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yeah, that's what I meant, and I agree. I already saw few users wanting to use widescreen whatever the initial aspect ratio, just because they have widescreen TVs. Black bars seems to frightened a lot of people.I'd say that there are probably MANY users that actually prefer to have an image stretched all over their HDTVs and looking like crap instead of maintaining proportions (
IF that's what you meant...
the gamecube doesn't really have that option, by that I mean the USBLoader is not responsible for switching the TV output before launching a game, it's only a setting stored into nincfg.bin, and nintendont is responsible for doing it ! (not the loader)
the "feature" option is not a setting, I added it there just for fun. I guess if I never added it, nobody would have asked about it because that's not an option, and would be stayed a nintendont feature.
If you want a Wii individual game option, I'll need to create an all new setting (global and individual) and actually change the TV output before exiting the loader and launching a game, meaning that it will do the same as you said above : "for instance I flip the switch on the settings EVERYTHING (VC, WW, Wii and even the loader itself) EVERYTHING becomes 4:3." except that it would be the loader doing it, and not really patching the game.
yeah, everything will be affected too, not just the game, and exiting the game will not revert it.
I don't want users to complain that the vWii is not using proper aspect ratio after exiting a game, that won't be possible to fix with the loader. (it should work if using the forwarder as the loader tries to set the proper ratio at launch).
@MaeseJesus
The loader's game list is sorted based on TitleID.
If it finds more games with the same titleID, only the first one is listed and the others are skipped (for example, if you have multiple partitions, the same game on all of them, and enable "multi-partition" option, only one game will be listed, no duplicates).
That's also how the loader is managing the individual game settings (linked to the titleID), so even if I allow duplicated entry to be listed, they would share the same settings (you can't for example set different emuNAND save, language, etc.)
I'm not sure it will work, but you can try this :
on your modded version, edit the TitleID in the filename (xxxx.wbfs) AND if you have it in the folder /monster hunter mod [HERE xxxxx]/
say your titleID is RMHE08, and you want your custom one to be RMHC08 (to match gametdb, and have proper covers in the loader... when someone provides one !) :
/wbfs/monster hunter tri [RMHE08]/RMHE08.wbfs
and
/wbfs/Monster hunter tri mod [RMHC08]/RMHC08.wbfs
Maybe, the loader will not check the titleID inside the ISO at launch and it will work as expected.
but, I think the loader is doing a check, so just try, but it might not work that easilly. You'll probably have to edit the TitleID in the ISO too (edit in hexeditor the 4 first bytes)
Last edited by Cyan,