Hacking USB Loader... my turn ;)

  • Thread starter Thread starter WiiShizzza
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-sighs- Seems if I use ocarina I'm doomed to not have excitebike or Harvest Moon working... Kind of enjoy being able to cheat on Rune Factory... much too long to build up money for all those house extentions.
 
thumbs up for this loader, and for those complaining about channel why don't you use WADChannelsUpdater .... nothing easier than this
 
Where do I change the font color in the source? I'll try to find it by myself but if you can answer then it'll save me some time
rolleyes.gif
 
nice work, shizzza! But here is a little problem: all games work (PAL on PAL Wii), but TOS2 does not work; I changed the gamecode to pal a time ago qwith RegionFree.... If somebody could give me the hex value of the game (RegionFree). It's NTSC. I get always a code dump; the game loads and hungs -.-
Another Problem is, that I have a 4:3 Screen; your great picture is ab bit "cut"
biggrin.gif
It would be really great to have a 4:3 Version of your dol mod ^^
I heard a "Language Selection Force" option/mode will be implemented. Is that true?
 
koji2009 said:
-sighs- Seems if I use ocarina I'm doomed to not have excitebike or Harvest Moon working... Kind of enjoy being able to cheat on Rune Factory... much too long to build up money for all those house extentions.

is ocarina causing the problems with some games then?
With this version, I can't get excite truck to work. But it's working just fine in the original 1.1 loader
 
JussiPik said:
hi!i`m still bored so i made a background for you girls & boys out there ;D

ppZ.png


ppL.png

biggrin.gif


How come the boys don't get a heart?

They need love too.

...
err
I mean

hey what's that!?

*runs away*
 
Like your Ideas JussiPik
smile.gif


Well..... Finally I got some sleep.
I was so tired I forgot some lines of code.

Anyway, I got a new version for you.
Would be great if you could test it out and post the differences you experience compared to my last release.

Ocarina might not work in this version... ATM I don't know why exactly...
Somehow I don't care about it, cos I'm no cheater...
I can make orcarina or force modes work, but seems both together doesn't work.
Maybe fishear or WiiPower can fiddle something out...

This is just a whip up of the different additions to the USBLoader
This version should include:

- Force VideoModes on Button 1 and 2
- Force Language Mode
- Ocarina
- slightly enhanced HDD compatibility
- Source

Background with changed description:
(put it under SD:\apps\"PATHTODOL"\images\bg.png]
2qkhutx.png

Now left and right on the D-Pad is used to browse the languages
and the B Button is used to scroll pages in the Title List. (thx fishears)

I just whipped this up. Snippets were coded from the real Gurus!
So greetings fly out to:

Waninkoko, Kwiirk, fishears, WiiPower, Bubba2002
and many others...

Don't flame me if this doesn't work as aspected.
I had no clue what I was doing
wink.gif


Feel free to comment and suggest changes.
It also would be nice, if a real Coder could proofread the source.

Thanks


DOWNLOAD
 
I don´t get load the covers images.
I have the images in "SD:\apps\"PATHTODOL"\images" but it can´t see. Could it be because I have a pendrive that need recharge for get compatibility?
 
WiiShizzza said:
Ocarina might not work in this version... ATM I don't know why exactly...
Somehow I don't care about it, cos I'm no cheater...
WiiPower said the same. =) "I don't care about Ocarina. I'm no cheater". Do you really think the people love Ocarina that much just because they can cheat with it? The true charm about Ocarina unfolds once you apply codes with it which allows you such things like playing as a skeleton Mario in "Super Mario Galaxy" and so on.
wub.gif
 
You got to make sure that the pics in the image folder are named exactly like your GameID.
You could fire up the WBFS Manager 2.1, check your GameIDs and rename the corresponding
png file.

Make sure you'll write the gameID in capital letters.

//EDIT:
Sure, maybe ocarina can be used for different codes.
I'm afraid, I don't really know how to fix this, if ocarina doesn't work.
 
Yes, I do, but I can´t see the cover image.

WBFS TOOL loads cover image, so it´s ok.

I don´t know what to do...
 
double check your pathes....
"SD:\apps\"PATHTODOL"\images"
you also could try moving the image folder to the root of the SD.
I don't have any problems with box art...
 
Trying to learn some wii programming and compiling myself.
when i compile the source, the output says
warning: too many arguments for format
this occurs in menu.c in lines 132 and 141

it seems to compile just fine however. But why does it occur? or is it supposed to to this?
 
dgtor said:
Yes, I do, but I can´t see the cover image.

WBFS TOOL loads cover image, so it´s ok.

I don´t know what to do...

What is the colour depth of your images ?
 

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