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Discussion in 'Wii - Backup Loaders' started by cyrex, Apr 19, 2009.
It's much easier to update and there's no risk of the WAD install failing this way.
additionally to what greywolf said (which were right) :
- what the purpose of a full channel when the homebrew requires an external device anyway to save settings, load games, etc.? just use the forwarder channel. I don't see any legit reason to use the full channel instead of the forwarder.
- users converted the full channel to be installable to vWii, but the code doesn't have a check for console type, it would have downloaded the Wii channel version on next channel update for both wii and vwii, breaking the vWii channel (and having users complaining the loader broke their setup).
I understand. But even without a SD Card or USB inserted, I was still able to boot VC games. So I'd still have something to do while transferring a large game or w/e.
That's all I wanted to know though, so thanks.
VC games only installed on NAND. but the loader tries to save the config file at loader exit, and the path (SD by default) doesn't exist. you also can't have any user setting (patch, video mode, etc.)
so, yes, you can launch VC on NAND, but its main function is launching USB games and having a graphical user interface.
if you launch VC on NAND, can't you use system menu?
You can't use a GC controller on System Menu, and Priiloader's title boot menu is buggy. I had it crash on me like five times a while back.
ah, you are right
I didn't thought about that
I have a huge problem regarding using this loader for using my 64 GB flash drive (SATA32). Its installing up to like 2,5% and then it freezes.
Things I got on my Wii Red Edition 4.3e:
cIOS I installed many of them. 236, 247, 248, 249 and 250. At the beginning it didnt recognize my flash drive, but it does now since I use iOS58 for the loader and 249 for games (thanks Cyan? from another topic).
You could say lets try CFG, but running it from the SD card gets me back to the main menu. With a forwarder I just get a black screen.
Please help me guys, wasted so many hours because I thought I could figure it out myself. I am eternally grateful if we can manage it together, hehe! Because I love my Wii and I want to keep my disc drive working.
Flash drives are not supported for the most part ): Try a HDD
You sure? Because it is a transcend brand, shouldnt it work?
Which hdd brand should work for sure? Or can I buy any? thank you!
At least in the WiiU it works with flash drives.
More info: gatemp.net/threads/the-ultimate-wiiu-hack-setup-all-nintendo-games-in-1-device-by-eipok-mar18.497994/#post-7860554
I recommend WD drives. Especially the My Book series as sleep mode can be turned off there.
— Posts automatically merged - Please don't double post! —
just because it works for you at the moment does not mean its prone to failure over time, or with different brands/models/etc. too many factors to consider. especially with the very high read/write numbers here.
I've used cheapo flash drives for years on Wii and Wii U with no problem. I've gone from playing Brawl mods daily to playing BotW on them with no problem.
I used two of these that were 8 GB for ~3-5 years I'd say. One's currently being used for playing Puyo Puyo Tetris and still no issues.
OK on the read, not with the write.
And your statement "Flash drives are not supported for the most part ): Try a HDD" is false, as they are supported for many of them, that of course, in higher versions wouldn't be able, as with every piece of software.
The question is: Are flash drives supported with USB Loader GX?
No. Not really. If it works, great! If it doesn't there's nothing we can do to make it work.
and it's not only USBLoaderGX, it's also affected by other homebrew. (wiiflow, cleanrip, etc.)
it's that particular flashdrive interface (micro controller to convert usb to emmc) which is not compatible with the console's ehci write command.
some flashdrive interface are compatible, some are not.
are flashdrives compatible with USBLoaderGX : unrelated !
USBLoaderGX doesn't treat flashdrive any different than HDD.
it's compatible, if your flashdrive works on the console. it's not USBLoaderGX which is preventing the use of flashdrives.
even some external HDD are not compatible, not the loader's fault either.
USBLoaderGX is compatible with USB1.1 and 2.0 devices relying on the console's USB compatibility, based on IOS and cIOS drivers.
With the amount of times people have issues with this. Maybe a note about flash drives should be somewhere on the main page. Just a suggestion.
That is the most precise statement. Thanks!
Where can I find a full wad of USB Loader GX, and not a forwarder?
I meant I want be able to launch it even without inserted SD cards.
Doesn't exist, at least not for any newer version.