Unbanning Switch

Dragon91Nippon

Well-Known Member
Member
Joined
May 14, 2020
Messages
360
Trophies
0
XP
771
Country
Japan
There are on paper methods to do it using another Switch as a donor system, however it's messy and very likely just results in both systems being banned.
 

DJPlace

going hire Ronald McDonald To Gun Down Nintendo.
Member
Joined
Apr 16, 2008
Messages
5,840
Trophies
2
Age
41
XP
4,533
Country
United States
this is one reason why i hate the switch.

can't move saves on legit... it would be helpful for some games... but meh... emulation for switch is where it's at.
 

Deleted member 194275

Edson Arantes do Nascimento
Member
Joined
Aug 19, 2009
Messages
2,685
Trophies
2
XP
4,351
Believe it or not. Someone have to pay for the games, else they won't continue making them.

I like the people that are financing my hobbie, I call them my patrons. My piracy will not change their generous mind, so devs will keep getting paid forever for those altruists. They are copyright and capitalism lovers, their love is so deep and sincere, that they give the money not only for the game developers, but to their employer, and a lots of rich guys on stock market. (devs get less, and just before the release, but who cares? it's love for gaming after all).

Never understood why you can't just randomize your serial so you can't get banned?

Tools like incognito do something similar, it makes your serial a bunch of zeros. Randomize would hurt legit players, because if you land on a real serial and cheat on a online game, that serial would be banned, therefore causing damages to others.
 
  • Like
Reactions: ElfenTaiga

M7L7NK7

Well-Known Member
Member
Joined
Oct 16, 2017
Messages
3,905
Trophies
1
Website
youtube.com
XP
5,983
Country
Australia
Tools like incognito do something similar, it makes your serial a bunch of zeros. Randomize would hurt legit players, because if you land on a real serial and cheat on a online game, that serial would be banned, therefore causing damages to others.
I'm assuming it isn't possible, I'm sure someone would've done it by now
 

Deleted member 194275

Edson Arantes do Nascimento
Member
Joined
Aug 19, 2009
Messages
2,685
Trophies
2
XP
4,351
I'm assuming it isn't possible, I'm sure someone would've done it by now
the telemetry data that Nintendo receives goes way beyond the serial number. It includes account info and even peripheral data, the amount of data is absurd. We know that Nintendo don't ban 100% of violation they receive info of, but they could, and they can as soon as they decide to.

Right now, the only guaranteed safe way to operate is to having a clean nand and a dirty nand separated, and do not skip any step on whatever guide you are using. If you do that, you don't even need to be obsessed about being banned, you will not be, period.
 

Tomato123

Well-Known Member
Member
Joined
Feb 8, 2020
Messages
734
Trophies
1
Location
England
XP
2,518
Country
United Kingdom
Never understood why you can't just randomize your serial so you can't get banned?
Not possible because the bans aren't really based on serial. Your console's certificates (Which cannot be changed without another Switch to act as a donor) are what actually get banned. Certificates are hard coded into the Switch and act as a unique identifier for Nintendo's servers. They're too long to randomly generate a new one which matches one in Nintendo's database, and you need that to go online.
 

n0isey

New Member
Newbie
Joined
Apr 7, 2023
Messages
1
Trophies
0
Age
37
XP
12
Country
Germany
Not possible because the bans aren't really based on serial. Your console's certificates (Which cannot be changed without another Switch to act as a donor) are what actually get banned. Certificates are hard coded into the Switch and act as a unique identifier for Nintendo's servers. They're too long to randomly generate a new one which matches one in Nintendo's database, and you need that to go online.
Well, why doesn't anyone sell broken consoles certificates and someone develop a homebrew to load them
 

Hayato213

Newcomer
Member
Joined
Dec 26, 2015
Messages
19,983
Trophies
1
XP
21,035
Country
United States
Well, why doesn't anyone sell broken consoles certificates and someone develop a homebrew to load them

Because the certificate info is stored on nintendo server end, once you get banned, you are banned. Not like you lose your account since mostly they do console ban, rarely an account ban unless like you do charge back.
 
  • Like
Reactions: peteruk

meha

Well-Known Member
Member
Joined
Feb 12, 2023
Messages
216
Trophies
0
Age
29
XP
854
Country
Korea, South
Well, why doesn't anyone sell broken consoles certificates and someone develop a homebrew to load them
not sure if that's possible but to do such things you would have to first fix that broken console in order to dump crypto data (which would be pointless), or do something like swapping SoC from the broken console which would require professional tools and skills
 

Dragon91Nippon

Well-Known Member
Member
Joined
May 14, 2020
Messages
360
Trophies
0
XP
771
Country
Japan
Not possible because the bans aren't really based on serial. Your console's certificates (Which cannot be changed without another Switch to act as a donor) are what actually get banned. Certificates are hard coded into the Switch and act as a unique identifier for Nintendo's servers. They're too long to randomly generate a new one which matches one in Nintendo's database, and you need that to go online.
They are not "hardcoded into the switch" they are encoded into prodinfo which lives on the eMMC, saying hardcoded into the switch implies they're part of the hardware itself which they are not. If they were encoded into the Switch's hardware itself tools like Incognito wouldn't be possible since you can't erase hardware encoded values.

Also FYI the reason they can't be generated is due RSA signatures which require a Private key to generate a valid signature which is checked by their public key. It's not about the length of the certificate. Simplifying information is important but if you simplify too much it becomes disingenuous.
 

Tomato123

Well-Known Member
Member
Joined
Feb 8, 2020
Messages
734
Trophies
1
Location
England
XP
2,518
Country
United Kingdom
They are not "hardcoded into the switch" they are encoded into prodinfo which lives on the eMMC, saying hardcoded into the switch implies they're part of the hardware itself which they are not. If they were encoded into the Switch's hardware itself tools like Incognito wouldn't be possible since you can't erase hardware encoded values.

Also FYI the reason they can't be generated is due RSA signatures which require a Private key to generate a valid signature which is checked by their public key. It's not about the length of the certificate. Simplifying information is important but if you simplify too much it becomes disingenuous.
You've gotta remember that the kind of person to ask questions like this tend to know very little about the subject. Explaining topics like RSA is going to cause more confusion and sometimes it's best to just give a vague answer. Didn't intend it to come off as disingenuous, but I also didn't intend the answer to be for anyone who actually understands this kind of thing.
 
  • Like
Reactions: peteruk

MasterJ360

Well-Known Member
Member
Joined
Jan 10, 2016
Messages
2,802
Trophies
1
Age
35
XP
3,458
Country
United States
Incognito shouldn't even be used on the sysnand to begin with. Thats how some ppl ban themselves for losing their console serial
 

Dragon91Nippon

Well-Known Member
Member
Joined
May 14, 2020
Messages
360
Trophies
0
XP
771
Country
Japan
You've gotta remember that the kind of person to ask questions like this tend to know very little about the subject. Explaining topics like RSA is going to cause more confusion and sometimes it's best to just give a vague answer. Didn't intend it to come off as disingenuous, but I also didn't intend the answer to be for anyone who actually understands this kind of thing.
I know, in cases like this it's best to just say it's signed with a key and in short that means we can't recreate it ourselves. I understand that it may not have been intended, and I acknowledge that too much information could cause confusion, it's important to remember that watering it down too much will also cause confusion and if people pick it up and spread it around it'll contribute to the Switch's Misinformation epidemic.
Post automatically merged:

Incognito shouldn't even be used on the sysnand to begin with. Thats how some ppl ban themselves for losing their console serial
Very good point. Only use it in emuMMC and ALWAYS use it in emuMMC before doing anything ban worthy.
Also you should never do any of these things in sysMMC unless you want a ban:
  1. Installing Game Backups or Forwarders
  2. Cheating in games (debatable if save transfers count as cheating, for online games they most definitely do, you do it at your own risk on sysnand)
  3. Deleting or modifying logs
  4. Modifying profile picture or name with Homebrew (this includes circumventing the swear filter).
  5. CDN Abuse (If you don't know what this is, good, you won't need to worry about it).
A large majority of Bans are from doing one of those things, if you don't do any of those in sysnand and keep defenses like Incognito and DNS.mitm set up in emunand you will very likely stay unbanned for years to come, assuming you stay vigilant.
 
Last edited by Dragon91Nippon,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
    Psionic Roshambo @ Psionic Roshambo: It's always worth a shot