Transferring Wii U Mario U Save to New Super Mario Bros U Deluxe

LiquidPlazmid

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I've been playing around with the New Super Mario Bros U Deluxe save data to transfer some gold medal challenge data from the Wii U to Seitch. I've managed to succeed in transfering all of the old Wii U challenge data I had to the game and even have the replays playing.

However, in some of the replays I ported to the switch I die before finishing the challenge, where on the Wii U the replay shows the challenge being finished.

I didn't make any changes to the replay files themselves so now I'm thinking I may need to. Has there been any research done into these replay files?
 

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Assuming the replays are just a list of inputs being played back, are you sure nothing to do with the physics were changed between the Wii U and Switch versions? It could be playing them back correctly under different circumstances.
 

LiquidPlazmid

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Assuming the replays are just a list of inputs being played back, are you sure nothing to do with the physics were changed between the Wii U and Switch versions? It could be playing them back correctly under different circumstances.
I haven't seen any documentation of the physics being changed between versions. I do have some suspicious that this could be related to the controller used, but have no way to know for sure.

I have tried to translate how the file stores inputs by having yuzu record my inputs and play them back multiple times but the replay files are different every time.
 

LiquidPlazmid

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interesting! Can you explain how you did this "save port"? could it be possible for other wiiU games like pikmin?
I don't know if this would apply to other games, since it isn't a general process. Mario U save files are very well documented: Mario U Save Documentation. When I examined the save file from the switch port I noticed the structure was very similar with the only differences being different spacing between values. What I did was take the values from the wii u save and copy pasted them where they should have gone in the switch version. After this I corrected some checksums and the file worked. The challenge replay files are a completely different monster that I can't seem to extract any sort of meaningful knowledge from despite hours of experiments.
 
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