Hello,"Fixed an issue that would cause a few games to freeze"
Does that mean Adventures of Tintin already works without freezes?
Yes I also confirm
Hello,"Fixed an issue that would cause a few games to freeze"
Does that mean Adventures of Tintin already works without freezes?
Like I said before...Does this mean you are able to force games that normally render in 480ProgSoft or 480ProgAa to render in 480Prog?
The codes basically there, but to only disable the filter it needs some changes and it obviously needs to be optional.It could be done, but I don't know how reliable it'd be since video mode patching isn't exactly flawless either. I might eventually look into it though, but not for my next release.
That's coming next. You should see the tab mod version within the next 1-2 days.
Have you ever tried using "Force NTSC480p" either with or without dol patching also set to ALL?
https://github.com/cyan06/usbloadergx/blob/master/source/patches/gamepatches.c said:static GXRModeObj* vmodes[] = {
&TVNtsc480Prog, <--- this one?
&TVNtsc480ProgSoft,
&TVNtsc480ProgAa,
Oh,that is sad to hear......Well, last night I was playing Adventures of Tintin and still freezes after a while... Need any specific adjustment?
Well, last night I was playing Adventures of Tintin and still freezes after a while... Need any specific adjustment?
Hello.
Oh,that is sad to hear......
Exactly on the Same Time/Position/Scene ?
I will have look on it.
Do you use an ORIGINAL Nintendo Wii Motion / Wii Motion Plus / Motion Plus Adapter / Nunchuck ?
It happens at the end of chapter or when I go to the 2D phases. I think the AP of this game is very fucked up
And of course, my controls are originals purchased 14 years ago. I use wii mote and nunchuk.
Hello,Ok,it freezes randomly.....
(.....I am sorry,I did not played the Game before,I only tested the Boot Up an the first Level Flight)
First: Right after the Plane Crash
Re-Boot - reloaded Savegame - continues on exact the Point were it crashes
Second: After Tim bought the Ship and then he go to the old Man and read in the Book about the Ship.
Re-Boot - reloaded Savegame - continues on exact the Point were it crashes
Third: After he founds the secret Pergament in the Model Ship
Re-Boot - reloaded Savegame - continues on exact the Point were it crashes
Forth: After the Ending from Chapter 1 and in the Loading Screen
Re-Boot - reloaded Savegame - continues on exact the Point were it crashes
@blackb0x
Seems maybe a (Real) Save Issue.After the Game freezes and Reseting/Re-Booting the Game,it exactly continues on the Point were it has freezed.
emuNANDSave is disabled.
EDIT: It is not really a Wii FREEZE,because you can return to the Loader by Short Pressing Power on the Wii.
Thank you.
I haven't looked into it too much yet, but I'd bet the issue is with the cIOS for this specific game if every loader has the same issue.Well, last night I was playing Adventures of Tintin and still freezes after a while... Need any specific adjustment?
I haven't looked into it too much yet, but I'd bet the issue is with the cIOS for this specific game if every loader has the same issue.
https://wiki.dolphin-emu.org/index.php?title=The_Adventures_of_Tintin:_The_Game#Anti-Piracy
https://gbatemp.net/posts/8841134Driver San Francisco
they have protections and they lock
only with Sneek do they start
As far as I'm aware only the Wii menu displays both the date and the time and you'd adjust them from the calendar settings. The loader should only ever display the time, as shown in Google images.Currently it thinks the date is 05/20/2157. I have no idea where it’s getting this date from.
s far as I'm aware only the Wii menu displays both the date and the time and you'd adjust them from the calendar settings. The loader should only ever display the time, as shown in Google images.