Those games were most likely released since Mr Mysterio released the softwarewhats mean " no sha1 available "?
google it but dont found sites with explore it !
i need sha1?
example:
Yoshis_Woolly_World_EUR_WiiU_VENOM_v_yww got NO sha1
Super Mario 3d wörld got it !
both with titlekey and wiiu common key
Hopefully, but until then the project is still open source and we as a community can keep updating it.Those games were most likely released since Mr Mysterio released the software
Someday he'll come back :cc
It is???? I must've missed thatHopefully, but until then the project is still open source and we as a community can keep updating it.
https://github.com/MrMysterio/UwizardIt is???? I must've missed that
Has anybody made a new version since the last one that Mysterio pushed?
Do it, there are a lot of useful tools that would be cool to add into Uwizardhttps://github.com/MrMysterio/Uwizard
Not that I can tell, I would really hate to have to move the project off of their account, but if we don't, we can't get pull requests merged in. Without having the ability to merge in this project is completely dead in the water.
Though a simple solution for it would be to just fork it, do active development on another account and if MrMysterio comes back, we can just put the request onto the main repo again.
Personally I was really interested in working on it, but because of the previous problems, I just never got around to doing anything, but if we as a community revive it, I'm ready to help.
I should be using wiiudev for a lot more stuff, never got to finishing/uploading all my source ports for 5.5 to it, could also put up a mirror on thereDo it, there are a lot of useful tools that would be cool to add into Uwizard
Agreed, it would be nice if we could get Tesa to join in and help out with this. U_Tility is great and it would be nice if we could get part of that in Uwizard (ya know, not trying to reinvent the wheel here, but we can if we must).Do it, there are a lot of useful tools that would be cool to add into Uwizard
Uwizard automatically picks the latest, you just have to enter the correct id for the update. You can get the version number manually by going to tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/latest_version, getting the version number and downloading a versionlist from tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/list/<number from latest_version>.versionlist.Would it be possible to add and option to Uwizard that would check for the latest version? The way that I see it, it would have to start with the higest number, let's say 256 and go down until it get the latest version downloading.
Uwizard automatically picks the latest, you just have to enter the correct id for the update. You can get the version number manually by going to tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/latest_version, getting the version number and downloading a versionlist from tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/list/<number from latest_version>.versionlist.
Yes, that's right.Ho, nice, so I simply leave the "Version" textbox empty and it will get the latest version, am I understanding correctly ?
I've been meaning to parse that XML and load in all the versions, haven't gotten around to it tho, no easy way to download the .versionlist files with python without ignoring that there's no SSL cert :\Uwizard automatically picks the latest, you just have to enter the correct id for the update. You can get the version number manually by going to tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/latest_version, getting the version number and downloading a versionlist from tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/list/<number from latest_version>.versionlist.
Oh, I've been meaning to do that too, it seems like they're just counting upwards, so that's good ^^I've been meaning to parse that XML and load in all the versions, haven't gotten around to it tho, no easy way to download the .versionlist files with python without ignoring that there's no SSL cert :\