use my compilerSomeone can tell me how to extract the nsp with AuthoringTool.
because I can't find the command on the net
You have to have access to hacpack as an environment variable or have it next to the .batthank you, but I have already tried your code in your explanation in this topic, but it asks me for files like controll that I do not have
and I tried with BUILD NSP.BAT and I have this
View attachment 305226
and I defined these environment variables like this
View attachment 305227
View attachment 305228
I didn't understand well how it works
thank you so much you saved my life it works
a small question how to find or realize the c# code for the joycon and the motion detection
NintendoSDKPlugin. It’s a package with everything related to “nn” namespace that can be used in .NET.what is this plugin called
You need the NintendoSDKPlugin. Then import the library "nn.hid". And an example called HidSixAxisSensor.I'm talking about the c# code for unity input for joycone and motion detection
I'm not sure if there is sorry, my question was unrelated sorry, I was just generally asking as I'm having some trouble building working nsps. At first the application.desc I was using wouldn't allow an nsp to be built at all, after some editing it now builds but I'm sure theres still problems.yes I add application.desc on my SDK, is there any relation with Bolt
yes I add application.desc on my SDK, is there any relation with Bolt
I'm sure a lot is lost by using Unity even by using that plugin. You are limited to one program, so it does not give you the freedom to work in subprograms. So you can't use the ExecuteProgram classes.NintendoSDKPlugin. It’s a package with everything related to “nn” namespace that can be used in .NET.
Hi! I have access to nintendo sdk but no money for dev kit, how can I find the tools to decrypt the nsp and rebuilt it?1. The sdk is free. You pay for the license and devkit.
2. Yes. You only need to decrypt the nsp with sdk tools (you need the dev keys) and rebuild it for retail keys.