1. Deleted User

    Deleted User Newbie

    In my case, I stored all my game dumps for emulators on my USB drive. With the stealth, it won't see it anymore obviously. Can I recompile the emulators with the newer libFAT? Or am I asking a stupid question and better off just storing them on an SD?
     
  2. markehmus

    markehmus GBAtemp Maniac
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  3. shani ace

    shani ace Newbie
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    Hi there, my USB Loader GX (3.0) runs on revision 21010, but your files only show 4-digit revisions. Which one should I use (since I want to continue my forwarder, it would be nice to use the same revision)?

    EDIT: Ah never mind, just updated USB Loader GX from its own menu to rev 1226 and now it detects the games without even copying a modified boot.dol. :)
     
  4. Cyan

    Cyan GBATemp's lurking knight
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    USBLoaderGX is currently revision 1226
    21010 is the IOS internal revision currently loaded by the loader (it could be any other version depending on the way you softmoded your Wii)
    Which 4-digit are you talking about?
    Which forwarder are you "continuing" which require a revision? You are developing a forwarder with the loader revision displayed somewhere when launching it?
    Forwarders doesn't care which revision of the loader you are using, it only launch a file named "boot.dol" located in a folder on SD card. you could place any other homebrew in that place and it would run that homebrew too.

    UStealth is a PC program, it doesn't care which application you use it with on your console.
    Or maybe you posted in the wrong thread?
     
  5. jayjay123

    OP jayjay123 GBAtemp Regular
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    Hi all, apologies for being absent - my work has prohibited me from spending time in here.
    Thanks a ton Markehmus for posting the link. I will update the opening post with that link.
    I'm pm'ing you now.
    Cheers!
     
  6. uyjulian

    uyjulian Homebrewer
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    Could you release source code?
     
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  7. Onion_Knight

    Onion_Knight GBAtemp Advanced Fan
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    I don't have the original, but I can re-create it pretty easy. I'll put out a zip with it in the next day or so...
     
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  8. uyjulian

    uyjulian Homebrewer
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    Thanks you :-)
     
  9. Mackman

    Mackman Advanced Member
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    Does this work on WiiMC app!?I have a 2 terabyte hard drive split in 3 partitions.2 wbfs partitions for Wii ios and one ntfs partition for music and videos.How will this app work for me?
     
  10. uyjulian

    uyjulian Homebrewer
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    Still working on it?
     
  11. Maxternal

    Maxternal Peanut Gallery Spokesman
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    has ANYONE been able get WiiXplorer to compile AT ALL (even just original sources) ?
    the "required portlibs" download on the googleode page doesn't seem to be enough. I was hoping to see if just recompiling with the UStealth modded libFAT would be enough to make it work
     
  12. turnandpull

    turnandpull Newbie
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    Is there a version of the most recent Nintendont build that has Ustealth compatibility? I see the libfatmod download from earlier but I'm not quite sure how to modify it myself.
     
  13. Maxternal

    Maxternal Peanut Gallery Spokesman
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    You take the libfat.a file from the \libogc\lib\wii folder in the ZIP file and replace the same file in the same folder in your devkitpro (C:\devkitPro\libogc\lib\wii\libfat.a in my case and most others) before compiling
     
  14. Maxternal

    Maxternal Peanut Gallery Spokesman
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  15. uyjulian

    uyjulian Homebrewer
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    The included portlibs don't include updated version of "sevenzip" lib, but I have no idea where to find updated version.
     
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  16. Mackman

    Mackman Advanced Member
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    This looks really complicatied.If I have any problems I`ll ask for help.Thanks.
     
  17. pelago

    pelago Member
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  18. Starhowl

    Starhowl Member
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    So, is any version of Nintendont now available, which can deal with a hidden disk?
     
  19. markehmus

    markehmus GBAtemp Maniac
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    http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-477#post-5039515
    =
    or you could check out which ever version from nintendon-t svn and use the below mod from Maxternal to build a version with hidden drive compatibility...
    http://gbatemp.net/threads/ustealth-compatible-libfat-mod.365714/
    =
     
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  20. Cyan

    Cyan GBATemp's lurking knight
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    I added a list of compatible homebrew to the first post.
    there's not a lot ...

    If you know another one, let me know and I'll add it too.


    About Wiixplorer:
    In the branches, you have lib7zip.
    You need to compile it (make) and install the library to your portlib folder (make install).

    I compiled all c sources, but I have an error when linking everything.
    libunrar.a seems to be an issue, I'll do the same than 7lib and try again.
    edit: it worked. Thanks to Dimok for providing the libraries in branches.

    I updated only 7z and rar libraries, I didn't compile all other branches so I might be outdated, I don't know if my compiled version will work fine with all features.

    Additional portlibs compiled libraries: libsevenzip and libunrar (make a backup of your old files and folder before replacing)
    Wiixplorer r259 with 55AA and 55AB signature: http://www.mediafire.com/download/rk7b81qqd761s2i/R259_mod_UStealth.7z

    Can someone test the stealth'd version?
    I don't know if it will work with all partition format, it's possible specific libraries (libfat, nfs, etc.) use their own partition table check.
     
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