UPDATE: Regarding the recent 3DS banwave

fb-3ds-400x400.jpg

It appears that users are being banned from 3DS online services, en masse. There's no direct cause right now, and seemingly no linking factor. This post is meant as an announcement for users, to be wary, and that GBAtemp will keep you updated as soon as more info rolls in. If you have been banned, please post in the thread below, and we will try to keep tabs on the situation. To be extra sure, it can't hurt to turn off your 3DS's wireless capabilities, so you might as well do that for now.

Edit 1: it appears that e-Shop access isn't restricted if you are banned.

Edit 2: A caller to Nintendo reported that the company said this ban is due to "unauthorized software usage".

Edit 3: @LinkSoraZelda is collecting info. Contact him if you are banned.

Edit 4: Click and fill this out if you were BANNED.

Edit 5:
[11:28:19 PM] Clector: Curiously the page of that error in Nintendo Support website used to have this:Error Code: 002-0102 Situation: You receive the error code 002-0102 when attempting to connect online. What to Do: If you continue to experience this issue, please contact Nintendo by calling 1-800-255-3700. Representatives are available from 6 a.m. to 7 p.m., Pacific Time, 7 days a week.
[11:28:44 PM] Clector: Now it says this: What to Do: If you are experiencing this error code, your Nintendo 3DS family system has been banned due to unauthorized system modifications, play of unauthorized versions of one or more games, and/or connecting to the official game servers in violation of our terms of service. This ban is effective immediately and requests to remove the ban will not be processed.
Thanks to @Joom

Edit 6: Aurora Wright is taking another poll here

Edit 7: Not a lot is known but

There are bans happening, they are happening in all regions.
All models in the 3ds family seem to be candidates for banning.
There is no indication they will be anything other than permanent.
A game or DLC may end up being a cause but there is no one game or DLC that ties banned users together.
The cause or causes are as yet unknown, though it does seem to be related to modifications. Reports of unmodified consoles being banned are as yet unproven.
The banning is tied to something you can modify, thus you can unban. Doing it while the causes are unknown is likely only going to burn a working token though.
There are semi public tokens out there, Nintendo knows how to browse a forum as well as you so don't be surprised if they also get banned.
It does not seem to be limited to a given base firmware version, it does not seem to be limited to any one custom firmware type. There is some speculation that older hacking methods are not being hit as hard but nothing to confirm this yet.
The data collection could have happened this morning, or it could have been months in the making.
A simple check to see is checking your friends list, by itself it will not ban you.
Some are turning their wifi off. It is doubtful this will be of much use and being banned does not seem to come with any downsides that wifi being off will not also mimic.
You may have escaped a ban thus far but it could happen at any point. It could be that they stop in the future, it has happened on other consoles, but you would be living in hope rather than any particularly well founded logic.
The bans are done on the side of Nintendo's servers rather than your 3ds so there is also that.

If you hack your devices/games then their online functionality may be troubled. This has been known for decades, Nintendo seems to have finally caught up with that.

Please continue to share information with the thread or the links in previous edits.

Update 5/30

HOW TO HELP AVOID BANS (we think)​

If I was to guess from the information we have gathered since the ban wave, it seems likely that they are looking for TitleIDs that don't exist. Homebrew shows up in the activity log as the Download Play app, and fake CIA's show up as just ??????. That last one is what I'm guessing they are looking for.

If you are not banned yet or before you unban yourself, go into your friends list, choose settings, and turn off the option to "show friends what game you are playing." This will prevent you from playing games online with friends, so turn it back on when you wanna game with someone, but ALWAYS keep it off when running custom CIAs. Next, go into system settings -> internet settings -> spotpass, and turn off BOTH options. One is auto download software, the other sends system information to Nintendo. Also, make sure you don't have your favorite title set to something stupid like FBI or any other non-Nintendo CIA.

Its VERY likely that these options are what tipped off Nintendo, but we aren't 100% certain yet. The amount of banned people that had one of these options turned on was over 80% for each. If I was to assume that some of those people overlap, its very possible (but not confirmed) that 100% of banned people in the survey had at least one of those options turned on. I personally had all of them off and I have TONS of reasons for Nintendo to ban me.... yet I am not banned (yet).

Another bit of advice: Only run custom CIAs when offline, and after you close them, run a "legit" game like Smash Bros. or something before shutting down or going back online. This way your most recent title won't show up as a fake CIA

Current Theories as to what causes a ban
* SpotPass Settings: 8 users out of 46 users that were banned have SpotPass completely shut off, or SpotPass only (no friends list visibility)
* Firmware Version (Luma, Nintendo): Literally all reports ranged from 10.2+, I can get exact numbers for this if you'd like, but all firmwares were affected.
* Firmware Type (A9LH, B9S): 44 of the 126 B9S users that answered were banned, pattern was mirrored for A9LH users as well.
* Homebrew Titles such as FBI, HBL, Luma Updater, Themely, and freeShop: Literally about 98% of users both banned and unbanned had some combination of these applications installed. However the common ones were: FBI, HBL, LumaUpdater and NTR.
* Save Modification: Equal amounts of users on both sides have reported save modification in some form, either with PKSM or another save editor
* System Transfers: 188 users said that they had not previously system transfered, 61 of those users were banned; 16 users said they transferred from a hacked console, only three of them received a ban; 13 said they transferred from a stock system and likewise were banned. The rest of our sample did not answer this question.
* Activity Log Information: A majority of those who have not been banned have said they had NOT cleaned their activity logs. I can get exact numbers for this too on request.

This information is just what I've found. Like I said, there could be variables or things we haven't even checked for yet. But these are things that I feel should be disproven, at least with the current dataset we have.

  • From the information that we've gathered from some people that have used a packet sniffer such as WireShark, the following data is sent to Nintendo's online gaming servers as soon as the 3DS connects to the internet:
    • Amount of time spent online (timer stops when either the system is disconnected from the internet, or connection drops out, then starts the timer again in a new session when it reconnects to the internet).
    • The game being played and amount of time spent on it during that session.
    • The console's unique hexadecimal ID used in the LocalFriendCodeSeedB, along with it's RSA-signed signature.
    • The console's serial number in which is broadcasted from the SoC and is hard coded in the SoC.
    • Friend Code generated on the Nintendo 3DS system, if one has been generated.
    • Internet connection status (either online or offline).
    • The Nintendo Network ID, if there is one linked to it.
    • Even if the sending of SpotPass Information is switched off, or even hiding your currently playing games. It does not prevent the system from sending currently playing information to Nintendo's online gaming servers, it only hides it from your friends in your friend list (like being invisible on the forum, while mods and admins can still see you). Why? Because even people without a Friend Code on their system have been getting banned too!

  • The following data is NOT sent to Nintendo's online gaming servers:
    • The data from the Nintendo 3DS's Activity Log. Oddly enough, while Nintendo does explicitly state that they collect Activity Log data, they're actually referring to their own server's Activity Log, which always tracks every console's online activity, and keeps a record of them that is stored forever. And is only collected in increments of data through a timer and a currently playing list.
    • Games or apps that have not been played, regardless if they're legitimate or not. You only get tracked when you're online and using that game or app.
    • Using games or apps while offline. Even though it is stored on the 3DS console's Activity Log, that data is NOT sent to Nintendo's online gaming servers.
    • Custom Firmware. Though we can't rule out the possibility of them releasing a 3DS update in the future that adds such function to collect MD5 hashes of files and FIRM data and send them to Nintendo online gaming servers (which would also be updated in a maintenance).

  • Things that people think what happens with consoles, but really doesn't:
    • "LocalFriendCodeSeedB is transferred to the system upon doing a system transfer". This is false, the LocalFriendCodeSeedB remains on the system and does not move to another system.
    • "The console generates a LocalFriendCodeSeedB upon first startup". Again, this is false, the LocalFriendCodeSeedB is made during the manufacturing process at Foxconn. It is generated at the factory, flashed to the NAND flash memory storage, then created as an account on Nintendo's online gaming server and Nintendo eShop server immediately when being manufactured. It is absolutely impossible to generate a LocalFriendCodeSeedB and be able to connect to Nintendo's online gaming server and/or Nintendo eShop server, even if you knew the RSA generation key for it. You'd end up with Error Code 002-0102 "This console's online services have been restricted by Nintendo" if you even tried (the error can either mean two things: The hexadecimal ID doesn't exist on the server, or the request to access the hexadecimal ID has been denied which in other words... banned). So a LocalFriendCodeSeedB generator will NEVER happen! Because it's not worth doing, if it can't connect.
    • Switching off "Currently Playing" information. Once again, this does not hide your online activity from Nintendo's online gaming server, it only hides it from your friends.
    • Switching off SpotPass. Nope, this too doesn't hide your online activity from Nintendo's online gaming server, it only opts-out of receiving SpotPass data, sorry.

So pretty much the bottom line is, if anyone has been using custom apps and/or titles not installed through Nintendo eShop while online in the past, guess what? You're screwed! And it is only a matter of time before your console's unique hexadecimal ID in the LocalFriendCodeSeedB is banned from Nintendo's online gaming server. This will mean, your console can't access the Friend List or play any online functions in games.

If you have been online while using custom apps and/or titles not installed through Nintendo eShop and haven't been banned yet, that's because Nintendo hasn't caught up to you yet. They're still going through each unique hexadecimal ID's Activity Log on their server, and by Activity Log, I mean the Activity Log on their server, not the 3DS console's activity log. And it will be only a matter of time before you're banned too.

Thanks to @Platinum Lucario @MadMageKefka and @ShadowEO !
 

Majickhat55

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It's absolutely normal. People just feel entitled. They want their modded systems and their online play, and don't think Nintendo should have a say in the matter.
What? That's not what I meant in my post at all. I was citing it common practice for other companies to issue temp bans/warning before full perma bans. Nothing more.
 

Orbiting234

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I've had CFW for around 6 motnhs, downloaded games with freeshop, played out of region games, modified system settings to disable EULAs, had spotpass enabled, everything that could trigger a ban, and i'm safe.
Yet I helped a friend install CFW last saturday, in the week he only had time to download 4 games via freeshop, no online play, nothing, and he got banned.

What is this sorcery ? What is their detection vector ? It makes no sense.

Yup, echoes what I saw a few pages back (hacked friend's system just two weeks ago, hadn't even gotten it back to him yet, turned it on and see that it is already banned)
 

CortexVacua

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But is it fair to cite "Unauthorized modification" as a reason for a ban and only actually target a subset of people who are guilty of it rather than all of the people who've taken part in unauthorized modifications?
Ofc it is. The term is just the common denominator. They did not want to make 50 error codes. 1 for pirating, 1 for cheating, 1 for getting those walking coins, 1 for ... . They are after the homebrew/pirate/cheater scene and all those scenes have something in common: Their scene wouldn't exist without certain modifications.
 

LunarD3ATH

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did everyone who got banned use httpwn to go online on a lower firmware? anyone on the latest firmwares who never use httpwn get banned?
Hmm... I wonder if that might be it. I don't use httpwn and I haven't been banned. Can anyone else confirm or counter?
 

demounit

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Seems like it's related to having an NNID attached to the 3DS.
I don't have one (never made one on my N3DS) and haven't been banned and the poll also suggests it might be the case.
hm I don't have a nnid attached to my n3ds and it's not banned, but I have one on my o3ds and it's not banned either.
 

ecko

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Is that a common thing elsewhere? Almost every other time I have seen serials, accounts, consoles or whatever banned or revoked it has been a permanent thing. The nature of some of those varies (is it your bigger account, just that player, just that serial, your whole machine or something else) but modification/botting/cheating is of the permanent variety.

Also is it 100 pages of hate? I skipped out around page 30 to go fix some stuff. Prior to that there were maybe two people, both of which were laughed at and reminded of the old "you hack, official online gets troubled" adage that has been going on since the dawn of remote network games, and barring Nintendo's piss network poor security on the DS and Wii on every console that has had net play. Everybody else was trying to figure out the common factors or answering questions.
Slightly different situation, but Valve also permabans accounts from playing online in certain games. In which case they also ban all accounts linked to the banned one.

100 pages of butthurt and speculations, with a subset actually trying to figure out what has exactly happened.
 

Clydefrosch

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alright, mine's banned too.
spotpass was running, FE has been started once, no dlc has been downloaded for it though, freeshop yes, save editing - besides backing up a game, not in a long while, have not been in the eshop for a few weeks.
anything else you need to know for data collection purposes?
 

LunarD3ATH

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Ofc it is. The term is just the common denominator. They did not want to make 50 error codes. 1 for pirating, 1 for cheating, 1 for getting those walking coins, 1 for ... . They are after the homebrew/pirate/cheater scene and all those scenes have something in common: Their scene wouldn't exist without certain modifications.
I think they meant that Nintendo isn't banning everyone, which I'm pretty sure isn't intentional, they're probably just not able to find everyone.
 

PedroKeitawa

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Well it would be possible to get banned for that, but what's your point? Nintendo wouldn't do that seeing how they are interested in LPs as a revenue source. And I wasn't arguing what's moral, but let's be honest most people that got banned have used cheats in games like pkmn or pirated shit, so there's that. What annoys me is this guys entitlement. As if Nintendo has to unban him while he gets to do whatever he wants on their servers. That's delusional and retarded.

I never says that. I only says what is true, the Capture Card break ToS so is another reason to get ban. I never says i want to get unban, mostly becouse my 3DS is offline even before this fact so is impossible to me to get ban (simple becouse...i already have the wifi off, i don't remenber why but it is off). Also when i says that i want to do whaterver i want?

If you are not refering to me, then i ask sorry for miss reading your post.
I have to admit this discussion about this ban wave is becoming a bit messy for my taste.
 

RocketRobz

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After I heard about this banwave, I turned off Wireless Communications on my N3DSXL.
With Wireless Communications turned off, does anyone get the error code when accessing Friend List?
I'm not getting it.
 

RustInPeace

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Hey guys look on the bright side, it's not like you paid a subscription fee to use their online service anyway; it was/is completely free. What did you guys really lose, some online MarioKart and a $5 subscription to Pokebank? You didn't lose eShop purchases, funds, downloads etc and you can still update those games with eShop and play them fine. You can still update your systems as well. Not to mention, unabn yourself. Cry me a river.

You can system transfer the NNID to an unbanned console, so that part I'm not worried about. As a genner it brings a massive hassle and inconvenience when the banned console had a lot of people added to the friends list that I've done requests for multiple times. They now have to migrate to another system along with me, another game too as I am superstitious about going online with the game in the banned console. It is also embarrassing when explaining why things were migrated over to another system, as someone who doesn't hide much. Most of all it makes me paranoid that other consoles could be affected, regardless of the preventive measures taken in disabling spotpass stuff and the Friends List title displaying feature. When this ban, temporary one at the time, was given to me in December last year, it hit 3 of my N3DSes, and one O3DS, at the time NTR combined with SM was not compatible with O3DS, my genning came to a screeching halt. Enjoyed the vacation but I was relied on very heavily, especially in a subreddit I mod/gen for, them dealing with closing down here and there to catch up with requests when I'm quick at them.

At this state, if my heir apparent genning N3DS gets banned, that leaves one more that I don't want to risk as that's a game synced one and I do official competitions in that, and basically do the least genning/save editing on that. Now there's O3DS compatibility, but if more of my N3DSes get banned, what's stopping the others if I simply move my SM games over to them? I have a 2DS I hardly ever use, so I could unban myself, but for now I wait, it's not a pressing matter to unban that console anyways. It could be when my Bank subscription comes up and I'm too lazy to transfer the NNID to something else (I'd rather do it to a newly purchased console). I'm not crying a river over this specifically, but I'm certainly not happy about it, my current sickness came at the worst possible time, headaches coming in and out, so that river's not so dry.
 

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