Hacking triiforce mrc

  • Thread starter Thread starter marc_max
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marc_max said:
AdamBrunt said:
Yep - that's just the menu option in the Triiforce main screen right ?
Select any Art Style game and push HOME, the Triiforce mrc options for that game will appear. Then change 'Normal boot method' to 'Load apploader' and run the game (save the settings before that if you want Triiforce mrc to remember the options for this game)..

Weird - I was sure I had done that and, indeed, when I opened the menu for the game "Load apploader" was preselected but until just now it never made any difference.

Anyway, it appears to be working now so time to try it with other non-working titles (Bit.trip runner isn't playing nicely at the moment for one).

Thanks for the help mark.
 
xfcrowman said:
I'm trying to compile triiforce mrc for the first time and I'm running into trouble. While compiling I get error codes when programmer's notepad reaches pngu.c - am I missing a library?

I'm fairly new at compiling (mostly just compiling SNEEK and wiiflow) so any help would be appreciated.

Thanks!
You need zlib: http://sourceforge.net/projects/devkitpro/...ar.bz2/download
Copy the files from the include folder to libogc/include and the files from the lib folder to libogc/lib/wii
Then it should work!
 
FIX94 said:
cwstjdenobs said:
It wants to go in devkitPro/portlibs/ppc
Yes, its a ported library, but it will only work in the libogc folder for some reason!

Thanks FIX94 and cwstjdenobs for the help. I tried what FIX94 suggested and that seemed to work.

Now that I can successfully compile triiforce mrc, I want to modify the source to do the following:

-create an auto usb loading version
-change the code so that it will recognize cIOS38 rev 17 that has the version number changed to 0XFFF.

The reason why I want to do this is because I changed the version number of cIOS38 rev 17 to 0XFFF so that IOS249 isn't overwritten during an update.

If anyone knows what lines of code need to be modified, I'd appreciate the help.

Thanks again!
 
xfcrowman said:
FIX94 said:
cwstjdenobs said:
It wants to go in devkitPro/portlibs/ppc
Yes, its a ported library, but it will only work in the libogc folder for some reason!

Thanks FIX94 and cwstjdenobs for the help. I tried what FIX94 suggested and that seemed to work.

Now that I can successfully compile triiforce mrc, I want to modify the source to do the following:

-create an auto usb loading version
-change the code so that it will recognize cIOS38 rev 17 that has the version number changed to 0XFFF.

The reason why I want to do this is because I changed the version number of cIOS38 rev 17 to 0XFFF so that IOS249 isn't overwritten during an update.

If anyone knows what lines of code need to be modified, I'd appreciate the help.

Thanks again!
It's been a long time since I touched Triiforce mrc code, but I think both modifications are not needed.
Triiforce mrc v10b should work with cIOS249 rev14 or higher (that should include 65535 too).
And the automatic USB loading version is already in the ZIP since first version!
 
xfcrowman said:
Thanks FIX94 and cwstjdenobs for the help. I tried what FIX94 suggested and that seemed to work.

Now that I can successfully compile triiforce mrc, I want to modify the source to do the following:

-create an auto usb loading version
-change the code so that it will recognize cIOS38 rev 17 that has the version number changed to 0XFFF.

The reason why I want to do this is because I changed the version number of cIOS38 rev 17 to 0XFFF so that IOS249 isn't overwritten during an update.

If anyone knows what lines of code need to be modified, I'd appreciate the help.

Thanks again!
To auto load from usb you need to change line 55 in the main.c
from
#define AUTOMATIC_MODE false
to
#define AUTOMATIC_MODE EMU_USB
And The second thing... I *think* it don't need to be edited to work with a higher revision, because it only doesn't work if the IOS is lower than 14 (line 1919)

edit: marc_max was faster
happy.gif
 
marc_max said:
It's been a long time since I touched Triiforce mrc code, but I think both modifications are not needed.
Triiforce mrc v10b should work with cIOS249 rev14 or higher (that should include 65535 too).
And the automatic USB loading version is already in the ZIP since first version!

I have tried running triiforce mrc using cIOS38 rev17 with the version number changed to 65535, and for some reason triiforce gives me the "Error - can't find title list." I don't think that there is anything wrong with cIOS249, because I can use it to play backups on USB or disc. Also, triiforce mrc works fine if I revert back to a normal cIOS38 rev17.

Ultimately if I can't figure this out it is no big deal, and at least I can compile triiforce now and make the auto USB version. Still, it would be nice to figure out how to make triiforce run using this modified cIOS249 rev17 because it will not be overwritten if the wii gets updated to 4.3.

Thanks again for the help.
 
twig123 said:
I've looked at the Triforce compatibility wiki and it doesn't seem to have the info I am looking for. Does anyone know if there is a list of titles that require the game to be installed (or have a save file) prior to the NAND dump to work?

Well, from what I gather from the Wiki now is that the following do/may have a problem with saves:
Adventure Island The Beginning (Mine started fine without a save)
Ant Nation
Art Style: CUBELLO
Art Style: Light Trax
Art Style: ORBIENT
Art Style: ROTOHEX
Bit. Trip Beat
Bit. Trip Core
Bit. Trip Runner
Bit. Trip Void
Bittos +
Final Fantasy: Crystal Defenders R2
Lostwinds
LostWinds - Winter of the Melodias
Swords & Soldiers (Freeze @ Warning Screen. Anyone have a solution?)

Does anyone have the save files for these that I can just add to my Emulated NAND?
(Installing, Starting, Creating Save, Rebooting, Transfer Save, Uninstall... Is such a tedious job for all of these)
 
twig123 said:
twig123 said:
I've looked at the Triforce compatibility wiki and it doesn't seem to have the info I am looking for. Does anyone know if there is a list of titles that require the game to be installed (or have a save file) prior to the NAND dump to work?

Well, from what I gather from the Wiki now is that the following do/may have a problem with saves:
Adventure Island The Beginning (Mine started fine without a save)
Ant Nation
Art Style: CUBELLO
Art Style: Light Trax
Art Style: ORBIENT
Art Style: ROTOHEX
Bit. Trip Beat
Bit. Trip Core
Bit. Trip Runner
Bit. Trip Void
Bittos +
Final Fantasy: Crystal Defenders R2
Lostwinds
LostWinds - Winter of the Melodias
Swords & Soldiers (Freeze @ Warning Screen. Anyone have a solution?)

Does anyone have the save files for these that I can just add to my Emulated NAND?
(Installing, Starting, Creating Save, Rebooting, Transfer Save, Uninstall... Is such a tedious job for all of these)


wiisave.com should have most of them.
 
icebrg5 said:
twig123 said:
twig123 said:
I've looked at the Triforce compatibility wiki and it doesn't seem to have the info I am looking for. Does anyone know if there is a list of titles that require the game to be installed (or have a save file) prior to the NAND dump to work?

Well, from what I gather from the Wiki now is that the following do/may have a problem with saves:
Adventure Island The Beginning (Mine started fine without a save)
Ant Nation
Art Style: CUBELLO
Art Style: Light Trax
Art Style: ORBIENT
Art Style: ROTOHEX
Bit. Trip Beat
Bit. Trip Core
Bit. Trip Runner
Bit. Trip Void
Bittos +
Final Fantasy: Crystal Defenders R2
Lostwinds
LostWinds - Winter of the Melodias
Swords & Soldiers (Freeze @ Warning Screen. Anyone have a solution?)

Does anyone have the save files for these that I can just add to my Emulated NAND?
(Installing, Starting, Creating Save, Rebooting, Transfer Save, Uninstall... Is such a tedious job for all of these)


wiisave.com should have most of them.
I seen that page, but they offer only the native SD style save files.
I was more or less looking for the NAND version of the save files that I could just throw onto my USB Drive for my Emu-NAND... (unless there is a easy way to convert them)
Ex (Ant Nation): \title010001\57414e45\data\banner.bin , extrfile.dat , savefile.dat
 
When using simple ds dumper 0.42 does it matter what kind of dump it is?

full?
minimum?

I did a full dump hoping its right.
 
You can transform Wii SD copied saves to normal FS decrypted saves with FE-100, for example.

@icebrg5, usually you don't need a full dump. Compatibility dump will give you the same results and it will be smaller.
 
marc_max said:
You can transform Wii SD copied saves to normal FS decrypted saves with FE-100, for example.

@icebrg5, usually you don't need a full dump. Compatibility dump will give you the same results and it will be smaller.


Thanks for the info.I will redump the nand when i get a chance.

Also i read the readme file and it says virtual console is 100% compatible.

I tried playing ocarina of time and it just stays at the "connect classic controller screen"

I tried it a few times and it did the same thing every time.

The readme also says that some games require a save file on the wii before they can be played with triiforce.
Is this what's happening in my case? I haven't had a chance to try it out yet to see if it fixes it or not but i was just wondering.
 
twig123 said:
twig123 said:
I've looked at the Triforce compatibility wiki and it doesn't seem to have the info I am looking for. Does anyone know if there is a list of titles that require the game to be installed (or have a save file) prior to the NAND dump to work?

Well, from what I gather from the Wiki now is that the following do/may have a problem with saves:
Adventure Island The Beginning (Mine started fine without a save)
Ant Nation
Art Style: CUBELLO
Art Style: Light Trax
Art Style: ORBIENT
Art Style: ROTOHEX
Bit. Trip Beat
Bit. Trip Core
Bit. Trip Runner
Bit. Trip Void
Bittos +
Final Fantasy: Crystal Defenders R2
Lostwinds
LostWinds - Winter of the Melodias
Swords & Soldiers (Freeze @ Warning Screen. Anyone have a solution?)

Does anyone have the save files for these that I can just add to my Emulated NAND?
(Installing, Starting, Creating Save, Rebooting, Transfer Save, Uninstall... Is such a tedious job for all of these)

Wait, are you saying that the above games require a save file on the NAND before they will work in Triiforce ? That might explain the problems I have in getting some of the above to work.
 
AdamBrunt said:
twig123 said:
twig123 said:
I've looked at the Triforce compatibility wiki and it doesn't seem to have the info I am looking for. Does anyone know if there is a list of titles that require the game to be installed (or have a save file) prior to the NAND dump to work?

Well, from what I gather from the Wiki now is that the following do/may have a problem with saves:
Adventure Island The Beginning (Mine started fine without a save)
Ant Nation
Art Style: CUBELLO
Art Style: Light Trax
Art Style: ORBIENT
Art Style: ROTOHEX
Bit. Trip Beat
Bit. Trip Core
Bit. Trip Runner
Bit. Trip Void
Bittos +
Final Fantasy: Crystal Defenders R2
Lostwinds
LostWinds - Winter of the Melodias
Swords & Soldiers (Freeze @ Warning Screen. Anyone have a solution?)

Does anyone have the save files for these that I can just add to my Emulated NAND?
(Installing, Starting, Creating Save, Rebooting, Transfer Save, Uninstall... Is such a tedious job for all of these)

Wait, are you saying that the above games require a save file on the NAND before they will work in Triiforce ? That might explain the problems I have in getting some of the above to work.

I have created some save files (NTSC-U) for the above games. I still have some trouble with some of them, however, I uploaded the NAND formatted save files so that other lazy ppl like me can have them:
http://www.megaupload.com/?d=BEZA0HNV

Summery:
(Did NOT work with SFSD 0.42 Full NAND + Save File)
Art Style CUBELLO (Freeze before safety screen + De-sync)
Art Style ORBIENT (Freeze before safety screen + De-sync)
Art Style ROTOHEX (Freeze before safety screen + De-sync)
Bittos+ (Freeze on safety screen)
Lost Winds (Freeze after intro screen, Save file has the @ char.)
LostWinds - Winter of the Melodias (Ran once, 2nd time freeze on gray screen. Save file has the @ char.)
Swords & Soldiers (Freeze before safety screen + De-sync)

(DID work with SFSD 0.42 Full NAND + Save File)
Adventure Island - The Beginning
Ant Nation
Art Style Light Trax
Bit.Trip Beat
Bit.Trip Core
Bit.Trip Runner
Bit.Trip Void
Crystal Defenders R2

Meanwhile ya'll can throw the working saves onto your emu-nand if you need them:
Ex: title \ 00010001 \ GAME# \ Data \..

Am I missing something here? I know people have been getting some of these games like Cubello to work... why isn't mine? maybe SFSD 0.2 is still missing some needed files?
 
Update:
I updated my Wii (4.0U to 4.2U) following the sticky tutorial and then ran PimpMyWii.
I re-dumped my NAND with SFSD 0.42 (Full Dump) to my USB Drive.
Then downgraded to cIOS rev17 (rev19 isn't compatible with Triiforce).

Testing:
Art Style CUBELLO (Works when set to AppLoader & Save file present)
Art Style LIGHT TRAX (Works when set to AppLoader & Save file present)
Art Style ORBIENT (Works when set to AppLoader & Save file present)
Art Style ROTOHEX (Works when set to AppLoader & Save file present)

Bittos+ (Still freezes on safety screen)
Lost Winds (Still freeze after intro screen, Save file has the @ char. )
LostWinds - Winter of the Melodias (Still freeze before into screen. Save file has the @ char. & gets deleted after freeze)
Swords & Soldiers (Still freezes before safety screen + De-sync)

Note: When a WiiWare is set to AppLoader the "Reset" trick freezes at a black screen.
Can we add to the first post to rename/delete the ticket00000010000002.tik file to help with the Return to Wii Menu feature???

(I updated the Wiki @ http://wiki.gbatemp.net/wiki/Triiforce_v0...._compatibility)
 
twig123 said:
Bittos+ (Still freezes on safety screen)
Lost Winds (Still freeze after intro screen, Save file has the @ char. )
LostWinds - Winter of the Melodias (Still freeze before into screen. Save file has the @ char. & gets deleted after freeze)
Swords & Soldiers (Still freezes before safety screen + De-sync)

Note: When a WiiWare is set to AppLoader the "Reset" trick freezes at a black screen.
I'll have to research more to see if there is a further fix for the AppLoader reset freeze and the 4 titles that still are not working. Any additional comments/suggestions are welcome...

(I updated the Wiki @ http://wiki.gbatemp.net/wiki/Triiforce_v0...._compatibility)

The four games you have posted currently cannot work with triiforce because of the cIOS. When waninkoko releases rev20, it's possible that these games may work. Until then they can all be played using SNEEK.
 

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