@weaknespase created a resolution hack for Utawarerumono: Mask of Deception. While most of the game is rendered at 960x540, non-UI assets in battle are rendered at 672x384. This patch restores it to where the entire game is at 540p.
Screenshots comparisons [Before/After/etc.]: Full album download (5 pairs of images)
Framerate Test at 540p on minimum settings:
Summary- The first six chapters were a stable 30FPS except for a substantially long dip to 28FPS in particular scene at the start. The seventh chapter is where dips started showing up occasionally when it was the next character's action. Kupopo also caused dips to 27FPS or 28FPS when Rulutieh used Otome Tsubaki if auto-chain was turned off. This didn't happen for any other character's ability. This dip goes away if clock speeds are set to maximum speeds.
Steps to editing the eboot:
1) Open the game's eboot.bin in a Hex Editor (HxD, PSPad)
2) Search for the hex value "2A0EA0E3061DA0E3"
3) Replace the value with "0F0DA0E3221EA0E3"
Explanation of how the hack was found - http://puu.sh/xbZja/18f03e21a9.png
Screenshots comparisons [Before/After/etc.]: Full album download (5 pairs of images)
Framerate Test at 540p on minimum settings:
Summary- The first six chapters were a stable 30FPS except for a substantially long dip to 28FPS in particular scene at the start. The seventh chapter is where dips started showing up occasionally when it was the next character's action. Kupopo also caused dips to 27FPS or 28FPS when Rulutieh used Otome Tsubaki if auto-chain was turned off. This didn't happen for any other character's ability. This dip goes away if clock speeds are set to maximum speeds.
Steps to editing the eboot:
1) Open the game's eboot.bin in a Hex Editor (HxD, PSPad)
2) Search for the hex value "2A0EA0E3061DA0E3"
3) Replace the value with "0F0DA0E3221EA0E3"
Explanation of how the hack was found - http://puu.sh/xbZja/18f03e21a9.png