Hacking USB Loader... my turn ;)

  • Thread starter Thread starter WiiShizzza
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I have translated this background to spanish.
2uegrc9.jpg
 
For the people making USB Loader Menu images, I think you are all doing a great job.
smile.gif


If you want to make the USB Loader seem more complete, you should also make images to create custom WADs/Forwarder WADs. Especially for the default background and alfatreze's image.
 
Okay. Here is the official V6 (both 1.1 and 1.4 included)

Added config option (ocarina, video, language, savesettings, entrylines, download)

For ocarina, video, language, the loader would use the saved settings if saved settings are detected.

savesettings is the option to save the (ocarina, video and language) settings into the game.

entrylines is the number of entry lines displayed on the screen.

download = 0 would disable the download boxart feature. download = 1 would turn it on (default is off)

I tried to fix the image reload bug in this release too. Please let me know if it works.

Link:

http://sharebee.com/944db4b0

Thanks =)

Wiishizzza would you mind updating the first post?
 
the mario said:
the mario said:
Do you HAVE to install rev10 to make the new loader work? I thought most of us were under the impression that SDHC support isn't all that necessary.

If it is required, can someone PM it to me?
Someone wanna answer this very simple question?

Also, I have the following setup, and the background still remains the default. What am I doing wrong?

Where did you put the config file?
 
the mario said:
the mario said:
Do you HAVE to install rev10 to make the new loader work? I thought most of us were under the impression that SDHC support isn't all that necessary.

If it is required, can someone PM it to me?
Someone wanna answer this very simple question?

Also, I have the following setup, and the background still remains the default. What am I doing wrong?

I didn't even test the config stuff myself yet, but maybe you need to add spaces in front and after the = ?

example, you now have:
images_path=SD:/apps/usbloader/images/

I think it should be:
images_path = SD:/apps/usbloader/images/

correct me if I'm wrong :-)
 
hungyip84 said:
Okay. Here is the official V6 (both 1.1 and 1.4 included)

Added config option (ocarina, video, language, savesettings, entrylines, download)

For ocarina, video, language, the loader would use the saved settings if saved settings are detected.

savesettings is the option to save the (ocarina, video and language) settings into the game.

entrylines is the number of entry lines displayed on the screen.

download = 0 would disable the download boxart feature. download = 1 would turn it on (default is off)

I tried to fix the image reload bug in this release too. Please let me know if it works.

Link:

http://sharebee.com/944db4b0

Thanks =)

Wiishizzza would you mind updating the first post?

Do you know fix bug about backup froum disk to HDD? i have an hard disk (750g) and when i try to do a backup i recive this error: WBFS error: allocat memory (i think)...
 
@hungyip84

why is nothing happen in your modV6 based 1.4, when i change the config.txt ????
on your modV6 based 1.1 it works fine
smile.gif


sry for my bad english ^^
 
Anarchia said:
hungyip84 said:
Okay. Here is the official V6 (both 1.1 and 1.4 included)

Added config option (ocarina, video, language, savesettings, entrylines, download)

For ocarina, video, language, the loader would use the saved settings if saved settings are detected.

savesettings is the option to save the (ocarina, video and language) settings into the game.

entrylines is the number of entry lines displayed on the screen.

download = 0 would disable the download boxart feature. download = 1 would turn it on (default is off)

I tried to fix the image reload bug in this release too. Please let me know if it works.

Link:

http://sharebee.com/944db4b0

Thanks =)

Wiishizzza would you mind updating the first post?

Do you know fix bug about backup froum disk to HDD? i have an hard disk (750g) and when i try to do a backup i recive this error: WBFS error: allocat memory (i think)...

This might be too complicated for me, but i will try to take a look at it
 
So, I'm probably gonna get flamed to hell and back for this -- but does this loader include GameCube game support?
 
wii94 said:
@hungyip84

why is nothing happen in your modV6 based 1.4, when i change the config.txt ????
on your modV6 based 1.1 it works fine
smile.gif


sry for my bad english ^^

same for me here.. And i definately have v10 installed! :-/
 
jservs7 said:
For the people making USB Loader Menu images, I think you are all doing a great job.
smile.gif


If you want to make the USB Loader seem more complete, you should also make images to create custom WADs/Forwarder WADs. Especially for the default background and alfatreze's image.


I'm in the process of making animated channel images, banner, icon and such for both WADs and forwarders based off my background. I'm also playing with the source code to see if I can incorporate an animated GIF into the loader, so, for instance with my loader, I can have the Wii logo do the bending i's animation as shown on any Wii commercial. I'll keep you posted on my progress.
 
yeah only 1.1 is working with the config file, im using the forwader so i know that when im using the 1.4 boot.dol it doesnt work but when i use the 1.1 boot.dol its great.
Code:
images_path= SD:/images/
background = bg.png
layout = ultimate2
covers = 0
simple = 0
console_color=0,15
home = reboot
download = 1
ocarina = 0
video = game
language = console
savesettings = 1
entry_lines = 13
Also can anyone tell me if thats correct, the images path i think is wrong should it be images_path= SD:/images/ or images_path = SD:images/
 
tripellex said:
jservs7 said:
For the people making USB Loader Menu images, I think you are all doing a great job.
smile.gif


If you want to make the USB Loader seem more complete, you should also make images to create custom WADs/Forwarder WADs. Especially for the default background and alfatreze's image.


I'm in the process of making animated channel images, banner, icon and such for both WADs and forwarders based off my background. I'm also playing with the source code to see if I can incorporate an animated GIF into the loader, so, for instance with my loader, I can have the Wii logo do the bending i's animation as shown on any Wii commercial. I'll keep you posted on my progress.
Sounds cool tripellex.
smile.gif


It's nice to see the nice work being done here, but if they're using different art on their WADs, they kind of seem incomplete and contrast.
 
hungyip84 said:
Anarchia said:
hungyip84 said:
Okay. Here is the official V6 (both 1.1 and 1.4 included)

Added config option (ocarina, video, language, savesettings, entrylines, download)

For ocarina, video, language, the loader would use the saved settings if saved settings are detected.

savesettings is the option to save the (ocarina, video and language) settings into the game.

entrylines is the number of entry lines displayed on the screen.

download = 0 would disable the download boxart feature. download = 1 would turn it on (default is off)

I tried to fix the image reload bug in this release too. Please let me know if it works.

Link:

http://sharebee.com/944db4b0

Thanks =)

Wiishizzza would you mind updating the first post?

Do you know fix bug about backup froum disk to HDD? i have an hard disk (750g) and when i try to do a backup i recive this error: WBFS error: allocat memory (i think)...

This might be too complicated for me, but i will try to take a look at it

Ok thanks a lot... and can you upload the source?
 
@hungy

I have not tried the latest v6, so I am not sure......is Ocarina on a per game basis or always on/off based on the config.txt settings?

Great work by the way!
 

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