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It's used to create playlog on the Wii's Message board with the game's title and play time.
But it works ONLY if you disable "return to" setting.
When you launch a game, the system menu (or USBLoaderGX if you launch from it) is writing a temporary file with the game's title and the current date/time.
When you exit the game back to system menu, it finds the temporary file and generate a play-log with the time you spent on that title.
If you use "return to" or just shutdown the console while playing, it never triggers the system menu's playlog creation tool, and this option is useless (hence why it's OFF by default, because users prefer returning to the loader when exiting a game than using a useless function that nobody read on their system menu).
That's only the only function used by the loader which actually writes to NAND.
The loader is written with no NAND writing access in mind to prevent any console bricking. This option is not dangerous, it writes a file which is deleted by the console at boot.
But it works ONLY if you disable "return to" setting.
When you launch a game, the system menu (or USBLoaderGX if you launch from it) is writing a temporary file with the game's title and the current date/time.
When you exit the game back to system menu, it finds the temporary file and generate a play-log with the time you spent on that title.
If you use "return to" or just shutdown the console while playing, it never triggers the system menu's playlog creation tool, and this option is useless (hence why it's OFF by default, because users prefer returning to the loader when exiting a game than using a useless function that nobody read on their system menu).
That's only the only function used by the loader which actually writes to NAND.
The loader is written with no NAND writing access in mind to prevent any console bricking. This option is not dangerous, it writes a file which is deleted by the console at boot.










