Pippin666 said:Where is the psd for the original v7 bg ??
on the first page at the end of post
actually here is the link
http://ul.to/m6bq7i
Pippin666 said:Where is the psd for the original v7 bg ??
WiiShizzza said:Guys, here's newest bg. But this time in 4:3.
console_coords=88,24,456,170
console_color=8,15
covers_coords=232,210
entry_lines = 3
I'm not sure about the coordinates, cos I couldn't test.
If you need to change the bold coordinates to make the console and the covers fit properly,
make sure you choose a value dividable by 4. Otherwise you'll end up with a black screen or the wiimote won't sync.
If coordinates need correction, plz post the fixed ones.
PSD of 4:3 and 16:9 version is available here.
THitsu10 said:hungyip84 said:Yes, tonight I might release a 1.5 based version of 7.2 instead of 1.1 based.
please tell me you meant "instead of 1.4 based"
PNo4 said:Much more wide in 7.2 then in "manual" 7.1 config =/dun4cheap said:QUOTE(PNo4 @ Apr 17 2009, 07:13 PM)
1. The manual mode was wrong to begin with.
2. I had bosted the true dimensions early on.
3. The other thing that needs to be understood is the cover art work should not have to be resized or stretched at all.
4. It is the background that should be 16:9 with the cover art box remaining the same aspect that the covers were created in.
5. While I am a coder by career, my hobby is video and photography. So it was interesting watching everyone wanting to resize the covers.
1. Wrong or not, it what all homebrew program uses.
2. Remind me, for what i know it it 640x480 for 4:3, 853x480 for 16:9.
3. Agree.
4. Agree, problem is the Loader program do not have 2 separate graphical layers, stretching the background = stretching the cover for now.
smx said:I am surprised there is no 1.5 ver yet. Is any1 working on it?
hungyip84 said:Hi,
Here is V7.2 (1.4)
1. Now the loader would detect widescreen automatically. You could still use the "widescreen" config, but you could just delete this config option and let the loade to pick for you.
2. The loader would download the correct widescreen covert art for you into wimages_path if you are in widescreen mode. So you don't have to resize yourself now =)
I will put the 1.1 version tonight. Now I need to get back to my work.
http://sharebee.com/28f92149
report bug
always "error initilizing network" (connection test okay)
this is not my background that is used (I think that is the default background implemented in the .dol)
after several tests: background and covers and don't work
CODE# USBLoader Ultimate V7 config
images_path=SD:/images/
background = bg.png
wbackground = wbg.png
covers = 1
download = 1
layout = ultimate2
simple = 1
console_coords=260,48,336,316
covers_coords=36,128
entry_lines = 12
max_characters = 37
savesettings = 0
video = game
ocarina = 0
language = console
parentalcontrol = 0
downloadinstall = 1
hidesettingmenu = 1
widescreen = 1 (not difference if i delete this)
dun4cheap said:1.The real question with the Widescreen is how is the wii handling it.
2. If you have your Wii set to Widescreen and 480P, then the 853x480 should display correctly. There may still be some overscan, but overscan is not as bad with LCDs as compared to a CRT.
3. What got me is why everyone was resizing the cover art. The cover art aspect ratio should not have to change unless the box on the BG for the cover art is being changed or the Wii is stretching it out on it own. Then if thats the case then is it really true widescreen.
Oops said:if((CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable()) {hungyip84 said:And for the auto-widescreen detection, it's done by the libogc library. It seems to be able to detect the screen ratio. I will let you guys to test on it.
perhaps can you detected 50hz/60Hz mode too?
Detecting TV-Mode [CONF_VIDEO_MPAL, CONF_VIDEO_PAL, CONF_VIDEO_NTSC]:
Code:u32 _tvmode = CONF_GetVideo();
Detecting 50Hz/60Hz mode:
Code:if (CONF_GetEuRGB60() > 0) { ÂÂÂÂvmode = &TVEurgb60Hz480Int; ÂÂÂÂ} else { ÂÂÂÂvmode = &TVPal528IntDf; ÂÂÂÂ}
Detecing Progressice-Scan and using Component-Cable:
CODE
ÂÂÂÂvmode = &TVNtsc480Prog;
}
hungyip84 said:I was planning to upload the source tonight. Since someone is asking it now, here it is (1.4 based) I will merge them to 1.5 tonight.
http://sharebee.com/171429f2