icon11.gif
Source
icon11.gif
Homepage (with tutorials and in english)
 

Nero

GBAtemp RPG Maniac
Member
Joined
Aug 11, 2007
Messages
1,915
Trophies
0
Age
13
Website
Visit site
XP
300
Country
United States
Wtf.. How does this thing work exactly?
I hope it isn't like Game Maker for the computer.
laugh.gif


I assume you compile the game and make it a .nds executable for flashcarts?

~Nero
 

imgod22222

GBAtemp's Original No-faced Member
Member
Joined
Jul 5, 2006
Messages
1,555
Trophies
0
Website
Visit site
XP
586
Country
United States
QUOTE said:
What's new in this version:
- Possibility to add to the gravity of the Games in 2D! (Gravity direction, speed and power changed a bit like Mario Galaxy)
Gameplay-to Stylus! We can now make many games or mini stylus!
- A brand new, improved and finishing with a push down to the smallest detail (to the extent possible and rational course)
A fully-tested in beta, and free of any critical bug, graphics, and other flaws with the exception of PINK BUG (it is possible that the graphics draw to pink as the linker, but it very simply disappears when one comes in the map)

- With this release, this is not a demo to be released but 3: Zelda, Mario, and a game at Stylus, to demonstrate the capabilities of the software.

For connoisseurs VGMDS, and who have developed an allergy to the English, here is the list of changes, all translated just for you!
- All bugs related to the OOP were corrected
- Quality animation greatly improved (more effect on the blink heroes)
Demo-Zelda (full gameplay complete)
New-condition: (IF touching clone of model XXX) == If I touch a clone of the model [XXX] ...
New condition: If I am hit or not by the pen
- Gravity for heros & events over all directions (Mario Galaxy!)
- New VGMDS "Aqua" Theme
On-screen keyboard to enter text has been improved (TAB = INSERT, can be the key no return and has a slider!)
- The text of the instruction "Message" can be fully edited!
- ADMOV: Approaching or away from the closest clone model [XXX]
- ADVMOV: Next until you no obstacle (who wants to schedule Bob-Ombs?)
- VGXDS: If the hero is on the event (the same as if he touches but much stricter)

Fixed bugs:
Directions reversed in "IF EVENT IS FACING ..."
(If (X else if (Y else if (if Z endif else O) endif) endif) endif): Unexpected procedure.
VGMDS: Bugs graphics minors during preview of charsets
VGMDS: The minimum size of a map is now 16x12!
VGMDS: Minimize menus
VGXDS: Screens black transitions improved (only the hero remains visible).
VGRDS: The menu breaks regular causes crash
VGRDS: Corruption graphics as a result of a type TELEPORT instruction on the same card
VGRDS: Minor problems with the new events and their parents.
VGRDS: Now events commmuns to all cards and the rest of the memory can be erased separately, and everything is importable and exportable == battle system importable & exportable!
VGRDS: Corruption in minor collisions?
VGRDS: Animations improved hero
VGMDS: Creating a new map-> fatal bug
VGMDS: More flashing screen!
VGRDS: improving the system of collision events heroes
[Not fixed at the moment, but very, very minor bug] VGXDS: Pink-color bug
Plus a bunch of little bugs not described here ...
For the record, toujorus beta testers have not found any bugs in the beta, which has been further improved since ...
Translated Changelog.
 

fatquack

Well-Known Member
Newcomer
Joined
Apr 12, 2007
Messages
61
Trophies
0
Age
29
Website
fatquack.net
XP
82
Country
Wtf.. How does this thing work exactly?
I hope it isn't like Game Maker for the computer.Â
laugh.gif


I assume you compile the game and make it a .nds executable for flashcarts?

~Nero
No, the app is to be run on the ds, you make the ds game on the ds and it makes the game in its own format, then you need the game runner to run the games.

Edit: Can anyone get this to work, I can't and I wish I could.
 

You may also like...

General chit-chat
Help Users
  • K3N1 @ K3N1:
    The wolf tried eating her but failed
    +1
  • M4x1mumReZ @ M4x1mumReZ:
    God help us all
  • M4x1mumReZ @ M4x1mumReZ:
    *little red riding hood grabs the shotgun*
  • K3N1 @ K3N1:
    Well shit my ring camera needs charged I wonder what was stolen from me
  • RedColoredStars @ RedColoredStars:
    Just opened 10 youtube tabs on my phone in chrome. Not even half of half of 600MB. lol
  • K3N1 @ K3N1:
    Which phone do you have
  • RedColoredStars @ RedColoredStars:
    a nearly 6 yr old moto g5 plus
  • RedColoredStars @ RedColoredStars:
    Not saying its not happening for you. Your image is right there. I just dont know why yours is so high and mine is so low. :)
  • K3N1 @ K3N1:
    It could be other factors high ram refresh rate etc
  • RedColoredStars @ RedColoredStars:
    know a good app to double check? perhaps my phones own memory usage stats is full of shit. lol
  • K3N1 @ K3N1:
    Samsung UI is probably a ram hog as it is
  • RedColoredStars @ RedColoredStars:
    Yeah. Could be a number of things. My old ass phone has a custom rom on it too so a lot of the bloat is gone, and its not using the moto UI
  • M4x1mumReZ @ M4x1mumReZ:
    @K3N1, I'm using an XCover 5
  • FAST6191 @ FAST6191:
    re youtube on phones. Newpipe is the way
  • FAST6191 @ FAST6191:
    3x playback speed and no adverts plus whole load of other things.
  • K3N1 @ K3N1:
    Until it gets a lawsuit notice
  • FAST6191 @ FAST6191:
    Not sure what path they would use for this one
  • FAST6191 @ FAST6191:
    On a different note entirely I randomly ended up on a hardware mods website. Lot of stuff for the GBA and DS it seems that I had missed entirely.
  • FAST6191 @ FAST6191:
    as well as the option to pay $2 for a surface mount standard fuse
  • Oleboy555 @ Oleboy555:
    i use re vanced
  • K3N1 @ K3N1:
    VPN YouTube premium $15 a year with a Turkey connection lol
  • M4x1mumReZ @ M4x1mumReZ:
    D, E, F, G...
    K3N1 @ K3N1: