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Can someone write a tutorial on how to do this? I would like to help upscale some games but don't know how to... thanks
I new on forum and this is from march but i can help with texture related things, just ask.Can someone write a tutorial on how to do this? I would like to help upscale some games but don't know how to... thanks
can you teach me? pretty pleaseI new on forum and this is from march but i can help with texture related things, just ask.
Here a simply explanation with the basicscan you teach me? pretty please
Here a simply explanation with the basics
Black textures are normal, ignore/delete them.thank you for that tutorial but i still got some questions maybe you could try to answer them
so while dumping soul reaver 2 i got some black textures is that normal? or do i have to do multiple dumps to dump those black textures sucessfull?
and do i have to do a complete playthrough to dump every texture?
thank you kind sir ^^Black textures are normal, ignore/delete them.
And yes, you need a complete playthrough,
what if I get multiply same texture from dump, do I need to edit all of them to make changes in game? for example I got more than 10 of the same character texture with different tag address. should I edit texture all manually?Black textures are normal, ignore/delete them.
And yes, you need a complete playthrough,
If they are the same, and every time the character is on screen the emu duplicates the texture, than you have no luck, it will never ends. If no more than 2-10 duplications (with minimal color change), that normal, and yes, you need to upscale all.what if I get multiply same texture from dump, do I need to edit all of them to make changes in game? for example I got more than 10 of the same character texture with different tag address. should I edit texture all manually?
Unlimited dump of a texture is impossible, only case known: inventory of RE 3 in dolphin and all the item combinations (programmer dumbass), its not unlimited but its thousands of textures, there is no solution. But if there are 10, 15 textures of a character let's say and they are all the same, just edit in 1 and then make copies of the file and put the hashes of the other textures, rename them manually, if you dont edit and only upscaling simply upscaling all.what if I get multiply same texture from dump, do I need to edit all of them to make changes in game? for example I got more than 10 of the same character texture with different tag address. should I edit texture all manually?
wow thanks, seem like using texture dump gives more than 50 of the same texture and i have make multiple copies of the edited texture and rename the tag manually, it does work but the character texture flashes during gameplay.Unlimited dump of a texture is impossible, only case known: inventory of RE 3 in dolphin and all the item combinations (programmer dumbass), its not unlimited but its thousands of textures, there is no solution. But if there are 10, 15 textures of a character let's say and they are all the same, just edit in 1 and then make copies of the file and put the hashes of the other textures, rename them manually, if you dont edit and only upscaling simply upscaling all.
Flashes or change between upscaled and normal remaining textures? are you sure that ALL the textures are dumped, all are identically, and you restore the alpha after edition? check that. if not is that maybe a bug with upscaled textures happen with that game, check configurations like the blending level. Another possibility is a mipmap drama, check if that charackter dumps mipmaps enabling mipmap dumping.wow thanks, seem like using texture dump gives more than 50 of the same texture and i have make multiple copies of the edited texture and rename the tag manually, it does work but the character texture flashes during gameplay.
thanks i will give it a try
The hashes are different, if is only interface textures you can rename with the dump hashes without much effort, but a whole game its insane, renaming 2000 3000 or more textures is impossible, except if is a exact number pattern (a segment repetitive) that change in both versions, that is modifable with renamer programs. check if are a pattern changeable.Sorry, but are the dumped textures / texture packs in USA version compatible with PAL games? Or the texture names/codes are different between PAL/NTSC versions.
If not, I assume it can be compatible just by renaming the textures manually, but that would be crazy...
i told you what i do/know:Hey, I'd like to give this thing a shot, but I have some questions. How do you keep track of your progress? I've seen people say their WIP is a certain percentage finished. Even a game I play religiously, I wouldn't know how many textures are meant to exist in any given level. I'm concerned about missing textures if I didn't walk to every corner of the map.
Do you guys play through the game completely or are there save files that allow you to use a level selector? I assume that would be the most efficient, but would you be risking missing textures that way?
How are you guys handling cutscenes? I noticed that every frame of a cutscene dumped as individual PNG files, but there was a rainbow bar on the image that I thought might be data information. Don't know if I should change that if it is important.
Lastly, what ESRGAN models are you people using? What models do you think work best for this type of thing? Thanks!