Hi, for the USB Loader GX, am I able to load Wii ISO's from an external hard drive that's AC powered? I can't seem to get mine to work, and I think the AC powered ones aren't supported. Can anyone clarify this?
danilyu said:Hi, for the USB Loader GX, am I able to load Wii ISO's from an external hard drive that's AC powered? I can't seem to get mine to work, and I think the AC powered ones aren't supported. Can anyone clarify this?
That's funny, I'm sorry, I'm drinkin and stopped in to catch up, caught this and couldn't pass it up.giantpune said:Royusmc said:This is for giantpune, I need help with getting your grid rows==4 to work as it moves
everything by 4. If you need any more info just ask. I would like to thank you for any help.
CODE
shitload of code....
You can't just say rows=4. the file doesn't know what to do with 4 rows. you can see all over that file there are coords and skew values for each box when rows==1 2 or 3. the way i did it when i wrote this mess was first made a image on photoshop of what it will need to look like when it is sitting still. then compile with that image as the background.
next do some basic math and figure about where the boxes need to be and code them there and put it on your tv. then you sit there for a week and use the x/y along with the setskew function to line up each stupid corner of each stupid box with the one you have set as the background. then you go back and repeat all that for 4/3 TVs.
once you know where the positions of all the boxes are and the amount to stretch each corner, you have to code the animation for 4 rows. for this you take the x,y, and skew values for each damn corner of each damn box (plus 1 col of games offscreen) and add the difference of it and the next position divided by the number of frames between positions (im using 10). then you do that for every stupid corner of every stupid box going the other direction. then you do both directions for 4/3 tvs.
then you copy and paste your positions and all from the constructor to the reload function too. there are a couple more things needed, but if you get all this done, ill finish it up.
make sure ONLY your hdd is inserted into the usb. NOTHING ELSE.chrono_roy said:I seem to be having a problem with this loader.
You see, I updated to cIOS 38 rev 14, and now the loader hangs when I return from the Settings menu, or qhen I return form any menu. Does anybody know how to fix this? Thanks in advance, and sorry if I posted this at the wrong place.
danilyu said:Hi, for the USB Loader GX, am I able to load Wii ISO's from an external hard drive that's AC powered? I can't seem to get mine to work, and I think the AC powered ones aren't supported. Can anyone clarify this?
jservs7 said:r698 = IOS223 killer
nikeymikey said:There is a new cios 222/223 with the new uloader, but I don't think GX is compatible with it yet.
nikeymikey said:There is a new cios 222/223 with the new uloader, but I don't think GX is compatible with it yet.
Im sorry for not being clear. I wanted to make the rows of 3 strait so everyone could see them better, so I edited the code to do this for widescreen and 4/3 tvs. Then I took your code and put it back in, but I did not know how to add code for 2 rows of 3 so I had to rename yours to rows==4 which dose not work right. I know you would not understand unless you could see it for your self. But it was alot of changes so I had to put the hole file in so you could just copy and paste it over the gridview file to find a workaround for this. I do not want to make a row of 4 at all, I just could not make two rows==3 because the wii would not be able to know which one I was talking about. So in this code I put your row of 3 to rows==4 so we could know which was which. But now when I press down from my strait row of 3 and go to your row of 3 and press right or left your row of 3 messes up by moving by 4. I know this is because it is just what I am telling it to do, I just don't know how to tell the wii how to do it right. I would add another button to the main menu for the strait grid mod but I have not gotten that far along in how to change the code. So if you find the time just copy the code and compile to see for your self what it is doing. And if I just need to add a new grid mod to make this work you might be nice and show me what needs to be added to do that. After all one day soon I hope we will need a new one for the banners to be on. Well if you do not thank this is worth the time to add then I will just keep mine as it is easyer for me and my family to see the boxart when picking a game. I just realy wanted my cake and eat it to. Aka to have mine and yours to work together. I will keep working on this I just know you could get it to work a hole lot faster then me. Thanks for all the help and a realy great loader.giantpune said:Royusmc said:This is for giantpune, I need help with getting your grid rows==4 to work as it moves
everything by 4. If you need any more info just ask. I would like to thank you for any help.
CODE
shitload of code....
You can't just say rows=4. the file doesn't know what to do with 4 rows. you can see all over that file there are coords and skew values for each box when rows==1 2 or 3. the way i did it when i wrote this mess was first made a image on photoshop of what it will need to look like when it is sitting still. then compile with that image as the background.
next do some basic math and figure about where the boxes need to be and code them there and put it on your tv. then you sit there for a week and use the x/y along with the setskew function to line up each stupid corner of each stupid box with the one you have set as the background. then you go back and repeat all that for 4/3 TVs.
once you know where the positions of all the boxes are and the amount to stretch each corner, you have to code the animation for 4 rows. for this you take the x,y, and skew values for each damn corner of each damn box (plus 1 col of games offscreen) and add the difference of it and the next position divided by the number of frames between positions (im using 10). then you do that for every stupid corner of every stupid box going the other direction. then you do both directions for 4/3 tvs.
then you copy and paste your positions and all from the constructor to the reload function too. there are a couple more things needed, but if you get all this done, ill finish it up.
0ld8oy said:nikeymikey said:There is a new cios 222/223 with the new uloader, but I don't think GX is compatible with it yet.
cIOS 222 rev 3 works better with GX than 249 does.
Poliwrath said:Could anybody explain to me how to use the titles.txt file?
I've set my games to get the titles from xml, but some games do not change (for example Wii Sports PAL is still called "RVL SPORTS PACK" or something similar)
Is there a sample titles.txt file anywhere? I've searched around but all I have found is "use the titles.txt file to rename games" but I do not know how to use that file, and I don't have that file :|
Thanks for any help
titles.txt is no longer supported by USB Loader GXPoliwrath said:Could anybody explain to me how to use the titles.txt file?
Thanks for any help