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Between 1110 and 1111, I added an option to display/hide the play count in the GUI (so it's not what made Cod working
), and Dimok fixed the HookType/ocarina setting reading when launching a game.
He made the hooktype a per-game setting in r1110, he forgot some settings in the process. it should all be fine now.
So I guess it was related to the hooktype if CoD is working.
to resume:
1108 : added different hooktype and re-enabled WiiRd debugger.
1109 : no change/language update only.
1110 : per game hooktype.
1111 : fixed hooktype choice reading.
About Driver not working on r1111, it's strange, I thought Dimok compiled it with PPCr21 to be sure that Driver will work.
Maybe he didn't.
If you can compile the sources yourself, you can try to compile with PPCr21 and LibOGC linked above to see if it fixes Driver.
Driver may contain an AntiPiracy checking which is on latest libogc, if that's the case it will certainly be possible to bypass this check so we can compile it with any ppc/libogc revision. we just need someone who know what's different between these libogc revisions.
He made the hooktype a per-game setting in r1110, he forgot some settings in the process. it should all be fine now.
So I guess it was related to the hooktype if CoD is working.
to resume:
1108 : added different hooktype and re-enabled WiiRd debugger.
1109 : no change/language update only.
1110 : per game hooktype.
1111 : fixed hooktype choice reading.
About Driver not working on r1111, it's strange, I thought Dimok compiled it with PPCr21 to be sure that Driver will work.
Maybe he didn't.
If you can compile the sources yourself, you can try to compile with PPCr21 and LibOGC linked above to see if it fixes Driver.
Driver may contain an AntiPiracy checking which is on latest libogc, if that's the case it will certainly be possible to bypass this check so we can compile it with any ppc/libogc revision. we just need someone who know what's different between these libogc revisions.