Hacking Uwizard: All-In-One Wii U PC Program

  • Thread starter Thread starter Mr. Mysterio
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I'm trying to change .HUD Mario Maker, Captain Toad, Yoshi, and all 3 does not recognize the key
SHA1 unavailable
What am I doing wrong?

6CCFVy3Uba
 
Help? I'm using the NUS Downloader U to try and get the update for Mario Maker, and I was using the Title Database from WiiUBrew since I couldn't find it here. I removed to hyphen but it still doesn't work. I typed in version number 16 since I am using the PAL Version. I get the following error every time:

Download failed: "Downloading TMD Failed:
The remote server returned an error: (401) Unauthorized."

Help would be appreciated.

Edit: I found the title Id that worked!
 
Last edited by notnate,
Why "NUS Downloader U" download different files from NUSGrabber? The total size is the same, but Uwizard download less files and they can't be installed with WUP. I done something wrong?
@Mr. Mysterio if you want I can help you to translate Uwizard in Italian
 
whats mean " no sha1 available "?

google it but dont found sites with explore it !

i need sha1?

example:

Yoshis_Woolly_World_EUR_WiiU_VENOM_v_yww got NO sha1

Super Mario 3d wörld got it !

both with titlekey and wiiu common key
 
whats mean " no sha1 available "?

google it but dont found sites with explore it !

i need sha1?

example:

Yoshis_Woolly_World_EUR_WiiU_VENOM_v_yww got NO sha1

Super Mario 3d wörld got it !

both with titlekey and wiiu common key
Those games were most likely released since Mr Mysterio released the software

Someday he'll come back :cc
 
It is???? I must've missed that :O

Has anybody made a new version since the last one that Mysterio pushed?
https://github.com/MrMysterio/Uwizard

Not that I can tell, I would really hate to have to move the project off of their account, but if we don't, we can't get pull requests merged in. Without having the ability to merge in this project is completely dead in the water.

Though a simple solution for it would be to just fork it, do active development on another account and if MrMysterio comes back, we can just put the request onto the main repo again.

Personally I was really interested in working on it, but because of the previous problems, I just never got around to doing anything, but if we as a community revive it, I'm ready to help.
 
https://github.com/MrMysterio/Uwizard

Not that I can tell, I would really hate to have to move the project off of their account, but if we don't, we can't get pull requests merged in. Without having the ability to merge in this project is completely dead in the water.

Though a simple solution for it would be to just fork it, do active development on another account and if MrMysterio comes back, we can just put the request onto the main repo again.

Personally I was really interested in working on it, but because of the previous problems, I just never got around to doing anything, but if we as a community revive it, I'm ready to help.
Do it, there are a lot of useful tools that would be cool to add into Uwizard
 
Do it, there are a lot of useful tools that would be cool to add into Uwizard
Agreed, it would be nice if we could get Tesa to join in and help out with this. U_Tility is great and it would be nice if we could get part of that in Uwizard (ya know, not trying to reinvent the wheel here, but we can if we must).

Either way, I have a fork of the last update and I'll start diddling around with it this weekend.
 
Quick Update here. Currently I'm overhauling the code from a readability standpoint. This should hopefully make it easier for others to join in and contribute to this.
 
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Is there a way to know what is the current latest version for a game ?

The wiiubrew.org/wiki/Title_database seems quite outdated and not maintained...

Would it be possible to add and option to Uwizard that would check for the latest version? The way that I see it, it would have to start with the higest number, let's say 256 and go down until it get the latest version downloading.

Is there another way that I've missed ?

Thanks ! :)
 
Would it be possible to add and option to Uwizard that would check for the latest version? The way that I see it, it would have to start with the higest number, let's say 256 and go down until it get the latest version downloading.
Uwizard automatically picks the latest, you just have to enter the correct id for the update. You can get the version number manually by going to tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/latest_version, getting the version number and downloading a versionlist from tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/list/<number from latest_version>.versionlist.
 
Uwizard automatically picks the latest, you just have to enter the correct id for the update. You can get the version number manually by going to tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/latest_version, getting the version number and downloading a versionlist from tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/list/<number from latest_version>.versionlist.

Ho, nice, so I simply leave the "Version" textbox empty and it will get the latest version, am I understanding correctly ?
 
Uwizard automatically picks the latest, you just have to enter the correct id for the update. You can get the version number manually by going to tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/latest_version, getting the version number and downloading a versionlist from tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/list/<number from latest_version>.versionlist.
I've been meaning to parse that XML and load in all the versions, haven't gotten around to it tho, no easy way to download the .versionlist files with python without ignoring that there's no SSL cert :\
 
I've been meaning to parse that XML and load in all the versions, haven't gotten around to it tho, no easy way to download the .versionlist files with python without ignoring that there's no SSL cert :\
Oh, I've been meaning to do that too, it seems like they're just counting upwards, so that's good ^^
 

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