Hacking USB Loader GX

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Oh, well they should be mbr. How to check, just in case?

Edit: Never mind, I found it. They are MBR.
 
Last edited by Flaya,
Sure.


SysCheck HDE v2.4.0 HacksDen Edition by JoostinOnline Double_A R2-D2199 and Nano
...runs on IOS58 (rev 6432).




Region: PAL

System Menu 4.3E (v514)

Priiloader installed

Drive date: 12.07.2010

Homebrew Channel 1.1.2 running on IOS58




Hollywood v0x21

Console ID: 168641544

Console Type: Wii

Shop Channel Country: Sweden (107)

Boot2 v5

Found 71 titles.

Found 47 IOS on this console. 15 of them are stubs.




IOS3 (rev 65280): Stub

IOS4 (rev 65280): Stub

IOS9 (rev 1290): No Patches

IOS10 (rev 768): Stub

IOS11 (rev 256): Stub

IOS12 (rev 782): No Patches

IOS13 (rev 1288): No Patches

IOS14 (rev 1288): No Patches

IOS15 (rev 1288): No Patches

IOS16 (rev 512): Stub

IOS17 (rev 1288): No Patches

IOS20 (rev 256): Stub

IOS21 (rev 1295): No Patches

IOS22 (rev 1550): No Patches

IOS28 (rev 2063): No Patches

IOS30 (rev 2816): Stub

IOS31 (rev 3864): No Patches

IOS33 (rev 3864): No Patches

IOS34 (rev 3864): No Patches

IOS35 (rev 3864): No Patches

IOS36 (rev 3864): No Patches

IOS37 (rev 5919): No Patches

IOS38 (rev 4380): No Patches

IOS40 (rev 3072): Stub

IOS41 (rev 3863): No Patches

IOS43 (rev 3863): No Patches

IOS45 (rev 3863): No Patches

IOS46 (rev 3863): No Patches

IOS48 (rev 4380): No Patches

IOS50 (rev 5120): Stub

IOS51 (rev 4864): Stub

IOS52 (rev 5888): Stub

IOS53 (rev 5919): No Patches

IOS55 (rev 5919): No Patches

IOS56 (rev 5918): No Patches

IOS57 (rev 6175): No Patches

IOS58 (rev 6432): USB 2.0

IOS60 (rev 6400): Stub

IOS61 (rev 5918): No Patches

IOS62 (rev 6430): No Patches

IOS70 (rev 6912): Stub

IOS80 (rev 7200): No Patches

IOS222 (rev 65280): Stub

IOS223 (rev 65280): Stub

IOS249[56] (rev 21010 Info: d2x-v10beta53-alt): Trucha Bug NAND Access USB 2.0
IOS250[57] (rev 21010 Info: d2x-v10beta53-alt): Trucha Bug NAND Access USB 2.0
IOS254 (rev 65281): BootMii

BC v6

MIOS v10

Report generated on 03/30/2016.
 
Last edited by Flaya,
Unfortunately, not really. Just try to stay with homebrew that's still active and try to report bugs in stuff you're using. Over the last year I've learned that it's hit-or-miss. Some stuff falls by the wayside and some new ideas pop up. I just try to remember it's a console and wasn't intended to do anything except run retail games. Anything else is a bonus. :)
 
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Unfortunately, not really. Just try to stay with homebrew that's still active and try to report bugs in stuff you're using. Over the last year I've learned that it's hit-or-miss. Some stuff falls by the wayside and some new ideas pop up. I just try to remember it's a console and wasn't intended to do anything except run retail games. Anything else is a bonus. :)

Yes, that's what I can recall from my hardcore Wii days. As with any console, anything added by a community or non-official dev us a bonus. Too bad that so much have faded from the Wii-scene... I remember playing the Bermuda syndrome port a while back, but due to the fact that it doesn't support the Wii+ remote I can't play it no more. It died alongside so many great Brew's when people stopped updating them with the new SDK. :(

A well, that was a bit off-topic. Guess I just have to compile myself and revive all the golden nuggets. ;P
 
Great!

You got any tips & tricks on how to improve the overall experience of my Wii? Performance, visual, setup, brew...? ;)
I got a few ideas. But to avoid this thread from getting too much off topic, PM me or create a new thread if you want me to give you a few of the things I have set up in my Wii.
 
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Yes, that's what I can recall from my hardcore Wii days. As with any console, anything added by a community or non-official dev us a bonus. Too bad that so much have faded from the Wii-scene... I remember playing the Bermuda syndrome port a while back, but due to the fact that it doesn't support the Wii+ remote I can't play it no more. It died alongside so many great Brew's when people stopped updating them with the new SDK. :(

A well, that was a bit off-topic. Guess I just have to compile myself and revive all the golden nuggets. ;P

If it helps any I'm still here after a little over a year. I released a tool to help people get their backups organized so they work. ;) I'm still examining the ULGX source to see if there's any more that I can contribute but it's not very documented and slow-going. I checked out a BUNCH of Wii source from Google Code in case I might find a use for it later.
 
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If it helps any I'm still here after a little over a year. I released a tool to help people get their backups organized so they work. ;) I'm still examining the ULGX source to see if there's any more that I can contribute but it's not very documented and slow-going. I checked out a BUNCH of Wii source from Google Code in case I might find a use for it later.
Thanks for sticking around and helping to make things better. The only other thing I would love to see added to USB Loader GX is to be able to see both the disc image and the banner image. As it stands right now I have to choose between the 2. My idea was to somehow show the banner animation from the Wii Disc Channel of the spinning disc drop down and then have the banner play. But instead of a generic disc image it would be the actual disc image for that game. I had mentioned this idea to @Cyan a while ago. Not sure if it's doable or even how it would be done. Just an idea since you you said you were looking into contributing to the loader.
 
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I don't know if it's your issue, nor don't remember if it's neogeo related, but I think these games only work in interlace mode. or non wide-screen, or something like that. you need to set the Wii back to "old display style". (4:3 interlace)
If you use NEEK and want to keep auto-boot game enabled, you will have to create two different EmuNAND dump, with two different NEEK video settings.
install the games in both NAND path, so you always see all your games, but edit the individual path for that game's emuNAND to use the correct NEEK settings for autoboot.
You know now that you mention it, for years I been using a regular 4:3 TV until a few months ago when it broke down and I bought a new HDTV but I never use wide screen on Wii, in fact I set the options like this "Loader Settings>Aspect Ratio>Force 4:3" though I just tried "System Default" and it gives me the same issue, can you guide me to how to fix this issue? When I play games I like to keep aspect ratio the original view so it doesn't bother me in 4:3!

Are you using any cheats? I noticed whenever I tried using any cheats on Neo Geo games I would always get an error.
No cheats, I don't think cheats work with EmuNAND anyway!

Edit: Did some testing and to my surprise setting EmuNAND to "Full" got the Neo Geo games to work, what's weird is that every Neo Geo game I tested worked when tested with Full EmuNAND, I could have sworn at least half of these games didn't work in Full EmuNAND, so now I know the issue is with the Neek setup, what am I doing wrong and how can I fix this?
 
Last edited by sonictopfan,
Thanks for sticking around and helping to make things better. The only other thing I would love to see added to USB Loader GX is to be able to see both the disc image and the banner image. As it stands right now I have to choose between the 2. My idea was to somehow show the banner animation from the Wii Disc Channel of the spinning disc drop down and then have the banner play. But instead of a generic disc image it would be the actual disc image for that game. I had mentioned this idea to @Cyan a while ago. Not sure if it's doable or even how it would be done. Just an idea since you you said you were looking into contributing to the loader.

I actually have a personal list of stuff I've seen people ask for since March of last year. I'll add it to the list but I don't know if I can make it work. So far all I've contributed is a few minor fixes and the manifest code for Nintendont so loaders can detect the version number. :P

(I thought the disc view did show the real disc image, but I don't use it but so I may be mistaken.)
 
in fact I set the options like this "Loader Settings>Aspect Ratio>Force 4:3" though I just tried "System Default" and it gives me the same issue, can you guide me to how to fix this issue?
the video settings in the loader has no effect when launching a channel with neek mode.
You need to set the video mode in the hidden menu inside neek system menu.

Setting full emuNAND is probably working thanks to the video setting you set in the loader.
like I said, the settings is not used in neek mode, but it is in other modes (emuNAND cIOS, wii, gamecube, etc.)

@Clutz450 and @GreyWolf:
I tried to think about it when you requested it, but I don't see how to make it look good with both channel and disc.
I can make the window follow one after the other, but it would only feel strange to have to click "start" button twice in two different window to launch a game.
I think the best compromise is using the window mode option "both" (banner on channels only), other layouts have the disc window.

grey : thanks for still looking at the source and wanting to help.
Sorry I didn't code a lot lately. There are still a lot of little things I could do (not the big changes, just little ones, like bug fixes).
I hope we could work together someday to improve it. maybe even fix that file size issue (or maybe we will need dimok's help)
 
@Clutz450 and @GreyWolf:
I tried to think about it when you requested it, but I don't see how to make it look good with both channel and disc.
I can make the window follow one after the other, but it would only feel strange to have to click "start" button twice in two different window to launch a game.
So lets say you do the 2 window thing. One will show the disc and the next will show the banner. Can you make it so window 1 (the disc window) doesn't show the start and settings buttons and then automatically advances to window 2 (the banner window with both the settings and start buttons) after a set amount of time? This way it will seem like how I originally envision with the spinning disc dropping in and then showing the banner.

(I thought the disc view did show the real disc image, but I don't use it but so I may be mistaken.)

It does but then that's all you see. You miss out on the banner animation.
 
Last edited by Clutz450,
An automatic countdown is possible, but I still don't see it as a good interface.
would you make the cd spin ? fast or slow ? if you want to see the disc, maybe it's even better not to spin it at all. in that case, maybe just an option to display the disc over the banner (when pressing a button).
it's still not the best, but less intrusive.
 
@Cyan sorry to bug you like this, should I recreate files such as kenobiwii, di, diconfig,... etc in the sneek folder? I forgot how to set up NEEK2o and I want to know what I should do to fix my Neo Geo problem :c
 

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