Hacking USB Loader GX

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What is all this about Kirby Return to Dreamland working? Mine has always worked…?

I modded my Wii two years ago using Cyan’s last version of USBLGX and d2x-v8-final cIOS’s. I got my Kirby game from a friend named vimm, it’s the NTSC-U version. I run all Wii games from a microSD inserted into a USB in the back (and I run USBLGX from an SD card in the front). Game saves to emuNAND.

I’ve played a few levels of the game without a single problem. This isn’t a troubleshooting question. I’m just curious why it works for me since I modded my Wii before the fixes.
 
I’ve played a few levels of the game without a single problem. This isn’t a troubleshooting question. I’m just curious why it works for me since I modded my Wii before the fixes.
Depending on your settings and if you did or didn't use patch files it could cause the game to freeze during certain events. Now it shouldn't do that at all when playing from a USB storage device.
 
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What is all this about Kirby Return to Dreamland working? Mine has always worked…?

I modded my Wii two years ago using Cyan’s last version of USBLGX and d2x-v8-final cIOS’s. I got my Kirby game from a friend named vimm, it’s the NTSC-U version. I run all Wii games from a microSD inserted into a USB in the back (and I run USBLGX from an SD card in the front). Game saves to emuNAND.

I’ve played a few levels of the game without a single problem. This isn’t a troubleshooting question. I’m just curious why it works for me since I modded my Wii before the fixes.
The code for Kirby's Return to Dreamland includes an anti-piracy program that freezes the game if it detects that any of the game's code has been altered. Under default settings in previous versions of USB Loader GX, the game worked, but certain loader settings (such as the deflicker patch and some other custom video options) work by injecting custom code into the game as it launches, which trips the anti-piracy.

Blackb0x has since gotten around that by including a patch made specifically for that game that disables the anti-piracy entirely. There are a few other Wii games that use similar anti-piracy measures, and those games still have problems, but blackb0x has been working on fixing that. In fact, thanks to a recent breakthrough, the next release of USB Loader GX is set to include a fix for Ubisoft's The Adventures of Tintin, another game that crashes when played from the loader due to anti-piracy checks.
 
Yea, that'll be okay.

The d2x installer isn't included on GitHub because it's a separate app and I didn't compile it. But to simplify the installation for people I did upload repackaged installers here at GBAtemp ^_^
whats a d2x installer? What does it do?

Oh nvm i have that already lol.

I just don't know how to use it cause i'm always afraid to brick my wii. But maybe thats why my 007 doesn't work cause maybe i'm missing some Ios that work with it. who knows. complicated stuff.
 
whats a d2x installer? What does it do?

Oh nvm i have that already lol.

I just don't know how to use it cause i'm always afraid to brick my wii. But maybe thats why my 007 doesn't work cause maybe i'm missing some Ios that work with it. who knows. complicated stuff.
i was using the latest installer (from google code s)to install the latest d2x v11 beta on wiiu,but not succeed
 
whats a d2x installer? What does it do?

Oh nvm i have that already lol.

I just don't know how to use it cause i'm always afraid to brick my wii. But maybe thats why my 007 doesn't work cause maybe i'm missing some Ios that work with it. who knows. complicated stuff.
A d2x installer patches original IOS (they are like driver between hard- and software) to be able to use homebrew stuff.

For correct installation check -> cIOS setup and should be by using d2x-v10-beta52 or blackb0x new one d2x-v11-beta1 like this recommendation:
  • cIOS 249(base56)
  • cIOS 250(base57)
  • cIOS 251(base38) (Wii) / (base58) vWii

i was using the latest installer (from google code s)to install the latest d2x v11 beta on wiiu,but not succeed
Try the installer at bottom of this post.
 
Last edited by Sypherone,
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Hello. I have a problem that I couldn't solve on my own. I want to use emunand for Just Dance 2015 game. But it corrupts the save in this mode, both partial and complete. I've tried directing the save to different partitions, even the SD card. The only place it works is in the wii's internal memory by turning off emunand. I want to use DLCs that don't fit in the internal memory, is there a way to use emunand and save to the internal memory? Or a solution so that it doesn't corrupt the file?
 
Hello. I have a problem that I couldn't solve on my own. I want to use emunand for Just Dance 2015 game. But it corrupts the save in this mode, both partial and complete. I've tried directing the save to different partitions, even the SD card. The only place it works is in the wii's internal memory by turning off emunand. I want to use DLCs that don't fit in the internal memory, is there a way to use emunand and save to the internal memory? Or a solution so that it doesn't corrupt the file?
Just Dance won't work with EmuNAND. The only way that works reliable is the Wad2Bin tool having the DLC on the SD-card. I spent hours of time into EmuNAND/SNEEK methods finding out in the end that Wad2Bin is the only one that works the best, but not the fastest. This is the same for Guitar Hero and Rock Band games. I gonna share my experiences and fool proof method soon, in the mean time this is a fine tutorial for doing this: https://gbatemp.net/threads/installing-rock-band-just-dance-and-guitar-hero-dlc-on-wii.624594/.
 
Just Dance won't work with EmuNAND. The only way that works reliable is the Wad2Bin tool having the DLC on the SD-card. I spent hours of time into EmuNAND/SNEEK methods finding out in the end that Wad2Bin is the only one that works the best, but not the fastest. This is the same for Guitar Hero and Rock Band games. I gonna share my experiences and fool proof method soon, in the mean time this is a fine tutorial for doing this: https://gbatemp.net/threads/installing-rock-band-just-dance-and-guitar-hero-dlc-on-wii.624594/.
Thank you very much. I will try this one
 
thank u。 successfully installed ,but same issue (when playing “the kirby”)with Trackmania using the latest usbloader gx
Excite Truck isn't playable from an SD card, although that might change in the future.

Kirby also doesn't fully work correctly when it's played from an SD card, but the reason behind it is entirely different and I'm still trying to pin point the problem.
 
Kirby Return to Dreamland is VERY picky when it comes to USB loader. I had played it successfully and tried to return to it recently and it just would crash when it went to place a new level. I discovered that in between, I had set USB Loader GX to default to return to USB loader when using the home button. I had to alter the custom settings for Kirby to return it to the normal home button behavior. Then the game worked.
 
where is the seeting ,open the sd card made?i didnt find it?i use 1281 dol,i find everywhere in setting?nothing !
If you unplug any USB storage devices then it'll ask you if you want to enable SD card mode when you start the loader, but you can also go into the loaders hard drive settings and enable or disable the setting from in there.
 
Last edited by blackb0x,
If you unplug any USB storage devices then it'll ask you if you want to enable SD card mode when you start the loader, but you can also go into the loaders hard drive settings and enable or disable the setting from in there.
yes , when it boot and press A to enalbe sd card made,but in setting i cant edit custom paths,
in setting what the page i can find the sd card setting?gui setting,loader settings,hard drive settings,features!
Post automatically merged:

About a few days ago, I remembered another friend's WII. I set sd card made, but on my current WII, I suddenly couldn't find that setting
 

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but in setting i cant edit custom paths
If your SD card has more than 1 partition then you'll receive errors like this...

https://gbatemp.net/posts/10044968

So the current solution is to make 1 big FAT32 partition. Otherwise you'd need to wait until I release my next update, which has improved FAT32 partition seeking for the SD card mode.

in setting what the page i can find the sd card setting?gui setting,loader settings,hard drive settings,features!
It'll be the third option within the hard drive settings menu. Although the option might be missing if you've got more than 1 partition on your SD card, so you'd need to set sdmode=0 in meta.xml instead.
 
Last edited by blackb0x,
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If your SD card has more than 1 partition then you'll receive errors like this...

https://gbatemp.net/posts/10044968

So the current solution is to make 1 big FAT32 partition. Otherwise you'd need to wait until I release my next update, which has improved FAT32 partition seeking for the SD card mode.


It'll be the third option within the hard drive settings menu. Although the option might be missing if you've got more than 1 partition on your SD card, so you'd need to set sdmode=0 in meta.xml instead.
thinks a lot,i just ues some divers tool see the sd card ,the card had some problom!i will try another one!
 
Hi, I have a question:
Does Loader GX support HID controllers for navigating the app? (like nintendont with gamecube games).
It would be really great to be able to control the loader gx menu with the generic controller, instead of the wiimote
 
Hello, I just want to report a possible bug here (could not find the option to do that on the github page) with version v3.0-r1281
The issue seems to be with the automatic initialization of the usb drive, I always get the error message "USB device not initialized. Switching to channel list mode."
However the usb drive gets detected when I go to the settings/hard drive settings and click on the part where it says "Game/Install Partition Not initialized"
Then I have to tick in Wii Games under "Select title sources" and all the wii games appear but when trying to play any of them sometimes they run but most of the time the loader just exits to the homebrew channel.

My Sandisk usb drive is FAT32 formatted and I updated to the lates cIOS too (d2x-v11-beta1).

This issue with initializing the same usb drive does not appear with the previous version v3.0-r1280
Thank you.
 

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