why launch the loader without an SD card or USB inserted? you'll miss the settings and the covers, and the games, and their official names, and everything in fact. I'm not even sure if the loader is stable without a way to save the setting file. It's not designed to skip the saving process at loader's exit. All what left are the NAND channels. if you need the loader's channel to launch NAND channel... you don't need the loader at all. just launch the channels directly from system menu. Ok you can use gamecube controller or Classic controller while inside the loader, but you need the wiimote to launch the full channel so I don't think it's making sense. Maybe it's only to launch the channels with some settings like forced video mode (but without an SD or usb, the settings are useless). you'd better just keep an external device so you don't have to re-set the settings manually before launching a NAND channel. if you want to remove the SD but still have an USB connected, then the forwarder is fine. just copy everything from SD to usb1:/apps/ folder SD has priority if present. if not inserted, USB will be used, checking partition 1 to 8. if you really really want a full channel, you can inject the boot.dol into UNEO forwarder's wad. but you'll lose the ability to easily update. injecting into ULNR will not be stable, as the boot.dol will not have hardcoded titleID of the full channel, which is done at compiling time.