Really? I thought those controlled the width only.Isn't what the video scaling option doing? you can change the aspect ratio to get more/less black bar and overscan around the picture.
On wiiU you can even fore a real 4:3 output from the loader's option while keeping the TV in widescreen. The Wii can't, you need to set 4:3 in the console's settings and set your TV on 4:3 display manually.
The loader is using the Folder name to get the GameID (to prevent opening the ISO, reading to buffer, closing the ISO, to get the ID from all ISO file).
If the GameID is present in the folder, it (slightly) boosts the load time of the loader.
Compatible folder with Name+ID are :
Title [ID]
or
ID_Title <-- this format checks if the 7ths character is an underscore and use the 6 first letters as GameID.

Yes, but it will not change the loading speed.Is USB Loader GX able to use the naming convention "ID" to boost its startup time, i.e. can I use only the 6-number game ID as folder name?
Try the game folder renamer from this link.Thanks Cyan for the really clear explanation. Is there any tool to automatically generate the right folder nr for NGC ISOs, like Wii Backup Manager or Wit for Wii games? I tried DMToolBox, but it is using the convention "ID" and you can't put it in a script (or at least I couldn't).

I think @GreyWolf also made a tool for windows, I forgot the name. he will tell youThanks Cyan for the really clear explanation. Is there any tool to automatically generate the right folder nr for NGC ISOs, like Wii Backup Manager or Wit for Wii games? I tried DMToolBox, but it is using the convention "ID" and you can't put it in a script (or at least I couldn't).

OK. Thing is, gamecube actually outputs 448p vertical size (not 480p, cause devs got the "recommendation" from Nintendo to account for overscan on old tube TVs.) So actually displaying the internal output of the GCN as 480 is distorting the image, causing it not to align with integer scaling. Although not a big deal, it would be nice to have the option to display it like it actually is (did you see the image I posted on that thread?)no, not GCverify. another one, but that's for computers too, not on console.
then, I'm not sure what was the question if it's not for computer.
ah yes, forgot to answer.
I thought the vertical option was also resizing, but it's only the position?
I don't really understand what's different with your current situation and what you really want.
Maybe 2 screen comparison could help ?
there is an option to force 4:3 on vWii, you are already using it?
you also don't enable "force widescreen" or "widescreen patch" in nintendont settings, or it will obviously deform the picture
you set the picture to output to 640 (width value set to 40, I will add an "auto" option too)
set your wiiu and TV to widescreen.
isn't it enough ? there are already black bars around the screen.
what you want is specifically "448" ?
or you want the ratio to be good? can't you play with the width to get the correct ratio?

vi fbw ebw xfbH xOri yOri Widt heig xFBMode fRend aa Sample Pattern
TVNtsc480Prog: 02 0280 01e0 01e0 0028 0000 0280 01e0 00000000 0000 0000 060606060606060606060606060606060606060606060606 00001516150000
TVMpal480IntDf: 08 0280 01e0 01e0 0028 0000 0280 01e0 00000001 0000 0000 060606060606060606060606060606060606060606060606 08080a0c0a0808
TVPal528IntDf: 04 0280 0210 0210 0028 0018 0280 0210 00000001 0000 0000 060606060606060606060606060606060606060606060606 08080a0c0a0808
TVEurgb60Hz480IntDf: 14 0280 01e0 01e0 0028 0000 0280 01e0 00000001 0000 0000 060606060606060606060606060606060606060606060606 08080a0c0a0808
TVEurgb60Hz480Prog: 16 0280 01e0 01e0 0006 0000 02c4 01e0 00000000 0000 0000 060606060606060606060606060606060606060606060606 00001516150000
EXACTLY. paint those 32 lines black. (not only on the demo, but on all games)what does "12 video output" link say?
Also isn't it just the demo which is trimming 16 pixel to account for the ovescan, or the video mode itself?
all the video mode (in the SDK) to my knowledge are using 528, 480 or 240.
To what I understand, the video mode is set to output 480 pixels (or 240), but some TV have a too big overscan value masking the outer pixels. Then, developers are advices to not use the 16 pixel on the picture's edge (and render them black, maybe?) or at least not put actual useful information like game HUD.

Yes, on The WII. But on a vWii it is doing the same exact conversions as the HDMI mod on a GCN.I think the video mode is really hard to understand on Wii.
like you see, on your hdmi you have a "input" (what the game send to the hdmi adapter, I guess the buffer size) and the output (what the TV receive from the hdmi adapter).
On the wii, what's sent to the TV is the "output", so it should be set to 480.
it's the "screen size" and not the "image size".
I think it's pre-processed by the console (like what your hdmi adapter is doing, displaying a 448i in a 480p canvas, sent to the TV).
There's no GUI now?You can recompile nintendont to edit these values.
look where the width/position values are affecting the code, and you'll find which of these video mode value it's changing.
I think it's changing the X/Y origin (position of the buffer on the output screen) and the width of the buffer (image rendered on the output screen, which should still be 720*480 on a widescreen wii setting)
try editing the buffer height. You need to do it on nintendont, because the "video mode none" setting in USBLoaderGX is not working like it should. Crediar made that option to keep the resolution set by the loader, but Nintendont is always re-forcing a different resolution and not using that option correctly (due to the added GUI that users wanted so badly while it wasn't meant to be a standalone program but a launcher for external loaders! maybe it could be done correctly now that there's no GUI displayed at all on recent versions)


Thanks for taking the time to explain something that doesn't even apply to you directly.yes, it's only gui free if launched from a loader, actually no GUI and no text at all.
it's an invisible launch method, select the game on GX -> black screen while loading -> game. no more Nintendont menus or text.
On vwii it's the same as the Wii actually.
The only difference is that the "canvas" is really output at widescreen size, and when forcing 4:3 mode (in the nintendont settings, or in usbgx feature menu) then the canvas is set to widescreen with the picture buffer rendered on the center.
if you set widescreen (instead of 4:3) that's actually doing the contrary and rendering the same way than the Wii (game image on a virtual 720px width canvas (virtual because the real output is still 1080p!), the picture takes the full TV screen area). that's only affecting the width.
if you want 448px height, then you need to mod nintendont.

So, if I understand you correctly, auto would negate the users number? So if for instance I have 720 as default (to compensate for the enlarged aspect ratio) auto would disregard that and use 640 (the default) or would it take into account some games that might render at 660 for instance?(like the one I linked to with my videos)auto is used to keep the default value set by the video mode. (not the game, the one the console is setting before booting into nintendont).
The default width of the picture is 640 (you can go from 640 to 720 width).
so instead of setting "40" in USBLoaderGX to get 640px, I'll add a "auto" value too, to prevent nintendont from triggering the patching function to patch 640 to .... 640.
auto is just skipping the "replace default by user's setting" function.
I pushed r1263 on sourceforge.
it's Greywolf patch to use the new tinyxml2 (it's making the dol smaller, that's nice).
Nothing else has been changed so I don't release it officially, it's of no use to end users.
I'm now working on the plugin mod.
I'm fixing the new pictures.
Fledge : I'm wondering where you do get all the covers for the ROMs? I guess gametdb doesn't have them, right? users need to make their own? are there any pack somewhere to download?
I see you made some "no cover" for gba and snes format, but I'm not sure which file you based your template of.