ROM Hack Oldies Project Tiny Toons Adventures DX for Game Boy : colorization project

  • Thread starter Thread starter Brand Newman
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Thank you about the buildings : they're part of the background, so there can't be any overlay (that's for sprites only).

But they caused me trouble indeed, as they're composed of "blank" tiles (every time there isn't a window or a border), and after a few trials, I realized I couldn't replace these blank tiles without breaking other parts of the background that were using the same routine.
This is where a level editor for this game would be needed.

Unlike the Tiny Toons game for the NES, though, this one isn't very regarded in the ROM hacking scene and no one has made a level editor for it as a result. With it, placing tiles and background objects in the levels would be super easy!
 
One last update for now : I wasn't satisfied with Hamton's sprite for the Montana Mash game. Although I had redrawn it already, the fact that he was holding a spoon made his sailor hat out of place. Now he's a cook (had to do deal with the height limit), hope it's better.

Hamton_J._Pig_%26_Furrball_the_Cat.webp

tinyoutput-178.png
 
Although I had redrawn it already, the fact that he was holding a spoon made his sailor hat out of place. Now he's a cook (had to do deal with the height limit), hope it's better.
I agree with this choice, it visually fits his style better.

Also what's with Furrball in that scene lol
 
Managed to find the "trunks" routine to change the tiles in level 1, for I didn't want reviews to focus on that. Less luck with level 4, so I relied on exceptions, since it only happens twice. Not totally seamless, but using 1 extra palette for that is too big of a trade-off.

trunks.png
 
Managed to find the "trunks" routine to change the tiles in level 1, for I didn't want reviews to focus on that. Less luck with level 4, so I relied on exceptions, since it only happens twice. Not totally seamless, but using 1 extra palette for that is too big of a trade-off.
Gonna find a way to fill those bushes out now... maybe a little external help won't hurt.
 
This is turning into a very nice looking version.

I'll keep my hope up for playing it when it's finally done.

Thanks a lot for all your dedication into it, to everyone involved.
 
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Finally got my hands on how metatiles work in #tinytoons : this gives me possibility to rearrange the tiles on screen, as well as use extratiles stored in VRAM1 for #gameboycolor. Still limited by palettes, but bushes & background that were previously using dithering will benefit of it! Look 😍

tinyoutput-187.png
 
Finally got my hands on how metatiles work in #tinytoons : this gives me possibility to rearrange the tiles on screen, as well as use extratiles stored in VRAM1 for #gameboycolor. Still limited by palettes, but bushes & background that were previously using dithering will benefit of it! Look 😍
Congratulations! Now the levels can finally look the way they should be in color!
 
Simply wow. What great work you've already done here. Absolute respect. I actually just discovered this project today by chance, and I'm very fascinated. This game was absolutely my favorite in the past, and seeing it now and hopefully playing it in the future will trigger a lot of positive things :) Keep up the good work. It really does look like the final stages when I look at it all. Simply fantastic.
 
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That Furrball bonus game was A PAIN... From using alternative tiles to putting the room into dark. And don't get me started on that garbage lid sharing its attributes with the sprite 😅 I'm afraid his "helping sequence" is gonna be hard too, since it most probably got affected by the work I did here.

tinyoutput-204.png
 
That Furrball bonus game was A PAIN... From using alternative tiles to putting the room into dark. And don't get me started on that garbage lid sharing its attributes with the sprite 😅 I'm afraid his "helping sequence" is gonna be hard too, since it most probably got affected by the work I did here.
Furrball has white ears and belly like his NES sprite. Honestly, I always disliked that look even if it was due to limitations.
 
Had to thicken the outlines, so I wouldn't have more than 4 colors in a specific tile, and could therefore use combination of 2 palettes to bring pink to the ears. Blue & white option felt too monochromatic to me. But once again, I had to sacrifice the shades. Still happy with the result.

tinyoutput-237.png
 
Had to thicken the outlines, so I wouldn't have more than 4 colors in a specific tile, and could therefore use combination of 2 palettes to bring pink to the ears. Blue & white option felt too monochromatic to me. But once again, I had to sacrifice the shades. Still happy with the result.
Furrball's portrait looks just as awesome like that. I hope the portraits for Fifi and Shirley later in the game don't give you much trouble, though...
 
It's another morning on Acme Acres : this time I didn't have a proper scene from the TV show to get my inspiration, but I think brightening the borders and using darker colors on the windows for the train make the illusion of sunrise a bit more convincing.

tinyoutput-255.png
 
It's another morning on Acme Acres : this time I didn't have a proper scene from the TV show to get my inspiration, but I think brightening the borders and using darker colors on the windows for the train make the illusion of sunrise a bit more convincing.
What a lovely dawn scenery!
 
I'll be publishing something in motion tomorrow. For the time being, I'll leave you with the new title screen, and a screenshot of the train : notice how the bottom part shows different colors to suggest the outside, despite original game having the same "blank" background.

tinyoutput-271.png

tinyoutput-261.png

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Very nice of Time Extension to write an article about my patch before it's released, I just hope it'll live up to the expectation! :blush:

https://www.timeextension.com/news/...sic-is-getting-the-dx-colourisation-treatment
 
Last edited by Brand Newman,
If you were wondering whether the #tinytoon DX patch for #gameboycolor would work on real hardware, here's the proof! I used an original (albeit pimped) GBA for this video. Thank you very much to
@moddingmarius.bsky.social
for the time spent, and the quality of the product!

 
If you were wondering whether the #tinytoon DX patch for #gameboycolor would work on real hardware, here's the proof! I used an original (albeit pimped) GBA for this video. Thank you very much to
@moddingmarius.bsky.social
for the time spent, and the quality of the product!


Everytime i see your footage, it feels better and better. Are you optimistic that we might be able to expect this at the beginning of 26? 😎
 
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