Yeah, please lay off the bumping and go read the rules. Bumping is only acceptable in some cases if it's actually contributing to the thread, though as a general rule it's disallowed.
Anyway, caelina is probably your best bet for libraries. You could do it from scratch using aemstro and calling GPU functions directly, but I have a feeling that's not what you want. Caelina should be easy to use for anyone familiar with OpenGL and from what I've gathered it supports most of the OpenGL 1.x functions, and anything that's missing, you can work around.