UndertaleNDS patch_all.sh

JemzoMaclain

Member
OP
Newcomer
Joined
Jan 10, 2024
Messages
6
Trophies
0
Age
24
XP
13
Country
Ireland
Am I losing my mind? Where is the patch_all.sh file to be found? I can't find it on github and patcher.exe is doing nothing right now.
 

JemzoMaclain

Member
OP
Newcomer
Joined
Jan 10, 2024
Messages
6
Trophies
0
Age
24
XP
13
Country
Ireland
I tried using MSys2 to run it, but it's giving me "command not found" for line 4, 5 and 6, specifically regarding "python3"
 

JemzoMaclain

Member
OP
Newcomer
Joined
Jan 10, 2024
Messages
6
Trophies
0
Age
24
XP
13
Country
Ireland
Okay I just went on a whole trip of installing module after module and it's finally not complaining about one being missing, but now there's apparently "No such file or directory: [the correct directory for the file it's looking for which does exist]"
 

Charzen

New Member
Newbie
Joined
Jan 12, 2024
Messages
2
Trophies
0
Age
18
XP
13
Country
Venezuela
download and copy the tools folder and paste it's contents alongside the release files, then open the .py patcher and follow the instructions
 

Plazorn

GBAtemp’s Dragon
Member
Joined
Jun 8, 2021
Messages
851
Trophies
0
Location
Ruins of Midgar
XP
2,095
Country
United States
“To compile the game or use the rom, you will need to provide the data.win file from the original UNDERTALE game. This file can be located at C:\Program Files (x86)\Steam\steamapps\common\Undertale\data.win or C:\Program Files\Steam\steamapps\common\Undertale\data.win for the Steam installation.”

you need to put the data.win in the same directory as the patcher
 

JemzoMaclain

Member
OP
Newcomer
Joined
Jan 10, 2024
Messages
6
Trophies
0
Age
24
XP
13
Country
Ireland
download and copy the tools folder and paste it's contents alongside the release files, then open the .py patcher and follow the instructions
The patch file does not remain running for longer than a few milliseconds, and I believe the .sh file (the one which isn't working) is to be executed first
Post automatically merged:

“To compile the game or use the rom, you will need to provide the data.win file from the original UNDERTALE game. This file can be located at C:\Program Files (x86)\Steam\steamapps\common\Undertale\data.win or C:\Program Files\Steam\steamapps\common\Undertale\data.win for the Steam installation.”

you need to put the data.win in the same directory as the patcher
It is there!
 

ichig0

Well-Known Member
Member
Joined
Mar 14, 2023
Messages
108
Trophies
0
XP
399
Country
United States
The patch file does not remain running for longer than a few milliseconds, and I believe the .sh file (the one which isn't working) is to be executed first
Post automatically merged:


It is there!
You might have seen this already, but there is actually an updated .exe patcher they released that's packaged with the required python installer and scripts, all you need to do is double click - Getting python stuff to work is pretty hit or miss for me, maybe because I use windows through parallels, idk, but quite often I can't get that stuff working. This one worked flawlessly for me though!
 
Last edited by ichig0,

JemzoMaclain

Member
OP
Newcomer
Joined
Jan 10, 2024
Messages
6
Trophies
0
Age
24
XP
13
Country
Ireland
You might have seen this already, but there is actually an updated .exe patcher they released that's packaged with the required python installer and scripts, all you need to do is double click - Getting python stuff to work is pretty hit or miss for me, maybe because I use windows through parallels, idk, but quite often I can't get that stuff working. This one worked flawlessly for me though!
Just redownloaded and tried it, worked first try. Thank you man :)
 
  • Like
Reactions: ichig0

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think