alright i'm awake.
@Arithmatics unfortunatly, yes i did it by hand. and for a good reason. you unfortunally cannot use CTRL+F or run a batch file to get the end result. the 20% of them that arn't F8 00 90 are a REALLY wide varity of stuff, everything from similuar stuff like 7F 02 09 to really off hexes like 4B 27 84. (thankfully i used a program to give rainbow text, so the 6th and 8th hex codes were always the same color making them easy to see. but you would have to know about all 50-150 hex codes to run a batch on every single one. this basically means, that while a batch would fix alot of it, i would STILL have to manually change the entire template afterward for all the other hex strings.
that said, it only took me about two hours to do it by hand, and legit 80% is just F8 00 90 to start with. the bottom 5% has some variance, from there 65% up the list is literally a solid wall of F8 00 90, then from there the rest is varied all the way to the top of the document. you could run a batch on F8 00 90, to save a buncha work, and i don't mind releasing manual templates fixing all these hex values. a batch could cut my work time to more like 20 minutes of manual editing. (and i even ate and helped someone with their own problem during my 2 hours of hex edits.)
anyway, if there are games where there is another copy of F8 00 90 that isn't meant to be edited, those games would get screwed by the batch file. anyway someone could match a batch file that HIGHLIGHTS the F8 00 90 strings, and i can go through and look (yes, i promise i'll do it manually) and see if there is any instances of the string being used outside of the second hex line, and i'll write down their CTR-P codes, for us to take a closer look at.
and, honestly, even if you did get the other 50-150 hex strings for every other posibility, before making a batch change them all, you would need to confirm that none of the hex strings your about to have a batch change for you appear anywhere, ANYWHERE, other then the second hex line of each games CTR-P code, INCLUDING the 80% of F8 00 90 strings.
@SleepingGuru Do you mean the cartrage itself keeps flashing its light? i...well, i would have no idea how to fix that. again, just another great reason to just simply not have more then 10 games at once. just remove games, then add others.
@redsmeg as i said earlier, games larger then 2.1 GB will not work with this template i made. i know, for a FACT, that EVERY game larger then 2.1GB does NOT use the F8 00 98 string to save to itself. in other words, the game won't save normally, nor will they save to sd, so they just plain won't save. for these, its much better to manually convert them. so doesn't even bother trying old writer with new template, unless you change the template youself.
i'm actually going to test this in the next few minutes myself, but for the ones giving the error for under 3+ gigs. anyway, its also highly likly, any game above 2.1 GB, reguardless of it saying yes or no eeprom will insta crash. this is because it can't save to eeprom, or to sd, (ignore it saying no eeprom, that just means its not saving in eeprom, it doesn't mean yes to saving on sd technically). so it just doesn't save, because the F8 00 98 string is only for 2.1 and lower size games. the reason this causes a auto crash, is because a VERRRRY large amount of games, instantly try to make a save structure or system files, for like your options menu and what not, the moment they are turned on. persona Q is an example, but there are TONS of these examples.
@anyone seriously tho, if someone could make a batch file to somehow just highlight, or otherwise make extremely obvious, like changing the font color, of all F8 00 90 text strings in any template file, so i can manually check them, that would be great. seriously, go do it, right now, go....GO!
in final news, i just woke up, so i'll be up the next 18 hours for all your questions and tests.