Hacking USB Loader GX

  • Thread starter Thread starter blackb0x
  • Start date Start date
  • Views Views 8,066,382
  • Replies Replies 30,226
  • Likes Likes 74
All of the games work perfectly but i need to change my usb loader settings everytime i boot up the application. Why do they settings keep going back to default? Also, the nintendont settings keep going back to default as well.
 
I’m trying to determine which trigger was used to click a button.
Look for the buttons tooltip text and then you'll find all of the code for that button in the file.


Why do they settings keep going back to default? Also, the nintendont settings keep going back to default as well.
If you're loading apps from an SD card check the switch on the card. It might be in read only mode.
 
Look for the buttons tooltip text and then you'll find all of the code for that button in the file.

I understand that you’re referring to the code that sets the triggers for a button. However, what I’m asking is to determine which of those registered triggers was used to set the clicked state of a button.

For example, in GameBrowseMenu, the MainLoop checks if a button’s state is the clicked state. If the button had two triggers, say trigA and trigUp, is it possible to determine which of these two was used to click the button? Let’s also assume these two triggers are Simple Triggers. Thanks.
 
is it possible to determine which of these two was used to click the button?
No. It's not possible for buttons since it only tells you the state. Although you could detect a long press and then have it perform a different action?

For global button presses it's possible since you can just make a hidden button for each trigger.
 
  • Like
Reactions: Alexander1970
I never made a fork of it.
I can test one of the 240p video mode, but I don't know if/when I'll do it.
I can give direction instead if someone want to recompile one ?

it's in patches/gamepatches.cpp
there's a list of all possible video mode, I can give the one you need, then in the game settings you can add an option (along with force 480p, force 480i, etc. add a "force 240p" and set it to the name of the videomode found in gamepatches file)
not sure it was easy to understand.
Has anyone ever done this? I don't have the means to recompile anything. I just want to see what 240p looks like for games like Mega Man 9/10.
 
@blackb0x Regarding the SNES9X forwarder channel crash.
Ah, so you're launching it via a channel forwarder. I was launching it via the loaders built in homebrew browser, which does work.

For years the loader wasn't able to patch WiiWare and VC games, but I fixed that in the new update. I think that fix is what causes this issue though, so I'll need to try to make it handle both games and channel forwarders.

EDIT: I've fixed it for the next release.

Plus 1 for this. I am patiently waiting for this fix so that my SNES9X forwarder channel can work from USB Loader GX (I too get a crash/black screen).

Has this been released yet? I am guessing no.

Thank you very much!
 
Good Morning.😊


Starts the Wii Games without showing the Option / Settings / Start Menu Screen before ......I think....

I was a little confused by your answer so I checked it real quick myself: it boots a game as soon as you click on its name/cover/banner, without showing the banner animation or rotating disc menu.
So you were right.
I totally misunderstood you. xD
 
  • Love
Reactions: Alexander1970
Plus 1 for this. I am patiently waiting for this fix so that my SNES9X forwarder channel can work from USB Loader GX (I too get a crash/black screen).

Has this been released yet? I am guessing no.
It hasn't been released yet because game caching got a rewrite and unfortunately I've been dealing with health issues.
 
Why not use Nintendont instead?
Yeah I'm aware of it, but there's a couple things devo does slightly better, and I have another reason to take a renewed interest in devo at the moment :). I might look into it as this doesn't seem like a terribly difficult thing to fix if I can get some printfs in there or equivalent debugging stuff.
 
Hello!

I'm having an issue.

I want to force a seemingly interlaced game (Naruto Clash of Ninja Revolution) to use progressive with USBLoaderGX.

So in the game settings I set the Video Mode to 480pNTSC but it doesn't seem to do anything.

Am I doing anything wrong?

I'm playing on a WiiU (vWii) with Blackbox's latest release of USBLoaderGX.
 
For those of you looking for a great, slim flash drive for your Wii for USB Loader GX, I think I found the perfect one!

I recommend the "PNY - 256GB Elite-X Fit USB 3.1 Flash Drive - 200MB/s". I bought mine from Best Buy.

The reasons I think it's perfect:

1. It works flawlessly.

2. It's slim and is easily hidden behind a Wii, and won't accidentally break off if something hits it like larger USB drives might.

3. It's cheap.

4. It's the perfect size for flash storage and will hold at minimum 30 full-sized dual-layer Wii games (but will actually hold WAY more especially if you're using GameCube, I have ~80 Wii + Gamecube games and it's not even full). If you want way more storage than that, you should probably move up to using an external hard drive instead of a USB flash drive.

5. It's USB 3.1 and thus is SUPER fast to add or remove games from using a compatible computer.

I added it with more information on the Wii USB Compatibility Wiki.

If you get it and try it for yourself, please update the Wiki with a confirmation.
 
For those of you looking for a great, slim flash drive for your Wii for USB Loader GX, I think I found the perfect one!

I recommend the "PNY - 256GB Elite-X Fit USB 3.1 Flash Drive - 200MB/s". I bought mine from Best Buy.

The reasons I think it's perfect:

1. It works flawlessly.

2. It's slim and is easily hidden behind a Wii, and won't accidentally break off if something hits it like larger USB drives might.

3. It's cheap.

4. It's the perfect size for flash storage and will hold at minimum 30 full-sized dual-layer Wii games (but will actually hold WAY more especially if you're using GameCube, I have ~80 Wii + Gamecube games and it's not even full). If you want way more storage than that, you should probably move up to using an external hard drive instead of a USB flash drive.

5. It's USB 3.1 and thus is SUPER fast to add or remove games from using a compatible computer.

I added it with more information on the Wii USB Compatibility Wiki.

If you get it and try it for yourself, please update the Wiki with a confirmation.
It's nice to see a confirmed modern flash drive working on the Wii. I have some recent SanDisks which don't work, and I tried an external HP 500GB "SSD" (glorified flash drive) which failed to reset correctly as well.

Only thing I will say is do be careful with PNY flash storage, in my personal (and friend's) experience, PNY flash QC isn't the greatest and be prepared for it to spontaneously die/forget data for no reason (seen multiple SD cards and an SSD fail, haven't tried their flash drives).
 
  • Like
Reactions: jeannotte
For those of you looking for a great, slim flash drive for your Wii for USB Loader GX, I think I found the perfect one!

I recommend the "PNY - 256GB Elite-X Fit USB 3.1 Flash Drive - 200MB/s". I bought mine from Best Buy.

The reasons I think it's perfect:

1. It works flawlessly.

2. It's slim and is easily hidden behind a Wii, and won't accidentally break off if something hits it like larger USB drives might.

3. It's cheap.

4. It's the perfect size for flash storage and will hold at minimum 30 full-sized dual-layer Wii games (but will actually hold WAY more especially if you're using GameCube, I have ~80 Wii + Gamecube games and it's not even full). If you want way more storage than that, you should probably move up to using an external hard drive instead of a USB flash drive.

5. It's USB 3.1 and thus is SUPER fast to add or remove games from using a compatible computer.

I added it with more information on the Wii USB Compatibility Wiki.

If you get it and try it for yourself, please update the Wiki with a confirmation.
The biggest thing I've seen with flash drives is that when trying to rip games to them in USB Loader GX, things freeze. Does this drive not have this issue?
 
It's nice to see a confirmed modern flash drive working on the Wii. I have some recent SanDisks which don't work, and I tried an external HP 500GB "SSD" (glorified flash drive) which failed to reset correctly as well.

Only thing I will say is do be careful with PNY flash storage, in my personal (and friend's) experience, PNY flash QC isn't the greatest and be prepared for it to spontaneously die/forget data for no reason (seen multiple SD cards and an SSD fail, haven't tried their flash drives).
Thanks for the heads up. Luckily, Wii game saves stay on the Wii, and GameCube saves stay on the Memory Card. So worst case, I just have to reload the ROM backups from my NAS.

The biggest thing I've seen with flash drives is that when trying to rip games to them in USB Loader GX, things freeze. Does this drive not have this issue?
Okay, tested it in the time since I posted the last message. That was fast. Works great!

tempImage2jUNkm.jpg
tempImagegeI0P4.jpg
tempImageyvGSAR.jpg
 

Site & Scene News

Popular threads in this forum