Homebrew Unlaunch DSi | First public bootcode exploit for DSi

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I checked his forum thread. It appears his mitigation for the issue was to write protect flag the tmd file. (which appearently Nintendo's apps will obey?). Would still like to see him open source this at some point though....
I second this. Perhaps someone else (Like Apache) could contribute help and make the exploit a bit more stable.
 
Seems 0.6 can still result in bricks. Launcher SRL needs the write protect flag too. But this one is recoverable. Seems exploit still works because Stage2 doesn't even get far enough along to check that the SRL even exists. TMD file is loaded first.

Makes sense since TMD file determines file name of the .app file. It's how it would know what file name to expect for the .app. ;)
 
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Seems 0.6 can still result in bricks. Launcher SRL needs the write protect flag too. But this one is recoverable. Seems exploit still works because Stage2 doesn't even get far enough along to check that the SRL even exists. TMD file is loaded first.

Makes sense since TMD file determines file name of the .app file. It's how it would know what file name to expect for the .app. ;)
So, you're saying that a brick in this case would be soft-recoverable? If so, I consider that stable! I mean, look at the way A9LH used to be! As long as the brick was recoverable through software methods, it wasn't really a brick!
 
Any pictures?
WIN_20180424_10_37_58_Pro.jpg

Source: DSiBrew Discord
dunno if it's real or not
 
Last edited by Deleted member 381889,
Was scrolling through that discord and found it just as you posted. Fake tmd/Tiks apparently.
The tiks are basically the same for all DSiWare on one console, so that's not really too hard to make for homebrew apps. That said, I wonder how the tmds work without checks- would just copying one from another app work or maybe some hex editing to add the appropriate short ID?

Regardless, I'll be adding instructions to TempNand as soon as I figure it out
 
The tiks are basically the same for all DSiWare on one console, so that's not really too hard to make for homebrew apps. That said, I wonder how the tmds work without checks- would just copying one from another app work or maybe some hex editing to add the appropriate short ID?

Regardless, I'll be adding instructions to TempNand as soon as I figure it out
Unlaunch bypasses checks...
 
Unlaunch bypasses checks...
I know it does but the tmd still has information in it besides stuff for checks, such as what the .app file will be called and, maybe, what title ID the app is to not confuse it with other apps in the home menu.

Even without checks, that information still has to be there
 
I know it does but the tmd still has information in it besides stuff for checks, such as what the .app file will be called and, maybe, what title ID the app is to not confuse it with other apps in the home menu.

Even without checks, that information still has to be there
http://dsibrew.org/wiki/Title_metadata
Have fun reverse engineering it then.
 

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